Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
RealAsReaper
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 53L
1,461 Elo+
Party 1
He Bo
He Bo
ZeusMain676
He Bo
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 119L
1,515 Elo+
Party 1
Geb
Geb
muffynagwad
Geb
Level 153
God Stats
3W - 4L
1,126 SR
Queue Stats
72W - 55L
1,466 Elo+
Party 1
Cernunnos
Cernunnos
xenomorph6
Cernunnos
Level 90
God Stats
1W - 1L
1,298 SR
Queue Stats
22W - 13L
1,547 Elo+
Party 1
Team Averages
Level 100
1,385 SR
1,498 Elo+

VS

Team Averages
Level 136
1,633 SR
1,485 Elo+
Tiamat
Tiamat
 
Tiamat
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BaLtiKaa
Charon
Level 156
God Stats
4W - 2L
1,650 SR
Queue Stats
161W - 185L
1,439 Elo+
Solo
Chronos
Chronos
imAhusslaHOMIE
Chronos
Level 145
God Stats
7W - 3L
1,801 SR
Queue Stats
166W - 160L
1,548 Elo+
Party 2
Nut
Nut
murdamurphdirty
Nut
Level 126
God Stats
1W - 1L
1,715 SR
Queue Stats
261W - 239L
1,487 Elo+
Party 2
Awilix
Awilix
xIIRoosterIIx
Awilix
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 199L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
7 / 1 / 7
9,712
883
7,091
10,481
12,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 1 / 11
9,176
834
11,906
7,836
4,555
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 3 / 8
8,675
789
9,942
8,520
4,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 7
8,761
796
7,303
12,904
14,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
xenomorph6
Cernunnos
16
3 / 3 / 7
9,229
839
6,670
9,596
5,389
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 3 / 8
8,122
738
9,958
10,095
8,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charon
BaLtiKaa
Charon
5
0 / 0 / 0
5,736
521
0
0
0
17
4 / 2 / 5
9,002
818
11,881
10,444
5,103
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 5 / 7
7,929
721
6,724
12,176
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
5 / 6 / 4
8,869
806
12,417
13,225
6,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
35
16
Kills
11
11
Deaths
16
40
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
7
1
7
10.5
L
Tiamat
 
Tiamat
1
3
8
1.67
L
Charon
BaLtiKaa
Charon
0
0
0
0
W
2
1
11
7.5
W
2
3
8
2
L
4
2
5
3.25
W
2
3
7
1.83
L
1
5
7
0.9
L
5
6
4
1.17
W
Cernunnos
xenomorph6
Cernunnos
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,912
Damage
40,980
49,337
Taken
45,940
41,315
Mitigated
25,188
14,547
Healing
12,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,091
491
1,782
2,656
10,481
12,847
352
4,744
5,737
16,927
284
L
Tiamat
 
Tiamat
9,958
503
531
3,296
10,095
8,257
0
3,514
6,362
21,034
2,408
L
Charon
BaLtiKaa
Charon
0
0
0
0
0
0
0
0
0
0
0
W
11,906
2,575
0
2,225
7,836
4,555
649
4,457
3,379
0
28,565
W
9,942
491
3,015
1,785
8,520
4,039
332
3,180
5,340
20,934
0
L
11,881
2,730
1,163
4,163
10,444
5,103
0
5,947
4,395
27,914
0
W
7,303
110
135
1,878
12,904
14,485
0
5,559
7,146
11,832
0
L
6,724
2,160
485
1,942
12,176
5,386
0
5,320
6,490
0
12,134
L
12,417
3,451
300
858
13,225
6,442
0
8,418
4,534
0
22,343
W
Cernunnos
xenomorph6
Cernunnos
6,670
2,340
244
827
9,596
5,389
769
3,069
6,527
0
22,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,553
Gold Earned
39,658
152
Minions Killed
100
0
Camps Cleared
0
1,052,514
Distance Traveled
830,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,712
883
27
2
0
229,143
0
L
Tiamat
8,122
738
27
2
0
217,745
0
L
Charon
5,736
521
0
0
0
0
0
W
Neith
9,176
834
50
5
0
205,447
0
W
He Bo
8,675
789
30
3
0
240,177
0
L
Chronos
9,002
818
26
2
0
223,733
0
W
Geb
8,761
796
8
1
0
188,990
0
L
Nut
7,929
721
22
2
0
166,470
0
L
Awilix
8,869
806
25
2
0
222,355
0
W
Cernunnos
9,229
839
37
3
0
188,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role