Player Matchup

Shiva
Shiva
Diamond V
Chronic_420_Weed
Shiva
Diamond V
Level 166
God Stats
14W - 9L
1,784 SR
Queue Stats
312W - 285L
2,059 MMR
Party 1
Vulcan
Vulcan
Platinum III
ManaChalice
Vulcan
Platinum III
Level 156
God Stats
52W - 35L
1,740 SR
Queue Stats
262W - 244L
1,810 MMR
Party 1
Persephone
Persephone
Gold I
Nóah
Persephone
Gold I
Level 160
God Stats
14W - 12L
1,557 SR
Queue Stats
65W - 70L
1,918 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 161
1,694 SR
1,929 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,506 SR
1,842 MMR
Serqet
Serqet
Platinum V
Adxenim
Serqet
Platinum V
Level 92
God Stats
2W - 3L
1,375 SR
Queue Stats
54W - 49L
1,783 MMR
Party 2
Hera
Hera
Gold II
KingRomit
Hera
Gold II
Level 150
God Stats
1W - 5L
1,351 SR
Queue Stats
51W - 46L
1,749 MMR
Party 2
Geb
Geb
Platinum II
MARE1230
Geb
Platinum II
Level 97
God Stats
54W - 31L
1,793 SR
Queue Stats
96W - 80L
1,995 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
8,601
662
5,979
14,349
10,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
15
1 / 1 / 3
9,175
706
11,486
7,252
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
Nóah
Persephone
15
3 / 1 / 1
9,861
759
13,295
7,611
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThorAthenaNe ZhaThothOdin

VS

Bans
AchillesAgniMulanKukulkanHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Adxenim
Serqet
14
4 / 0 / 0
8,920
686
5,955
14,559
13,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hera
14
0 / 2 / 4
8,571
659
7,884
7,600
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 2 / 2
7,675
590
5,919
12,814
11,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
4
Kills
4
4
Deaths
4
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
Adxenim
Serqet
4
0
0
4
W
0
2
4
1
L
Hera
0
2
4
1
L
0
2
2
0.5
W
Vulcan
1
1
3
2.5
W
Persephone
Nóah
Persephone
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,760
Damage
19,758
29,212
Taken
34,973
16,655
Mitigated
28,774
9,626
Healing
6,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Adxenim
Serqet
5,955
480
0
1,514
14,559
13,947
0
10,494
3,668
0
12,151
W
5,979
1,003
28
4,238
14,349
10,693
1,191
5,150
7,592
0
27,129
L
Hera
7,884
1,236
160
1,660
7,600
3,214
0
4,614
2,798
47,089
867
L
5,919
230
0
3,024
12,814
11,613
0
8,986
3,433
18,452
300
W
Vulcan
11,486
59
0
2,407
7,252
2,949
954
3,881
2,312
52,664
602
W
Persephone
Nóah
Persephone
13,295
153
0
2,953
7,611
3,013
592
3,262
3,683
43,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,637
Gold Earned
25,166
158
Minions Killed
144
0
Camps Cleared
0
816,201
Distance Traveled
766,611
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,920
686
20
2
0
302,902
0
W
Shiva
8,601
662
36
3
0
264,307
0
L
Hera
8,571
659
104
8
0
228,584
0
L
Geb
7,675
590
20
2
0
235,125
0
W
Vulcan
9,175
706
64
5
0
292,659
4
W
Persephone
9,861
759
58
4
0
259,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role