Player Matchup

King Arthur
King Arthur
Scotty2CoId
King Arthur
Level 107
God Stats
1W - 0L
1,496 SR
Queue Stats
3W - 6L
1,396 Elo+
Party 2
Raijin
Raijin
Voltaire_indeed
Raijin
Level 134
God Stats
1W - 0L
1,288 SR
Queue Stats
13W - 7L
1,645 Elo+
Party 2
Ymir
Ymir
Waloprey
Ymir
Level 108
God Stats
2W - 0L
1,573 SR
Queue Stats
6W - 3L
1,752 Elo+
Party 2
Team Averages
Level 116
1,453 SR
1,597 Elo+

VS

Team Averages
Level 121
1,500 SR
1,582 Elo+
Hercules
Hercules
ALEXKLAVE
Hercules
Level 146
God Stats
5W - 6L
1,561 SR
Queue Stats
300W - 294L
1,601 Elo+
Party 1
Zhong Kui
Zhong Kui
Elagence1227
Zhong Kui
Level 100
God Stats
1W - 1L
1,453 SR
Queue Stats
68W - 59L
1,531 Elo+
Solo
Lancelot
Lancelot
xXFenriChainrXx
Lancelot
Level 117
God Stats
0W - 2L
1,485 SR
Queue Stats
32W - 23L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Scotty2CoId
King Arthur
13
2 / 0 / 3
7,614
692
9,509
10,446
9,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 0 / 2
8,165
742
5,822
3,529
1,394
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
12
1 / 1 / 4
7,428
675
4,859
9,229
8,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ALEXKLAVE
Hercules
13
0 / 0 / 1
7,118
647
7,111
8,435
4,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Elagence1227
Zhong Kui
11
0 / 4 / 1
6,627
602
6,751
9,376
7,309
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
13
1 / 1 / 0
7,351
668
4,254
5,973
2,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
1
1
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
ALEXKLAVE
Hercules
0
0
1
0.5
L
Zhong Kui
Elagence1227
Zhong Kui
0
4
1
0.13
W
King Arthur
Scotty2CoId
King Arthur
2
0
3
3.5
W
2
0
2
3
W
Ymir
1
1
4
3
L
Lancelot
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,190
Damage
18,116
23,204
Taken
23,784
19,783
Mitigated
14,213
4,850
Healing
4,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ALEXKLAVE
Hercules
7,111
1,604
0
2,888
8,435
4,265
0
4,154
4,255
0
28,063
L
Zhong Kui
Elagence1227
Zhong Kui
6,751
1,186
0
683
9,376
7,309
0
5,494
3,836
18,432
427
W
King Arthur
Scotty2CoId
King Arthur
9,509
857
0
2,750
10,446
9,757
0
3,117
7,294
2,236
32,616
W
5,822
694
0
1,253
3,529
1,394
0
1,261
2,268
45,432
2,643
W
Ymir
4,859
1,079
0
847
9,229
8,632
0
2,303
6,899
13,110
0
L
Lancelot
4,254
507
0
838
5,973
2,639
0
2,271
3,702
0
28,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,207
Gold Earned
21,096
157
Minions Killed
129
0
Camps Cleared
0
610,089
Distance Traveled
634,137
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,118
647
54
5
0
217,674
8
L
Zhong Kui
6,627
602
28
3
0
174,736
2
W
King Arthur
7,614
692
41
4
0
212,134
0
W
Raijin
8,165
742
91
8
0
187,724
0
W
Ymir
7,428
675
25
2
0
210,231
0
L
Lancelot
7,351
668
47
4
0
241,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role