Player Matchup

Ix Chel
Ix Chel
Diamond IV
LuxSlime
Ix Chel
Diamond IV
Level 120
God Stats
122W - 90L
1,702 SR
Queue Stats
333W - 314L
2,086 MMR
Solo
Set
Set
Diamond II
PingDiffed
Set
Diamond II
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 14L
2,182 MMR
Solo
Charybdis
Charybdis
Diamond V
PraiseDatSun97
Charybdis
Diamond V
Level 159
God Stats
2W - 1L
1,605 SR
Queue Stats
100W - 91L
1,986 MMR
Party 2
Sol
Sol
Diamond III
UrRealBadLul
Sol
Diamond III
Level 104
God Stats
8W - 7L
1,614 SR
Queue Stats
344W - 325L
2,113 MMR
Solo
Horus
Horus
Diamond III
whodat41
Horus
Diamond III
Level 125
God Stats
72W - 47L
1,697 SR
Queue Stats
135W - 119L
2,195 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 119
1,624 SR
2,112 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,642 SR
2,138 MMR
Serqet
Serqet
Platinum I
FascistBordeaux
Serqet
Platinum I
Level 69
God Stats
20W - 16L
1,646 SR
Queue Stats
155W - 149L
1,994 MMR
Party 3
Hachiman
Hachiman
Diamond V
JarlWulf
Hachiman
Diamond V
Level 157
God Stats
4W - 3L
1,678 SR
Queue Stats
38W - 16L
2,229 MMR
Party 1
Ganesha
Ganesha
Diamond V
NukeMasterr69
Ganesha
Diamond V
Level 124
God Stats
6W - 5L
1,647 SR
Queue Stats
185W - 160L
2,183 MMR
Party 3
Chang'e
Chang'e
Diamond V
Rasquelle
Chang'e
Diamond V
Level 158
God Stats
4W - 3L
1,648 SR
Queue Stats
38W - 17L
2,204 MMR
Party 1
Mulan
Mulan
Diamond V
Rezzii-i
Mulan
Diamond V
Level 129
God Stats
22W - 26L
1,588 SR
Queue Stats
504W - 514L
2,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
LuxSlime
Ix Chel
12
2 / 0 / 4
6,965
697
2,963
2,527
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 0 / 5
6,397
640
8,803
9,863
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
PraiseDatSun97
Charybdis
10
0 / 1 / 1
5,901
590
4,695
7,443
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 0
7,137
714
7,675
9,698
3,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
whodat41
Horus
11
2 / 0 / 2
6,166
617
2,103
7,515
6,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
FenrirAresSusanoCu ChulainnMedusa

VS

Bans
ThorBastetKuzenboThanatosSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
5,391
539
963
7,417
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
JarlWulf
Hachiman
9
1 / 2 / 0
5,312
531
7,825
6,588
2,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
8
0 / 1 / 1
5,162
516
2,206
6,929
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chang'e
Rasquelle
Chang'e
10
0 / 3 / 1
5,488
549
4,130
6,928
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Rezzii-i
Mulan
9
0 / 3 / 0
5,218
522
7,357
10,788
6,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
10
Kills
1
1
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Hachiman
JarlWulf
Hachiman
1
2
0
0.5
W
Ix Chel
LuxSlime
Ix Chel
2
0
4
4
L
Ganesha
0
1
1
0.5
W
3
0
5
5.5
W
Charybdis
PraiseDatSun97
Charybdis
0
1
1
0.5
L
Chang'e
Rasquelle
Chang'e
0
3
1
0.17
L
Mulan
Rezzii-i
Mulan
0
3
0
0
W
3
0
0
3
W
Horus
whodat41
Horus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,239
Damage
22,481
37,046
Taken
38,650
18,896
Mitigated
19,320
18,842
Healing
12,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
963
82
0
3,671
7,417
3,227
0
489
6,912
0
40,692
L
Hachiman
JarlWulf
Hachiman
7,825
3,960
0
2,065
6,588
2,240
0
0
6,588
0
38,771
W
Ix Chel
LuxSlime
Ix Chel
2,963
149
1,006
1,108
2,527
1,033
0
1,438
989
47,154
990
L
Ganesha
2,206
262
0
2,455
6,929
5,085
0
900
5,895
17,851
1,683
W
8,803
3,931
0
1,531
9,863
5,383
0
1,480
8,004
0
56,918
W
Charybdis
PraiseDatSun97
Charybdis
4,695
2,038
0
4,439
7,443
3,199
176
932
6,465
0
59,890
L
Chang'e
Rasquelle
Chang'e
4,130
172
512
1,839
6,928
2,291
0
1,158
5,644
40,496
0
L
Mulan
Rezzii-i
Mulan
7,357
714
0
2,122
10,788
6,477
0
7,156
3,632
0
38,011
W
7,675
3,577
0
7,640
9,698
3,273
858
0
9,698
48,219
10,736
W
Horus
whodat41
Horus
2,103
763
554
2,564
7,515
6,008
0
2,017
5,249
0
11,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,566
Gold Earned
26,571
378
Minions Killed
330
0
Camps Cleared
0
1,059,658
Distance Traveled
1,009,750
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,391
539
86
9
0
250,312
0
L
Hachiman
5,312
531
85
9
0
167,542
0
W
Ix Chel
6,965
697
95
10
0
214,132
0
L
Ganesha
5,162
516
1
0
0
204,904
2
W
Set
6,397
640
79
8
0
255,529
1
W
Charybdis
5,901
590
103
10
0
173,884
1
L
Chang'e
5,488
549
99
10
0
197,141
1
L
Mulan
5,218
522
59
6
0
189,851
0
W
Sol
7,137
714
87
9
0
189,877
0
W
Horus
6,166
617
14
1
0
226,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role