Player Matchup

Ratatoskr
Ratatoskr
Berack 0bama
Ratatoskr
Level 82
God Stats
61W - 58L
1,498 SR
Queue Stats
169W - 167L
1,496 Elo+
Solo
Cthulhu
Cthulhu
Chronicm
Cthulhu
Level 16
God Stats
0W - 1L
1,740 SR
Queue Stats
4W - 5L
1,460 Elo+
Party 2
Erlang Shen
Erlang Shen
Minder18
Erlang Shen
Level 92
God Stats
12W - 10L
1,654 SR
Queue Stats
58W - 65L
1,419 Elo+
Party 2
Neith
Neith
hartley94TV
Neith
Level 28
God Stats
3W - 7L
1,533 SR
Queue Stats
45W - 48L
1,424 Elo+
Party 2
Merlin
Merlin
mbodiene
Merlin
Level 102
God Stats
1W - 3L
1,295 SR
Queue Stats
318W - 294L
1,522 Elo+
Solo
Team Averages
Level 64
1,544 SR
1,464 Elo+

VS

Team Averages
Level 89
1,267 SR
1,438 Elo+
Sol
Sol
BoiToyAsh
Sol
Level 87
God Stats
64W - 50L
1,604 SR
Queue Stats
134W - 104L
1,517 Elo+
Solo
Jing Wei
Jing Wei
Chafechambrz
Jing Wei
Level 145
God Stats
3W - 7L
1,247 SR
Queue Stats
202W - 180L
1,477 Elo+
Solo
Bellona
Bellona
CreamedCorned
Bellona
Level 43
God Stats
5W - 3L
1,158 SR
Queue Stats
53W - 62L
1,387 Elo+
Party 1
Sobek
Sobek
kkrox2222
Sobek
Level 43
God Stats
4W - 5L
1,204 SR
Queue Stats
51W - 61L
1,415 Elo+
Party 1
Hun Batz
Hun Batz
kurdforlife1995
Hun Batz
Level 128
God Stats
4W - 8L
1,123 SR
Queue Stats
362W - 373L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Berack 0bama
Ratatoskr
11
2 / 3 / 2
6,588
471
4,738
12,080
5,279
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
Chronicm
Cthulhu
10
1 / 3 / 2
6,611
472
5,857
13,096
10,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Minder18
Erlang Shen
11
0 / 1 / 0
6,300
450
1,337
11,384
6,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 3 / 2
6,212
444
9,048
8,741
3,108
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
mbodiene
Merlin
14
3 / 2 / 0
7,674
548
4,859
6,477
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 2
8,720
623
4,782
7,675
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jing Wei
Chafechambrz
Jing Wei
13
4 / 1 / 4
8,269
591
8,208
8,201
3,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
15
1 / 0 / 3
9,074
648
8,262
8,291
7,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
kkrox2222
Sobek
12
3 / 3 / 3
8,035
574
4,409
14,904
12,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
16
4 / 3 / 2
8,372
598
8,863
14,009
6,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
12
12
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
Berack 0bama
Ratatoskr
2
3
2
1
W
0
0
2
1
W
Jing Wei
Chafechambrz
Jing Wei
4
1
4
6
L
Cthulhu
Chronicm
Cthulhu
1
3
2
0.67
W
Bellona
1
0
3
2.5
L
Erlang Shen
Minder18
Erlang Shen
0
1
0
0
L
1
3
2
0.67
W
Sobek
kkrox2222
Sobek
3
3
3
1.5
W
Hun Batz
4
3
2
1.67
L
Merlin
mbodiene
Merlin
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,839
Damage
34,524
51,778
Taken
53,080
27,082
Mitigated
33,003
12,824
Healing
19,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
Berack 0bama
Ratatoskr
4,738
1,156
164
2,275
12,080
5,279
0
2,620
9,368
0
41,524
W
4,782
1,675
133
6,215
7,675
2,628
2,921
1,717
5,706
68,055
8,106
W
Jing Wei
Chafechambrz
Jing Wei
8,208
6,718
0
1,025
8,201
3,149
272
1,559
6,626
0
53,404
L
Cthulhu
Chronicm
Cthulhu
5,857
447
1,167
2,217
13,096
10,034
105
3,351
9,643
24,943
0
W
Bellona
8,262
1,830
0
4,582
8,291
7,749
201
200
8,091
0
69,023
L
Erlang Shen
Minder18
Erlang Shen
1,337
437
0
4,653
11,384
6,067
0
137
10,465
0
36,060
L
9,048
3,261
240
1,043
8,741
3,108
540
1,027
7,714
0
33,392
W
Sobek
kkrox2222
Sobek
4,409
191
0
4,794
14,904
12,539
93
3,370
11,448
17,817
1,244
W
Hun Batz
8,863
2,680
0
2,904
14,009
6,938
220
3,302
10,493
0
77,422
L
Merlin
mbodiene
Merlin
4,859
193
0
1,065
6,477
2,594
0
1,735
4,742
57,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,385
Gold Earned
42,470
329
Minions Killed
463
0
Camps Cleared
0
1,358,388
Distance Traveled
1,462,205
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,588
471
67
5
0
328,095
0
W
Sol
8,720
623
140
10
0
272,180
0
W
Jing Wei
8,269
591
87
6
0
304,524
2
L
Cthulhu
6,611
472
37
3
0
279,949
0
W
Bellona
9,074
648
113
8
0
286,832
1
L
Erlang Shen
6,300
450
67
5
0
244,467
0
L
Neith
6,212
444
45
3
0
276,472
0
W
Sobek
8,035
574
18
1
0
286,193
0
W
Hun Batz
8,372
598
105
8
0
312,476
0
L
Merlin
7,674
548
113
8
0
229,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role