Player Matchup

Khepri
Khepri
Gold III
Jesuluck
Khepri
Gold III
Level 163
God Stats
3W - 4L
1,343 SR
Queue Stats
784W - 877L
1,499 MMR
Solo
Hou Yi
Hou Yi
Gold III
Viper1074
Hou Yi
Gold III
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 56L
1,498 MMR
Solo
Vulcan
Vulcan
Platinum III
mevsec
Vulcan
Platinum III
Level 158
God Stats
193W - 156L
1,599 SR
Queue Stats
402W - 415L
1,528 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,480 SR
1,508 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,567 SR
1,577 MMR
Nut
Nut
Gold V
Indiogo
Nut
Gold V
Level 96
God Stats
3W - 2L
1,771 SR
Queue Stats
7W - 8L
1,646 MMR
Party 1
Merlin
Merlin
Bronze III
MrJJJ
Merlin
Bronze III
Level 61
God Stats
0W - 1L
1,230 SR
Queue Stats
0W - 4L
1,440 MMR
Solo
Shiva
Shiva
Gold V
Wozards
Shiva
Gold V
Level 184
God Stats
4W - 3L
1,699 SR
Queue Stats
7W - 8L
1,646 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Jesuluck
Khepri
17
1 / 1 / 6
10,982
686
6,362
17,437
20,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
Viper1074
Hou Yi
17
6 / 1 / 2
12,483
780
13,466
11,773
5,103
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
mevsec
Vulcan
18
4 / 1 / 4
12,136
759
24,341
10,221
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
CthulhuIzanamiThothSkadiNe Zha

VS

Bans
Ao KuangAtlasNeithBacchusChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
16
1 / 3 / 2
10,136
634
9,254
16,164
6,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Merlin
MrJJJ
Merlin
15
1 / 5 / 1
10,230
639
12,778
14,180
6,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
Wozards
Shiva
16
1 / 3 / 1
10,309
644
10,372
22,494
20,091
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
11
Kills
3
3
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nut
1
3
2
0.67
W
Khepri
Jesuluck
Khepri
1
1
6
4
L
Merlin
MrJJJ
Merlin
1
5
1
0.3
W
Hou Yi
Viper1074
Hou Yi
6
1
2
7
L
Shiva
Wozards
Shiva
1
3
1
0.5
W
Vulcan
mevsec
Vulcan
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,169
Damage
32,404
39,431
Taken
52,838
31,203
Mitigated
33,098
12,848
Healing
9,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
9,254
4,626
0
2,836
16,164
6,673
1,188
11,366
4,390
0
46,759
W
Khepri
Jesuluck
Khepri
6,362
169
0
5,563
17,437
20,484
28
6,705
10,732
17,523
0
L
Merlin
MrJJJ
Merlin
12,778
335
95
510
14,180
6,334
0
6,463
7,185
65,133
0
W
Hou Yi
Viper1074
Hou Yi
13,466
6,501
0
4,951
11,773
5,103
1,476
4,357
7,416
0
52,088
L
Shiva
Wozards
Shiva
10,372
1,409
1,039
5,188
22,494
20,091
0
11,182
10,540
1,865
28,602
W
Vulcan
mevsec
Vulcan
24,341
195
0
2,334
10,221
5,616
366
2,330
7,891
80,534
1,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,601
Gold Earned
30,675
190
Minions Killed
204
0
Camps Cleared
0
966,498
Distance Traveled
878,039
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
10,136
634
62
4
0
277,093
0
W
Khepri
10,982
686
24
2
0
321,013
2
L
Merlin
10,230
639
105
7
0
280,764
0
W
Hou Yi
12,483
780
65
4
0
302,121
0
L
Shiva
10,309
644
37
2
0
320,182
5
W
Vulcan
12,136
759
101
6
0
343,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role