Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
A-P-O-S-T-L-E-8
Surtr
Level 148
God Stats
6W - 3L
1,559 SR
Queue Stats
323W - 303L
1,482 Elo+
Solo
Sol
Sol
HardxCorpsxKali
Sol
Level 157
God Stats
3W - 5L
1,338 SR
Queue Stats
189W - 166L
1,560 Elo+
Party 1
Mercury
Mercury
LLLLLLLLLDY
Mercury
Level 126
God Stats
2W - 1L
1,428 SR
Queue Stats
85W - 77L
1,503 Elo+
Solo
Charybdis
Charybdis
QuirkyxTurtle
Charybdis
Level 99
God Stats
14W - 6L
1,795 SR
Queue Stats
99W - 74L
1,625 Elo+
Party 1
Team Averages
Level 138
1,524 SR
1,534 Elo+

VS

Team Averages
Level 101
1,602 SR
1,481 Elo+
Maui
Maui
Godlikesanta
Maui
Level 46
God Stats
5W - 6L
2,005 SR
Queue Stats
19W - 23L
1,655 Elo+
Solo
Bakasura
Bakasura
Oppey66
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,345 Elo+
Solo
Sol
Sol
REBOOTRIOT_
Sol
Level 143
God Stats
2W - 3L
1,705 SR
Queue Stats
129W - 130L
1,497 Elo+
Solo
Chiron
Chiron
SOVOR3030
Chiron
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,444 Elo+
Solo
Nut
Nut
kira8886
Nut
Level 169
God Stats
3W - 9L
1,302 SR
Queue Stats
230W - 209L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 1 / 3
6,167
617
2,697
6,113
5,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 0
5,454
545
4,111
9,445
8,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 1 / 1
5,754
575
6,758
7,627
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
LLLLLLLLLDY
Mercury
10
0 / 1 / 3
5,360
536
3,186
7,642
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charybdis
QuirkyxTurtle
Charybdis
10
5 / 1 / 1
6,179
618
4,657
4,525
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,930
493
2,545
7,800
5,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Oppey66
Bakasura
11
2 / 0 / 1
5,749
575
1,995
10,096
4,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 1 / 1
5,344
534
4,015
6,939
2,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chiron
SOVOR3030
Chiron
9
1 / 3 / 1
5,228
523
2,620
6,039
2,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 1 / 1
5,907
591
5,950
7,230
2,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
5
5
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
3
3.5
W
1
1
0
1
L
0
3
1
0.17
W
0
1
1
0.5
W
Mercury
LLLLLLLLLDY
Mercury
0
1
3
1.5
L
Bakasura
Oppey66
Bakasura
2
0
1
2.5
W
Charybdis
QuirkyxTurtle
Charybdis
5
1
1
5.5
L
2
1
1
2.5
L
Chiron
SOVOR3030
Chiron
1
3
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,409
Damage
17,125
35,352
Taken
38,104
20,224
Mitigated
17,593
17,137
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,697
279
0
1,980
6,113
5,700
116
1,528
4,563
14,895
1,505
W
4,111
1,048
0
3,254
9,445
8,042
0
140
9,250
586
34,658
L
2,545
733
0
1,143
7,800
5,490
0
2,164
5,591
11,198
0
W
6,758
2,781
0
5,576
7,627
2,375
873
2,796
4,679
49,488
7,377
W
Mercury
LLLLLLLLLDY
Mercury
3,186
930
0
4,323
7,642
2,565
0
914
6,698
0
33,067
L
Bakasura
Oppey66
Bakasura
1,995
1,577
0
4,164
10,096
4,675
0
1,205
8,891
0
33,550
W
Charybdis
QuirkyxTurtle
Charybdis
4,657
2,489
0
2,004
4,525
1,542
0
1,125
3,400
0
33,432
L
4,015
1,789
0
4,338
6,939
2,639
0
4,039
2,900
30,728
2,651
L
Chiron
SOVOR3030
Chiron
2,620
588
205
1,232
6,039
2,079
42
1,039
5,000
0
23,798
L
5,950
2,785
0
1,571
7,230
2,710
0
621
6,105
0
47,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,914
Gold Earned
27,158
276
Minions Killed
255
0
Camps Cleared
0
1,030,669
Distance Traveled
967,799
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,167
617
14
1
0
203,922
4
W
Surtr
5,454
545
50
5
0
198,693
0
L
Maui
4,930
493
10
1
0
204,401
2
W
Sol
5,754
575
88
9
0
191,713
0
W
Mercury
5,360
536
61
6
0
253,680
0
L
Bakasura
5,749
575
73
7
0
260,102
0
W
Charybdis
6,179
618
63
6
0
182,661
0
L
Sol
5,344
534
58
6
0
153,958
1
L
Chiron
5,228
523
29
3
0
189,887
0
L
Nut
5,907
591
85
9
0
159,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role