Player Matchup

Cupid
Cupid
 
Cupid
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Lancelot
Lancelot
Axrtt
Lancelot
Level 137
God Stats
2W - 3L
1,441 SR
Queue Stats
38W - 54L
1,382 Elo+
Party 3
Cerberus
Cerberus
Comedovvn
Cerberus
Level 158
God Stats
104W - 68L
1,652 SR
Queue Stats
169W - 167L
1,540 Elo+
Party 3
Nu Wa
Nu Wa
JuicyJ9212
Nu Wa
Level 89
God Stats
6W - 2L
1,993 SR
Queue Stats
31W - 31L
1,478 Elo+
Party 4
Zhong Kui
Zhong Kui
NWK Snips
Zhong Kui
Level 151
God Stats
0W - 1L
1,327 SR
Queue Stats
23W - 38L
1,513 Elo+
Party 3
Team Averages
Level 137
1,583 SR
1,483 Elo+

VS

Team Averages
Level 134
1,731 SR
1,571 Elo+
Fafnir
Fafnir
BeardedMonkeys
Fafnir
Level 106
God Stats
2W - 1L
1,874 SR
Queue Stats
9W - 7L
1,631 Elo+
Party 2
Freya
Freya
KalvinSnuggles
Freya
Level 119
God Stats
2W - 0L
1,785 SR
Queue Stats
10W - 9L
1,555 Elo+
Party 2
Arachne
Arachne
KipWolf
Arachne
Level 150
God Stats
3W - 0L
1,913 SR
Queue Stats
8W - 4L
1,597 Elo+
Party 1
Lancelot
Lancelot
LumiWolf
Lancelot
Level 148
God Stats
13W - 1L
1,813 SR
Queue Stats
42W - 29L
1,569 Elo+
Party 1
Anhur
Anhur
miguelbh12
Anhur
Level 148
God Stats
3W - 3L
1,268 SR
Queue Stats
61W - 56L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
7
0 / 0 / 0
4,515
903
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Lancelot
Axrtt
Lancelot
10
1 / 1 / 2
5,272
1,054
4,019
4,268
1,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
Comedovvn
Cerberus
10
1 / 0 / 2
5,378
1,076
4,554
4,972
4,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
10
0 / 1 / 0
5,133
1,027
3,498
2,448
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
NWK Snips
Zhong Kui
11
1 / 0 / 1
5,352
1,070
3,591
4,250
2,825
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,335
1,067
1,742
4,253
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
5,199
1,040
2,848
3,210
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
KipWolf
Arachne
10
2 / 2 / 0
5,673
1,135
2,771
5,198
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Lancelot
LumiWolf
Lancelot
10
0 / 0 / 2
5,492
1,098
2,273
5,011
3,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
10
0 / 0 / 0
5,132
1,026
2,652
3,867
1,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
3
Kills
2
2
Deaths
3
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
0
0
0
L
Lancelot
Axrtt
Lancelot
1
1
2
2
W
0
0
2
1
L
Cerberus
Comedovvn
Cerberus
1
0
2
2
L
Nu Wa
0
1
0
0
W
0
1
1
0.5
W
Arachne
KipWolf
Arachne
2
2
0
1
W
Lancelot
LumiWolf
Lancelot
0
0
2
1
L
Zhong Kui
NWK Snips
Zhong Kui
1
0
1
1.5
W
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,662
Damage
12,286
15,938
Taken
21,539
9,524
Mitigated
12,363
4,772
Healing
4,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
0
0
0
0
0
0
0
0
0
0
0
L
Lancelot
Axrtt
Lancelot
4,019
223
0
500
4,268
1,766
0
831
3,317
0
11,757
W
1,742
360
0
656
4,253
4,216
225
2,323
1,930
6,109
0
L
Cerberus
Comedovvn
Cerberus
4,554
0
0
2,115
4,972
4,149
0
1,469
3,369
12,153
1,401
L
Nu Wa
3,498
1,446
0
0
2,448
784
0
404
2,036
18,130
0
W
2,848
735
0
595
3,210
979
0
2,000
1,210
10,011
796
W
Arachne
KipWolf
Arachne
2,771
2,020
0
1,425
5,198
2,342
0
2,367
2,831
0
11,232
W
Lancelot
LumiWolf
Lancelot
2,273
361
150
1,626
5,011
3,504
0
2,205
2,806
0
15,206
L
Zhong Kui
NWK Snips
Zhong Kui
3,591
321
0
2,157
4,250
2,825
0
1,349
2,741
13,349
0
W
Anhur
2,652
1,045
0
235
3,867
1,322
605
2,402
1,465
0
13,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,650
Gold Earned
26,831
111
Minions Killed
120
0
Camps Cleared
0
455,799
Distance Traveled
607,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,515
903
0
0
0
11,379
0
L
Lancelot
5,272
1,054
21
4
0
116,525
0
W
Fafnir
5,335
1,067
10
2
0
131,689
0
L
Cerberus
5,378
1,076
23
5
0
114,012
0
L
Nu Wa
5,133
1,027
33
7
0
90,042
0
W
Freya
5,199
1,040
27
5
0
115,162
0
W
Arachne
5,673
1,135
26
5
0
117,461
0
W
Lancelot
5,492
1,098
32
6
0
125,547
0
L
Zhong Kui
5,352
1,070
34
7
0
123,841
0
W
Anhur
5,132
1,026
25
5
0
118,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role