Player Matchup

Ravana
Ravana
 
Ravana
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Baldobinoo
Jing Wei
Level 170
God Stats
2W - 1L
1,500 SR
Queue Stats
231W - 256L
1,549 Elo+
Party 2
Achilles
Achilles
BipoIarExpresss
Achilles
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,571 Elo+
Party 2
Gilgamesh
Gilgamesh
Maugster
Gilgamesh
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 230L
1,530 Elo+
Party 2
Hera
Hera
camol15
Hera
Level 159
God Stats
3W - 1L
1,847 SR
Queue Stats
255W - 258L
1,502 Elo+
Party 2
Team Averages
Level 159
1,569 SR
1,530 Elo+

VS

Team Averages
Level 133
1,365 SR
1,545 Elo+
Merlin
Merlin
Aard
Merlin
Level 103
God Stats
4W - 1L
1,477 SR
Queue Stats
64W - 52L
1,523 Elo+
Solo
Pele
Pele
E11even745
Pele
Level 171
God Stats
2W - 1L
1,300 SR
Queue Stats
392W - 382L
1,604 Elo+
Party 1
Hun Batz
Hun Batz
Eric Sasquatch
Hun Batz
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 177L
1,567 Elo+
Solo
Raijin
Raijin
shwebsi
Raijin
Level 84
God Stats
1W - 2L
1,230 SR
Queue Stats
43W - 48L
1,483 Elo+
Party 1
Geb
Geb
xBROLANDO
Geb
Level 151
God Stats
3W - 4L
1,319 SR
Queue Stats
200W - 198L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
0 / 1 / 1
4,979
996
823
4,271
1,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jing Wei
Baldobinoo
Jing Wei
10
0 / 1 / 0
4,768
954
1,042
2,689
1,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
10
2 / 3 / 0
5,711
1,142
4,970
7,240
5,082
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Maugster
Gilgamesh
1
0 / 0 / 0
1,232
246
0
0
0
Hera
camol15
Hera
9
0 / 1 / 0
4,768
954
2,984
2,904
974
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aard
Merlin
10
2 / 1 / 3
5,917
1,183
2,622
2,258
900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 2
6,809
1,362
5,269
2,400
927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hun Batz
9
0 / 0 / 3
5,666
1,133
2,283
3,673
2,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
shwebsi
Raijin
9
0 / 1 / 3
5,299
1,060
3,296
3,116
1,012
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
0 / 0 / 6
6,004
1,201
2,242
2,782
2,382
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
6
6
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
1
1
0.5
W
Merlin
Aard
Merlin
2
1
3
3.5
L
Jing Wei
Baldobinoo
Jing Wei
0
1
0
0
L
Achilles
2
3
0
0.67
W
4
0
2
5
W
Hun Batz
0
0
3
1.5
L
Gilgamesh
Maugster
Gilgamesh
0
0
0
0
L
Hera
camol15
Hera
0
1
0
0
W
Raijin
shwebsi
Raijin
0
1
3
1.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,819
Damage
15,712
17,104
Taken
14,229
8,831
Mitigated
7,562
5,180
Healing
4,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
823
46
335
1,020
4,271
1,675
0
1,962
2,309
0
5,684
W
Merlin
Aard
Merlin
2,622
57
230
348
2,258
900
249
206
2,052
11,293
55
L
Jing Wei
Baldobinoo
Jing Wei
1,042
494
217
339
2,689
1,100
0
1,782
907
0
4,581
L
Achilles
4,970
666
285
1,549
7,240
5,082
0
3,022
4,218
0
8,894
W
5,269
1,414
0
919
2,400
927
92
235
2,165
0
13,804
W
Hun Batz
2,283
101
345
1,535
3,673
2,341
454
564
3,109
0
5,980
L
Gilgamesh
Maugster
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
Hera
camol15
Hera
2,984
696
691
744
2,904
974
0
1,339
1,565
8,926
252
W
Raijin
shwebsi
Raijin
3,296
126
234
762
3,116
1,012
157
458
2,658
9,330
0
W
2,242
91
0
360
2,782
2,382
27
1,373
1,409
3,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,458
Gold Earned
29,695
42
Minions Killed
62
0
Camps Cleared
0
334,184
Distance Traveled
549,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,979
996
14
3
0
102,002
0
W
Merlin
5,917
1,183
14
3
0
102,246
0
L
Jing Wei
4,768
954
14
3
0
58,146
0
L
Achilles
5,711
1,142
7
1
0
87,628
0
W
Pele
6,809
1,362
30
6
0
131,365
0
W
Hun Batz
5,666
1,133
4
1
0
111,332
0
L
Gilgamesh
1,232
246
0
0
0
0
0
L
Hera
4,768
954
7
1
0
86,408
0
W
Raijin
5,299
1,060
12
2
0
93,146
0
W
Geb
6,004
1,201
2
0
0
111,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role