Player Matchup

Chaac
Chaac
 
Chaac
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Axwell555
Eset
Level 150
God Stats
4W - 2L
1,745 SR
Queue Stats
124W - 114L
1,583 Elo+
Solo
Serqet
Serqet
DemonDT29
Serqet
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 37L
1,557 Elo+
Party 3
Thanatos
Thanatos
KG Justin
Thanatos
Level 159
God Stats
5W - 5L
1,614 SR
Queue Stats
54W - 59L
1,570 Elo+
Solo
Olorun
Olorun
MICHAEL10CRACK
Olorun
Level 149
God Stats
0W - 1L
1,850 SR
Queue Stats
105W - 80L
1,559 Elo+
Party 3
Team Averages
Level 151
1,642 SR
1,554 Elo+

VS

Team Averages
Level 138
1,575 SR
1,556 Elo+
Gilgamesh
Gilgamesh
Chromaticllama
Gilgamesh
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 200L
1,585 Elo+
Party 2
Bakasura
Bakasura
IamPers0n
Bakasura
Level 108
God Stats
19W - 12L
1,595 SR
Queue Stats
63W - 59L
1,473 Elo+
Solo
Zeus
Zeus
Imdeadweightx
Zeus
Level 148
God Stats
5W - 4L
1,552 SR
Queue Stats
150W - 136L
1,576 Elo+
Party 1
Bake Kujira
Bake Kujira
Lord Poolie
Bake Kujira
Level 155
God Stats
2W - 2L
1,689 SR
Queue Stats
129W - 110L
1,575 Elo+
Party 1
Charybdis
Charybdis
mateoburbur96
Charybdis
Level 130
God Stats
9W - 8L
1,539 SR
Queue Stats
184W - 154L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 1 / 2
6,711
516
6,239
14,506
11,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
13
1 / 3 / 2
7,091
545
3,905
7,012
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
DemonDT29
Serqet
10
0 / 3 / 2
6,165
474
2,736
12,566
6,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
KG Justin
Thanatos
12
4 / 3 / 0
7,207
554
7,095
13,692
5,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 2 / 1
6,482
499
5,572
9,169
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chromaticllama
Gilgamesh
12
4 / 1 / 2
7,267
559
9,463
12,270
6,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
IamPers0n
Bakasura
14
2 / 1 / 2
7,742
596
6,436
12,080
5,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
4 / 2 / 1
8,531
656
7,505
7,084
2,549
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bake Kujira
Lord Poolie
Bake Kujira
14
0 / 1 / 1
8,280
637
9,707
11,828
12,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
mateoburbur96
Charybdis
14
2 / 0 / 4
8,442
649
5,698
7,634
2,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
12
12
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
2
1
L
Eset
1
3
2
0.67
W
Gilgamesh
Chromaticllama
Gilgamesh
4
1
2
5
L
Serqet
DemonDT29
Serqet
0
3
2
0.33
W
Bakasura
IamPers0n
Bakasura
2
1
2
3
W
4
2
1
2.25
L
Thanatos
KG Justin
Thanatos
4
3
0
1.33
W
Bake Kujira
Lord Poolie
Bake Kujira
0
1
1
0.5
L
0
2
1
0.25
W
Charybdis
mateoburbur96
Charybdis
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,547
Damage
38,809
56,945
Taken
50,896
28,941
Mitigated
30,757
24,897
Healing
15,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,239
1,475
0
6,213
14,506
11,243
0
8,353
5,534
0
53,721
L
Eset
3,905
620
0
824
7,012
2,138
0
4,343
2,619
60,840
1,095
W
Gilgamesh
Chromaticllama
Gilgamesh
9,463
3,704
0
3,245
12,270
6,539
0
3,830
8,338
0
38,610
L
Serqet
DemonDT29
Serqet
2,736
738
0
2,459
12,566
6,576
0
2,254
9,776
0
16,242
W
Bakasura
IamPers0n
Bakasura
6,436
5,181
0
4,384
12,080
5,783
30
1,851
10,188
0
52,579
W
7,505
1,464
0
1,704
7,084
2,549
589
2,647
4,437
67,868
652
L
Thanatos
KG Justin
Thanatos
7,095
2,155
0
12,675
13,692
5,604
0
1,345
12,096
0
56,345
W
Bake Kujira
Lord Poolie
Bake Kujira
9,707
4,641
0
2,573
11,828
12,982
0
92
10,811
61,133
3,207
L
5,572
2,023
208
2,518
9,169
3,380
1
0
8,749
50,362
0
W
Charybdis
mateoburbur96
Charybdis
5,698
3,319
0
3,775
7,634
2,904
360
1,907
5,727
0
61,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,656
Gold Earned
40,262
430
Minions Killed
478
0
Camps Cleared
0
1,348,022
Distance Traveled
1,308,515
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,711
516
106
8
0
264,114
5
L
Eset
7,091
545
109
8
0
240,943
0
W
Gilgamesh
7,267
559
50
4
0
274,535
3
L
Serqet
6,165
474
25
2
0
310,757
2
W
Bakasura
7,742
596
107
8
0
337,781
1
W
Zeus
8,531
656
113
9
0
243,383
3
L
Thanatos
7,207
554
101
8
0
269,356
4
W
Bake Kujira
8,280
637
106
8
0
219,509
2
L
Olorun
6,482
499
89
7
0
262,852
3
W
Charybdis
8,442
649
102
8
0
233,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role