Player Matchup

Raijin
Raijin
FazeJarviPRO
Raijin
Level 129
God Stats
2W - 4L
1,249 SR
Queue Stats
83W - 92L
1,487 Elo+
Solo
Nox
Nox
ZBolean
Nox
Level 150
God Stats
3W - 4L
1,419 SR
Queue Stats
190W - 223L
1,420 Elo+
Party 2
Neith
Neith
do026om
Neith
Level 151
God Stats
1W - 0L
1,906 SR
Queue Stats
6W - 6L
1,483 Elo+
Solo
Nut
Nut
ernieMercury
Nut
Level 159
God Stats
11W - 12L
1,570 SR
Queue Stats
342W - 334L
1,540 Elo+
Solo
Hel
Hel
l13lReject
Hel
Level 138
God Stats
3W - 0L
1,728 SR
Queue Stats
50W - 52L
1,496 Elo+
Party 2
Team Averages
Level 145
1,574 SR
1,485 Elo+

VS

Team Averages
Level 108
1,392 SR
1,528 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
DNRsOnly
Maui
Level 85
God Stats
4W - 1L
1,546 SR
Queue Stats
159W - 101L
1,573 Elo+
Party 1
Yemoja
Yemoja
Herös
Yemoja
Level 212
God Stats
0W - 1L
1,286 SR
Queue Stats
161W - 156L
1,516 Elo+
Party 3
Apollo
Apollo
Mahikyr
Apollo
Level 129
God Stats
1W - 3L
1,291 SR
Queue Stats
171W - 145L
1,538 Elo+
Party 3
Merlin
Merlin
XxLordHeimdallxX
Merlin
Level 45
God Stats
8W - 14L
1,337 SR
Queue Stats
578W - 627L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
4 / 4 / 3
8,675
789
9,502
10,385
4,913
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nox
15
0 / 1 / 10
8,347
759
11,621
8,742
3,839
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
do026om
Neith
16
5 / 0 / 5
9,359
851
10,332
7,549
3,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 2 / 6
8,732
794
8,458
7,372
3,680
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 8
8,283
753
7,913
9,817
4,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
3 / 2 / 1
8,488
772
9,645
8,274
4,648
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maui
13
2 / 2 / 5
8,181
744
2,847
12,738
14,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Herös
Yemoja
13
1 / 2 / 5
7,432
676
6,056
9,564
10,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
Mahikyr
Apollo
14
0 / 2 / 4
7,466
679
3,858
8,642
5,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 6 / 2
7,065
642
13,125
11,968
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
14
Kills
7
7
Deaths
14
32
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
2
1
1.75
L
Maui
2
2
5
2.25
W
Raijin
4
4
3
1.38
L
Yemoja
Herös
Yemoja
1
2
5
1.75
L
Apollo
Mahikyr
Apollo
0
2
4
1
L
1
6
2
0.33
W
Nox
0
1
10
5
W
Neith
do026om
Neith
5
0
5
7.5
W
3
2
6
3
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,826
Damage
35,531
43,865
Taken
51,186
19,925
Mitigated
40,933
26,610
Healing
19,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
9,645
3,852
873
1,329
8,274
4,648
0
4,151
3,955
0
27,236
L
Maui
2,847
512
665
2,863
12,738
14,634
0
7,025
5,315
4,285
398
W
Raijin
9,502
797
594
755
10,385
4,913
0
4,581
5,804
21,702
0
L
Yemoja
Herös
Yemoja
6,056
762
5,829
2,826
9,564
10,449
0
4,555
4,835
11,117
988
L
Apollo
Mahikyr
Apollo
3,858
1,684
1,759
1,334
8,642
5,004
0
5,057
3,337
0
15,644
L
13,125
573
736
1,317
11,968
6,198
0
6,686
5,074
24,330
0
W
Nox
11,621
784
1,056
1,033
8,742
3,839
42
4,946
3,796
22,003
449
W
Neith
do026om
Neith
10,332
2,394
827
2,279
7,549
3,401
339
4,637
2,912
0
26,961
W
8,458
4,529
355
244
7,372
3,680
948
2,293
5,079
0
18,339
W
7,913
132
11,316
8,151
9,817
4,092
105
4,930
4,887
12,507
512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,396
Gold Earned
38,632
133
Minions Killed
113
0
Camps Cleared
0
988,445
Distance Traveled
912,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,488
772
45
4
0
153,698
0
L
Maui
8,181
744
3
0
0
198,670
0
W
Raijin
8,675
789
36
3
0
186,445
0
L
Yemoja
7,432
676
12
1
0
193,673
0
L
Apollo
7,466
679
32
3
0
199,562
0
L
Merlin
7,065
642
21
2
0
167,229
0
W
Nox
8,347
759
24
2
0
203,339
0
W
Neith
9,359
851
40
4
0
205,678
0
W
Nut
8,732
794
21
2
0
154,638
0
W
Hel
8,283
753
12
1
0
238,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role