Player Matchup

Hercules
Hercules
 
Hercules
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
BjHorseman006
Thanatos
Level 25
God Stats
6W - 2L
1,425 SR
Queue Stats
71W - 73L
1,541 Elo+
Party 1
Sobek
Sobek
JasprWilsonVI
Sobek
Level 65
God Stats
21W - 16L
1,531 SR
Queue Stats
142W - 136L
1,447 Elo+
Party 3
Chang'e
Chang'e
alcoholiczac
Chang'e
Level 112
God Stats
13W - 14L
1,446 SR
Queue Stats
252W - 233L
1,530 Elo+
Party 1
Medusa
Medusa
king_luffy123
Medusa
Level 49
God Stats
6W - 7L
1,815 SR
Queue Stats
97W - 89L
1,482 Elo+
Party 3
Team Averages
Level 60
1,544 SR
1,500 Elo+

VS

Team Averages
Level 60
1,588 SR
1,340 Elo+
Baron Samedi
Baron Samedi
ChemicRock
Baron Samedi
Level 69
God Stats
0W - 1L
1,909 SR
Queue Stats
89W - 107L
1,386 Elo+
Party 2
Bakasura
Bakasura
Dosty 2000
Bakasura
Level 84
God Stats
0W - 4L
1,479 SR
Queue Stats
78W - 102L
1,345 Elo+
Party 2
Cerberus
Cerberus
TheMegalodon619
Cerberus
Level 29
God Stats
14W - 9L
1,563 SR
Queue Stats
55W - 78L
1,315 Elo+
Party 2
Olorun
Olorun
hadezzk
Olorun
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,305 Elo+
Solo
Anhur
Anhur
luiso136
Anhur
Level 83
God Stats
9W - 16L
1,490 SR
Queue Stats
56W - 79L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 4 / 2
6,772
484
2,926
11,753
6,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
BjHorseman006
Thanatos
15
5 / 0 / 5
7,666
548
9,354
10,110
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 5
6,883
492
2,830
11,663
9,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
alcoholiczac
Chang'e
15
6 / 0 / 5
8,845
632
13,768
9,138
5,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
6 / 0 / 2
7,331
524
10,800
7,298
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChemicRock
Baron Samedi
10
0 / 7 / 0
5,864
419
4,538
14,785
6,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Dosty 2000
Bakasura
11
1 / 3 / 0
6,249
446
4,232
15,338
7,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
11
0 / 2 / 3
6,125
438
3,266
12,476
8,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
hadezzk
Olorun
13
3 / 2 / 0
8,370
598
6,548
9,242
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
luiso136
Anhur
11
2 / 4 / 1
6,178
441
5,427
8,585
2,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
18
Kills
6
7
Deaths
18
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
4
2
0.25
W
Thanatos
BjHorseman006
Thanatos
5
0
5
7.5
L
Baron Samedi
ChemicRock
Baron Samedi
0
7
0
0
L
Bakasura
Dosty 2000
Bakasura
1
3
0
0.33
W
1
3
5
1.17
L
Cerberus
0
2
3
0.75
W
Chang'e
alcoholiczac
Chang'e
6
0
5
8.5
L
Olorun
hadezzk
Olorun
3
2
0
1.5
W
6
0
2
7
L
Anhur
luiso136
Anhur
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,678
Damage
24,011
49,962
Taken
60,426
28,837
Mitigated
29,367
26,760
Healing
24,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,926
462
0
3,198
11,753
6,735
0
4,564
7,189
0
43,105
W
Thanatos
BjHorseman006
Thanatos
9,354
1,729
0
10,716
10,110
4,584
41
2,214
7,835
0
52,448
L
Baron Samedi
ChemicRock
Baron Samedi
4,538
639
271
5,669
14,785
6,261
0
9,292
5,493
43,108
0
L
Bakasura
Dosty 2000
Bakasura
4,232
3,079
0
8,846
15,338
7,143
0
2,355
12,983
0
30,010
W
2,830
154
0
2,551
11,663
9,333
96
2,102
9,348
15,381
1,363
L
Cerberus
3,266
307
0
3,321
12,476
8,974
0
1,724
10,752
33,370
411
W
Chang'e
alcoholiczac
Chang'e
13,768
1,075
774
4,820
9,138
5,694
726
3,829
5,104
70,804
3,609
L
Olorun
hadezzk
Olorun
6,548
3,265
60
4,136
9,242
4,003
208
1,464
7,464
59,372
7,241
W
10,800
4,861
0
4,701
7,298
2,491
789
895
6,363
0
57,171
L
Anhur
luiso136
Anhur
5,427
3,549
0
2,429
8,585
2,986
0
1,156
7,429
0
36,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,497
Gold Earned
32,786
380
Minions Killed
388
0
Camps Cleared
0
1,357,116
Distance Traveled
1,309,911
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,772
484
80
6
0
252,403
0
W
Thanatos
7,666
548
66
5
0
310,095
0
L
Baron Samedi
5,864
419
62
4
0
248,170
0
L
Bakasura
6,249
446
85
6
0
303,908
0
W
Sobek
6,883
492
25
2
0
244,757
0
L
Cerberus
6,125
438
74
5
0
286,685
0
W
Chang'e
8,845
632
129
9
0
291,370
0
L
Olorun
8,370
598
116
8
0
225,586
5
W
Medusa
7,331
524
80
6
0
258,491
0
L
Anhur
6,178
441
51
4
0
245,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role