Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Aventado Aztek
Medusa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,542 Elo+
Solo
Nu Wa
Nu Wa
Broddie
Nu Wa
Level 193
God Stats
8W - 4L
1,500 SR
Queue Stats
409W - 323L
1,644 Elo+
Solo
Zeus
Zeus
DanCF90F
Zeus
Level 29
God Stats
0W - 1L
1,375 SR
Queue Stats
34W - 31L
1,593 Elo+
Solo
Cerberus
Cerberus
YittyBoi
Cerberus
Level 67
God Stats
3W - 2L
1,771 SR
Queue Stats
227W - 217L
1,474 Elo+
Solo
Team Averages
Level 95
1,529 SR
1,551 Elo+

VS

Team Averages
Level 72
1,470 SR
1,565 Elo+
Hera
Hera
Kawdazaki
Hera
Level 88
God Stats
1W - 1L
1,250 SR
Queue Stats
55W - 41L
1,604 Elo+
Party 1
Ne Zha
Ne Zha
ReleDily
Ne Zha
Level 39
God Stats
7W - 4L
1,536 SR
Queue Stats
244W - 234L
1,476 Elo+
Solo
Nike
Nike
VeinyGamer
Nike
Level 81
God Stats
1W - 1L
1,266 SR
Queue Stats
23W - 16L
1,622 Elo+
Party 1
Medusa
Medusa
caddyshackdaddy
Medusa
Level 88
God Stats
5W - 1L
1,868 SR
Queue Stats
350W - 335L
1,568 Elo+
Solo
Chiron
Chiron
yaboigrt
Chiron
Level 63
God Stats
2W - 2L
1,427 SR
Queue Stats
46W - 47L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
1
0 / 0 / 0
1,320
264
0
0
0
12
2 / 3 / 1
5,835
1,167
2,215
4,602
1,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Broddie
Nu Wa
10
2 / 1 / 4
5,597
1,119
3,567
3,885
983
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Zeus
11
2 / 2 / 1
5,661
1,132
5,005
3,148
886
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
YittyBoi
Cerberus
9
1 / 4 / 3
5,159
1,032
1,537
7,389
5,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 0 / 4
6,196
1,239
3,508
1,520
605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
ReleDily
Ne Zha
7
1 / 2 / 4
5,012
1,002
1,807
3,552
1,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 2 / 2
5,727
1,145
4,948
6,019
4,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 1 / 5
5,877
1,175
3,550
3,136
1,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chiron
yaboigrt
Chiron
10
3 / 2 / 4
5,871
1,174
4,230
4,964
1,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
7
Kills
10
10
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
L
2
3
1
0.83
L
Nu Wa
Broddie
Nu Wa
2
1
4
4
L
Zeus
2
2
1
1.25
W
Hera
1
0
4
3
W
Ne Zha
ReleDily
Ne Zha
1
2
4
1.5
W
3
2
2
2
L
Cerberus
YittyBoi
Cerberus
1
4
3
0.63
W
2
1
5
4.5
W
Chiron
yaboigrt
Chiron
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,324
Damage
18,043
19,024
Taken
19,191
8,962
Mitigated
9,373
3,273
Healing
4,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
2,215
184
0
250
4,602
1,530
0
979
3,359
0
12,061
L
Nu Wa
Broddie
Nu Wa
3,567
598
52
1,140
3,885
983
0
333
3,387
7,089
243
L
Zeus
5,005
263
40
549
3,148
886
0
623
2,455
11,189
0
W
Hera
3,508
674
650
350
1,520
605
0
1,283
197
14,759
157
W
Ne Zha
ReleDily
Ne Zha
1,807
280
86
209
3,552
1,713
0
1,556
1,950
0
3,751
W
4,948
335
525
1,288
6,019
4,270
0
3,319
2,621
0
8,835
L
Cerberus
YittyBoi
Cerberus
1,537
57
24
1,218
7,389
5,563
0
1,225
5,795
4,258
6
W
3,550
1,222
0
310
3,136
1,133
313
1,726
1,350
0
10,022
W
Chiron
yaboigrt
Chiron
4,230
1,040
175
1,114
4,964
1,652
0
1,789
3,083
0
9,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,572
Gold Earned
28,683
46
Minions Killed
67
0
Camps Cleared
0
377,218
Distance Traveled
541,861
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
1,320
264
0
0
0
0
0
L
Medusa
5,835
1,167
22
4
0
110,885
0
L
Nu Wa
5,597
1,119
7
1
0
79,081
0
L
Zeus
5,661
1,132
15
3
0
94,214
0
W
Hera
6,196
1,239
30
6
0
100,798
0
W
Ne Zha
5,012
1,002
2
0
0
107,503
0
W
Nike
5,727
1,145
4
1
0
115,478
0
L
Cerberus
5,159
1,032
2
0
0
93,038
0
W
Medusa
5,877
1,175
15
3
0
112,649
0
W
Chiron
5,871
1,174
16
3
0
105,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role