Player Matchup

Ne Zha
Ne Zha
Gold IV
TheSuperStud84
Ne Zha
Gold IV
Level 124
God Stats
1W - 1L
1,272 SR
Queue Stats
75W - 72L
1,284 MMR
Party 1
Ra
Ra
Platinum V
brendonj88
Ra
Platinum V
Level 139
God Stats
7W - 3L
1,808 SR
Queue Stats
145W - 143L
1,647 MMR
Party 1
Ravana
Ravana
Gold I
xPopRockz69x
Ravana
Gold I
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 18L
1,712 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,527 SR
1,548 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,310 SR
1,304 MMR
He Bo
He Bo
Bronze III
 
He Bo
Bronze III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver I
BushChemist
Xbalanque
Silver I
Level 127
God Stats
0W - 3L
1,183 SR
Queue Stats
69W - 106L
1,310 MMR
Solo
Nike
Nike
Silver II
LeoShot
Nike
Silver II
Level 140
God Stats
1W - 4L
1,248 SR
Queue Stats
161W - 227L
1,104 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 8
8,877
740
6,659
14,104
12,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 1 / 10
11,000
917
10,201
6,795
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
17
9 / 2 / 6
11,168
931
15,687
12,110
8,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaKaliKuzenboArachneThoth

VS

Bans
SkadiAresOdinGebHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 6 / 4
8,867
739
10,296
13,390
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
BushChemist
Xbalanque
13
2 / 6 / 4
8,295
691
9,240
13,441
4,852
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nike
LeoShot
Nike
12
2 / 5 / 2
8,294
691
6,644
14,019
5,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
7
7
Deaths
17
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
6
4
0.83
L
Xbalanque
BushChemist
Xbalanque
2
6
4
0.67
L
Nike
LeoShot
Nike
2
5
2
0.6
W
2
4
8
1.5
W
6
1
10
11
W
Ravana
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,547
Damage
26,180
33,009
Taken
40,850
24,654
Mitigated
14,773
14,165
Healing
4,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,296
452
0
1,852
13,390
4,051
0
1,989
10,573
38,498
59
L
Xbalanque
BushChemist
Xbalanque
9,240
5,001
0
2,212
13,441
4,852
44
3,937
8,924
0
34,301
L
Nike
LeoShot
Nike
6,644
842
136
590
14,019
5,870
0
4,110
9,195
0
27,910
W
6,659
905
0
2,289
14,104
12,691
292
3,807
10,261
0
20,574
W
10,201
247
2,973
3,990
6,795
3,466
842
1,538
5,257
56,378
0
W
Ravana
15,687
2,930
0
4,913
12,110
8,497
826
4,819
7,237
48
37,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,045
Gold Earned
25,456
173
Minions Killed
140
0
Camps Cleared
0
759,065
Distance Traveled
674,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,867
739
58
5
0
240,722
0
L
Xbalanque
8,295
691
42
4
0
211,278
0
L
Nike
8,294
691
40
3
0
222,116
0
W
Ne Zha
8,877
740
16
1
0
255,590
0
W
Ra
11,000
917
120
10
0
262,239
0
W
Ravana
11,168
931
37
3
0
241,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role