Player Matchup

Maui
Maui
 
Maui
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
AwwTIZZEM
Ullr
Level 211
God Stats
4W - 3L
1,472 SR
Queue Stats
184W - 186L
1,487 Elo+
Party 1
Bacchus
Bacchus
Callisto115
Bacchus
Level 185
God Stats
1W - 2L
1,727 SR
Queue Stats
228W - 249L
1,483 Elo+
Party 1
Ra
Ra
FlimsyAlibi
Ra
Level 155
God Stats
2W - 3L
1,495 SR
Queue Stats
341W - 381L
1,491 Elo+
Solo
Janus
Janus
ScumbagDaBawss
Janus
Level 141
God Stats
0W - 1L
1,775 SR
Queue Stats
32W - 19L
1,615 Elo+
Party 1
Team Averages
Level 184
1,594 SR
1,515 Elo+

VS

Team Averages
Level 134
1,598 SR
1,537 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
LeKingWasp
Kuzenbo
Level 135
God Stats
2W - 1L
1,565 SR
Queue Stats
113W - 107L
1,541 Elo+
Party 2
Bastet
Bastet
MedjaySamson
Bastet
Level 22
God Stats
3W - 0L
1,834 SR
Queue Stats
32W - 21L
1,611 Elo+
Party 2
Loki
Loki
XxChevalierxX
Loki
Level 156
God Stats
5W - 2L
1,593 SR
Queue Stats
279W - 261L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
1 / 1 / 5
7,661
958
3,516
7,170
7,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ullr
12
2 / 1 / 2
6,899
862
9,586
7,597
4,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Callisto115
Bacchus
13
0 / 1 / 5
7,262
908
6,481
8,091
11,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 3 / 0
6,105
763
2,537
5,343
2,784
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 2
7,073
884
9,283
7,184
3,572
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
1 / 2 / 7
7,065
883
4,056
10,905
7,317
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
 
Medusa
13
1 / 1 / 6
6,945
868
10,180
6,545
2,793
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
LeKingWasp
Kuzenbo
12
2 / 1 / 6
6,810
851
4,943
6,418
7,318
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
12
0 / 1 / 9
6,578
822
6,937
8,328
3,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 1 / 2
7,698
962
3,843
5,561
2,721
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
6
Kills
9
10
Deaths
6
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
1
5
3.5
W
Guan Yu
 
Guan Yu
1
2
7
2.25
W
Medusa
 
Medusa
1
1
6
4
L
Ullr
2
1
2
3
L
Bacchus
Callisto115
Bacchus
0
1
5
2.5
L
1
3
0
0.33
W
Kuzenbo
LeKingWasp
Kuzenbo
2
1
6
5
W
Bastet
0
1
9
4.5
L
2
4
2
0.75
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,403
Damage
29,959
35,385
Taken
37,757
29,039
Mitigated
23,442
8,100
Healing
18,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,516
561
152
1,326
7,170
7,335
0
663
6,507
6,987
1,322
W
Guan Yu
 
Guan Yu
4,056
404
5,822
4,129
10,905
7,317
0
6,320
4,438
0
8,070
W
Medusa
 
Medusa
10,180
1,644
298
793
6,545
2,793
252
2,994
3,511
0
28,522
L
Ullr
9,586
2,691
136
695
7,597
4,232
0
1,082
6,515
0
19,052
L
Bacchus
Callisto115
Bacchus
6,481
622
643
1,812
8,091
11,116
0
1,662
6,429
14,765
0
L
2,537
147
1,329
1,148
5,343
2,784
0
1,079
4,264
6,801
0
W
Kuzenbo
LeKingWasp
Kuzenbo
4,943
2,344
621
283
6,418
7,318
132
3,308
3,070
7,635
0
W
Bastet
6,937
1,280
1,702
2,029
8,328
3,293
0
5,619
2,606
0
12,916
L
9,283
350
411
448
7,184
3,572
0
457
6,727
23,872
328
W
3,843
746
2,343
755
5,561
2,721
0
2,835
2,639
0
11,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,000
Gold Earned
35,096
99
Minions Killed
90
0
Camps Cleared
0
784,725
Distance Traveled
995,231
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,661
958
14
2
0
169,712
0
W
Guan Yu
7,065
883
6
1
0
209,489
0
W
Medusa
6,945
868
38
5
0
212,757
0
L
Ullr
6,899
862
23
3
0
175,057
0
L
Bacchus
7,262
908
19
2
0
168,077
0
L
Ra
6,105
763
12
2
0
116,390
0
W
Kuzenbo
6,810
851
10
1
0
168,081
0
W
Bastet
6,578
822
10
1
0
202,885
0
L
Janus
7,073
884
31
4
0
155,489
0
W
Loki
7,698
962
26
3
0
202,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role