Player Matchup

Ymir
Ymir
Malele1
Ymir
Level 18
God Stats
10W - 9L
1,500 SR
Queue Stats
90W - 90L
1,458 Elo+
Party 1
Olorun
Olorun
Roostie
Olorun
Level 124
God Stats
8W - 10L
1,500 SR
Queue Stats
108W - 100L
1,476 Elo+
Party 1
Apollo
Apollo
glorystr3
Apollo
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,618 Elo+
Party 1
Team Averages
Level 61
1,500 SR
1,517 Elo+

VS

Team Averages
Level 74
1,406 SR
1,487 Elo+
Baron Samedi
Baron Samedi
joesamabinlaben
Baron Samedi
Level 18
God Stats
7W - 5L
1,500 SR
Queue Stats
61W - 46L
1,455 Elo+
Party 2
Bacchus
Bacchus
silvershadow200
Bacchus
Level 144
God Stats
2W - 1L
1,214 SR
Queue Stats
84W - 60L
1,534 Elo+
Solo
Thanatos
Thanatos
xghostlysuicide
Thanatos
Level 60
God Stats
46W - 42L
1,504 SR
Queue Stats
95W - 73L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Malele1
Ymir
14
0 / 4 / 3
8,630
616
3,054
13,137
13,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Roostie
Olorun
14
1 / 7 / 1
9,557
683
10,834
14,639
6,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
glorystr3
Apollo
14
2 / 7 / 0
9,163
655
8,551
14,764
7,263
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
joesamabinlaben
Baron Samedi
16
1 / 0 / 13
10,130
724
4,630
6,377
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
5 / 2 / 11
11,317
808
14,615
14,642
13,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
18
12 / 1 / 4
12,779
913
18,459
15,537
7,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
18
18
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
Malele1
Ymir
0
4
3
0.38
L
Olorun
Roostie
Olorun
1
7
1
0.21
L
Apollo
glorystr3
Apollo
2
7
0
0.29
W
Baron Samedi
joesamabinlaben
Baron Samedi
1
0
13
7.5
W
5
2
11
5.25
W
Thanatos
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,439
Damage
37,704
42,540
Taken
36,556
27,727
Mitigated
24,567
4,554
Healing
24,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Malele1
Ymir
3,054
810
0
1,068
13,137
13,828
0
4,960
8,163
13,005
0
L
Olorun
Roostie
Olorun
10,834
4,936
598
2,118
14,639
6,636
0
5,659
8,866
43,079
2,977
L
Apollo
glorystr3
Apollo
8,551
3,862
0
770
14,764
7,263
0
7,476
7,238
0
40,794
W
Baron Samedi
joesamabinlaben
Baron Samedi
4,630
1,254
712
2,276
6,377
4,148
678
1,892
4,465
33,393
298
W
14,615
1,589
0
5,420
14,642
13,371
1,004
4,216
10,426
35,892
2,841
W
Thanatos
18,459
7,107
0
16,249
15,537
7,048
1,032
6,931
8,606
0
78,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,350
Gold Earned
34,226
156
Minions Killed
203
0
Camps Cleared
0
677,618
Distance Traveled
826,098
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,630
616
21
2
0
229,562
5
L
Olorun
9,557
683
71
5
0
203,455
0
L
Apollo
9,163
655
64
5
0
244,601
1
W
Baron Samedi
10,130
724
59
4
0
245,575
0
W
Bacchus
11,317
808
42
3
0
275,103
0
W
Thanatos
12,779
913
102
7
0
305,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role