Player Matchup

Bacchus
Bacchus
EAGLE FOX1
Bacchus
Level 139
God Stats
1W - 0L
1,436 SR
Queue Stats
115W - 109L
1,519 Elo+
Party 1
Sobek
Sobek
HONOR NIGHTWOLF
Sobek
Level 122
God Stats
2W - 0L
1,707 SR
Queue Stats
75W - 64L
1,515 Elo+
Party 1
Guan Yu
Guan Yu
Running mucus
Guan Yu
Level 104
God Stats
2W - 0L
1,689 SR
Queue Stats
61W - 68L
1,455 Elo+
Party 1
Merlin
Merlin
RunningToe
Merlin
Level 146
God Stats
1W - 2L
1,285 SR
Queue Stats
98W - 88L
1,538 Elo+
Party 1
Nox
Nox
lxl VADER lxl
Nox
Level 174
God Stats
3W - 3L
1,461 SR
Queue Stats
176W - 197L
1,485 Elo+
Solo
Team Averages
Level 137
1,516 SR
1,502 Elo+

VS

Team Averages
Level 94
1,553 SR
1,455 Elo+
Amaterasu
Amaterasu
Astrozzxx
Amaterasu
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 2
Scylla
Scylla
GayestHanzo
Scylla
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,279 Elo+
Party 2
Ix Chel
Ix Chel
Lubbler
Ix Chel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ullr
Ullr
Paganini24
Ullr
Level 184
God Stats
0W - 2L
1,766 SR
Queue Stats
51W - 44L
1,494 Elo+
Solo
Ganesha
Ganesha
twerkster
Ganesha
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EAGLE FOX1
Bacchus
14
5 / 2 / 12
9,205
921
9,888
18,579
25,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 14
7,899
790
6,772
16,114
15,961
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
14
5 / 1 / 11
8,463
846
4,111
14,446
7,661
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
RunningToe
Merlin
15
3 / 2 / 14
8,652
865
16,414
7,190
3,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 1 / 10
9,451
945
9,488
8,334
4,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Astrozzxx
Amaterasu
13
1 / 4 / 5
7,214
721
5,422
12,015
15,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
13
2 / 2 / 2
7,890
789
6,003
4,293
1,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Lubbler
Ix Chel
13
1 / 7 / 5
7,919
792
9,053
10,699
5,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 2 / 4
8,895
890
15,621
11,503
6,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
twerkster
Ganesha
14
0 / 4 / 9
8,170
817
8,576
13,396
16,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
34
19
Kills
9
10
Deaths
19
61
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Astrozzxx
Amaterasu
1
4
5
0.88
W
Bacchus
EAGLE FOX1
Bacchus
5
2
12
5.5
L
Scylla
2
2
2
1.5
W
0
4
14
1.75
L
Ix Chel
Lubbler
Ix Chel
1
7
5
0.5
L
5
2
4
3.5
W
Guan Yu
5
1
11
10.5
W
Merlin
RunningToe
Merlin
3
2
14
5
W
6
1
10
11
L
Ganesha
twerkster
Ganesha
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,673
Damage
44,675
64,663
Taken
51,906
57,451
Mitigated
46,738
30,272
Healing
12,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Astrozzxx
Amaterasu
5,422
987
315
3,622
12,015
15,154
0
9,679
2,336
0
6,836
W
Bacchus
EAGLE FOX1
Bacchus
9,888
860
1,388
2,818
18,579
25,847
18
6,790
11,526
15,889
494
L
Scylla
6,003
345
304
292
4,293
1,914
0
2,590
1,703
21,258
0
W
6,772
21
1,128
3,578
16,114
15,961
90
4,932
10,974
10,527
689
L
Ix Chel
Lubbler
Ix Chel
9,053
1,342
1,389
390
10,699
5,904
0
8,917
1,782
17,423
0
L
15,621
4,515
1,346
4,172
11,503
6,811
0
10,066
1,437
0
33,629
W
Guan Yu
4,111
43
11,680
7,099
14,446
7,661
307
5,863
8,471
475
7,713
W
Merlin
RunningToe
Merlin
16,414
1,094
1,544
349
7,190
3,290
683
2,645
4,545
31,004
0
W
9,488
300
340
348
8,334
4,692
1,038
2,907
5,285
30,969
0
L
Ganesha
twerkster
Ganesha
8,576
949
0
1,100
13,396
16,955
0
10,837
2,559
12,867
910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,670
Gold Earned
40,088
119
Minions Killed
114
0
Camps Cleared
0
1,026,992
Distance Traveled
1,002,137
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,214
721
5
1
0
225,728
0
W
Bacchus
9,205
921
8
1
0
220,185
0
L
Scylla
7,890
789
40
4
0
155,864
0
W
Sobek
7,899
790
9
1
0
206,013
0
L
Ix Chel
7,919
792
24
2
0
200,942
0
L
Ullr
8,895
890
45
5
0
223,592
1
W
Guan Yu
8,463
846
8
1
0
226,273
0
W
Merlin
8,652
865
35
4
0
208,739
0
W
Nox
9,451
945
59
6
0
165,782
0
L
Ganesha
8,170
817
0
0
0
196,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role