Player Matchup

Bellona
Bellona
GannicusHD
Bellona
Level 128
God Stats
1W - 3L
1,165 SR
Queue Stats
124W - 122L
1,509 Elo+
Party 2
Tiamat
Tiamat
JorgebbUwU
Tiamat
Level 127
God Stats
10W - 7L
1,487 SR
Queue Stats
410W - 410L
1,498 Elo+
Solo
Merlin
Merlin
XxPonyGagoxX
Merlin
Level 127
God Stats
13W - 7L
1,655 SR
Queue Stats
338W - 340L
1,506 Elo+
Solo
Mercury
Mercury
netherzx
Mercury
Level 85
God Stats
193W - 220L
1,549 SR
Queue Stats
287W - 295L
1,518 Elo+
Solo
Fenrir
Fenrir
xKanyeAsada
Fenrir
Level 81
God Stats
8W - 10L
1,450 SR
Queue Stats
136W - 150L
1,500 Elo+
Party 2
Team Averages
Level 110
1,461 SR
1,506 Elo+

VS

Team Averages
Level 59
1,450 SR
1,437 Elo+
Tyr
Tyr
Roadkillband1993
Tyr
Level 18
God Stats
9W - 14L
1,300 SR
Queue Stats
20W - 33L
1,341 Elo+
Party 1
Ganesha
Ganesha
SoloDoloer
Ganesha
Level 63
God Stats
2W - 2L
1,659 SR
Queue Stats
186W - 186L
1,509 Elo+
Solo
Chang'e
Chang'e
eat fairies
Chang'e
Level 67
God Stats
14W - 25L
1,413 SR
Queue Stats
314W - 341L
1,445 Elo+
Party 1
Arachne
Arachne
kwhite4520
Arachne
Level 131
God Stats
6W - 10L
1,372 SR
Queue Stats
271W - 309L
1,477 Elo+
Solo
Hou Yi
Hou Yi
thighskiller
Hou Yi
Level 17
God Stats
0W - 2L
1,508 SR
Queue Stats
70W - 77L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GannicusHD
Bellona
11
2 / 0 / 2
6,376
1,275
3,575
4,123
3,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
JorgebbUwU
Tiamat
11
3 / 0 / 2
7,054
1,411
5,272
2,635
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
11
0 / 0 / 3
5,944
1,189
3,959
1,452
506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
netherzx
Mercury
11
0 / 0 / 4
6,045
1,209
2,660
2,790
1,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
11
0 / 1 / 4
5,708
1,142
3,071
4,276
3,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

403

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,776
1,155
2,006
7,328
5,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
SoloDoloer
Ganesha
9
0 / 0 / 0
3,788
758
0
0
0
Chang'e
eat fairies
Chang'e
11
0 / 1 / 1
5,997
1,199
4,172
5,135
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
kwhite4520
Arachne
10
0 / 1 / 1
5,769
1,154
4,128
4,325
2,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hou Yi
10
1 / 1 / 0
5,989
1,198
2,700
4,420
1,557
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
5
Kills
1
1
Deaths
5
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
GannicusHD
Bellona
2
0
2
3
W
Tiamat
JorgebbUwU
Tiamat
3
0
2
4
L
0
2
1
0.25
L
Ganesha
SoloDoloer
Ganesha
0
0
0
0
W
Merlin
0
0
3
1.5
L
Chang'e
eat fairies
Chang'e
0
1
1
0.5
L
Arachne
kwhite4520
Arachne
0
1
1
0.5
W
Mercury
netherzx
Mercury
0
0
4
2
L
Hou Yi
1
1
0
1
W
Fenrir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,537
Damage
13,006
15,276
Taken
21,208
10,413
Mitigated
11,091
1,800
Healing
3,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
GannicusHD
Bellona
3,575
304
0
547
4,123
3,657
0
1,076
2,885
0
7,191
W
Tiamat
JorgebbUwU
Tiamat
5,272
179
0
469
2,635
2,014
0
802
1,740
15,800
1,785
L
2,006
409
0
60
7,328
5,407
0
2,793
3,572
0
6,201
L
Ganesha
SoloDoloer
Ganesha
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
3,959
228
0
0
1,452
506
0
159
1,253
19,711
0
L
Chang'e
eat fairies
Chang'e
4,172
480
1,053
1,265
5,135
1,817
0
1,803
2,918
16,257
119
L
Arachne
kwhite4520
Arachne
4,128
3,326
0
491
4,325
2,310
0
1,267
2,711
0
11,737
W
Mercury
netherzx
Mercury
2,660
456
0
340
2,790
1,155
0
684
2,016
0
10,498
L
Hou Yi
2,700
1,070
0
260
4,420
1,557
0
1,791
2,196
0
10,567
W
Fenrir
3,071
1,225
0
444
4,276
3,081
0
950
3,128
0
5,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,127
Gold Earned
27,319
119
Minions Killed
88
8
Camps Cleared
3
556,716
Distance Traveled
385,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,376
1,275
9
2
0
122,974
0
W
Tiamat
7,054
1,411
36
7
4
112,668
0
L
Tyr
5,776
1,155
16
3
1
100,094
0
L
Ganesha
3,788
758
0
0
0
0
0
W
Merlin
5,944
1,189
39
8
1
100,548
0
L
Chang'e
5,997
1,199
43
9
0
100,660
0
L
Arachne
5,769
1,154
11
2
1
116,094
0
W
Mercury
6,045
1,209
31
6
2
115,577
0
L
Hou Yi
5,989
1,198
18
4
1
68,290
0
W
Fenrir
5,708
1,142
4
1
1
104,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role