Player Matchup

Freya
Freya
BabyDropKick
Freya
Level 106
God Stats
1W - 4L
1,280 SR
Queue Stats
129W - 112L
1,540 Elo+
Solo
Vulcan
Vulcan
BehmothZOALORD
Vulcan
Level 149
God Stats
4W - 3L
1,586 SR
Queue Stats
88W - 102L
1,414 Elo+
Party 1
Hou Yi
Hou Yi
GhostexDelta107
Hou Yi
Level 154
God Stats
3W - 2L
1,504 SR
Queue Stats
301W - 325L
1,531 Elo+
Solo
Ix Chel
Ix Chel
XyLe-Cane_
Ix Chel
Level 104
God Stats
0W - 1L
1,317 SR
Queue Stats
5W - 3L
1,702 Elo+
Solo
Athena
Athena
deutschenacht
Athena
Level 133
God Stats
1W - 3L
1,382 SR
Queue Stats
122W - 130L
1,440 Elo+
Party 1
Team Averages
Level 129
1,414 SR
1,525 Elo+

VS

Team Averages
Level 141
1,407 SR
1,565 Elo+
Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
IndiGhxst
Guan Yu
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 41L
1,643 Elo+
Party 2
He Bo
He Bo
doomonaga
He Bo
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 60L
1,513 Elo+
Solo
Pele
Pele
raulitoB
Pele
Level 156
God Stats
5W - 3L
1,414 SR
Queue Stats
190W - 112L
1,623 Elo+
Party 2
Izanami
Izanami
rufflan
Izanami
Level 156
God Stats
4W - 10L
1,123 SR
Queue Stats
717W - 763L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
7,543
838
6,723
11,306
6,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 3 / 4
6,984
776
8,712
8,509
4,522
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 2 / 3
7,189
799
8,681
8,670
4,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
XyLe-Cane_
Ix Chel
6
0 / 2 / 0
5,596
622
710
3,173
1,091
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
1 / 2 / 3
7,435
826
4,348
10,811
13,335
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
5 / 1 / 4
9,912
1,101
18,799
7,287
3,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Guan Yu
IndiGhxst
Guan Yu
12
1 / 3 / 4
7,875
875
2,845
11,807
9,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
doomonaga
He Bo
12
1 / 1 / 6
7,595
844
2,807
5,280
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
14
2 / 3 / 6
8,178
909
10,348
12,571
9,191
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
rufflan
Izanami
15
4 / 0 / 5
9,005
1,001
4,999
5,116
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
6
Kills
13
13
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
4
7
L
3
4
2
1
L
1
3
4
1
L
1
2
3
1.25
W
Guan Yu
IndiGhxst
Guan Yu
1
3
4
1
L
Ix Chel
XyLe-Cane_
Ix Chel
0
2
0
0
L
1
2
3
1.25
W
He Bo
doomonaga
He Bo
1
1
6
4
W
Pele
2
3
6
1.67
W
Izanami
rufflan
Izanami
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,174
Damage
39,798
42,469
Taken
42,061
29,517
Mitigated
26,731
10,563
Healing
18,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
18,799
3,619
815
277
7,287
3,296
1,303
3,174
4,113
0
48,074
L
6,723
1,528
414
1,691
11,306
6,126
0
181
11,125
20,040
1,585
L
8,712
452
1,674
745
8,509
4,522
0
911
7,598
20,506
0
L
8,681
4,297
831
807
8,670
4,443
0
812
7,858
0
19,672
W
Guan Yu
IndiGhxst
Guan Yu
2,845
364
6,343
4,092
11,807
9,934
0
5,154
6,653
0
3,982
L
Ix Chel
XyLe-Cane_
Ix Chel
710
56
552
258
3,173
1,091
0
123
3,050
1,073
0
L
4,348
1,124
2,024
1,567
10,811
13,335
0
1,245
9,566
5,630
0
W
He Bo
doomonaga
He Bo
2,807
187
420
311
5,280
2,068
319
2,522
2,758
5,492
0
W
Pele
10,348
1,008
1,600
2,696
12,571
9,191
20
6,201
6,370
465
18,833
W
Izanami
rufflan
Izanami
4,999
1,493
170
1,450
5,116
2,242
1,541
3,011
2,105
0
19,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,747
Gold Earned
42,565
86
Minions Killed
145
0
Camps Cleared
0
736,969
Distance Traveled
932,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,912
1,101
69
8
0
210,728
0
L
Freya
7,543
838
31
3
0
184,478
0
L
Vulcan
6,984
776
27
3
0
173,484
0
L
Hou Yi
7,189
799
22
2
0
158,022
0
W
Guan Yu
7,875
875
7
1
0
202,861
0
L
Ix Chel
5,596
622
1
0
0
61,299
0
L
Athena
7,435
826
5
1
0
159,686
0
W
He Bo
7,595
844
7
1
0
162,085
0
W
Pele
8,178
909
21
2
0
194,537
0
W
Izanami
9,005
1,001
41
5
0
162,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role