Player Matchup

Ix Chel
Ix Chel
Deedjeee
Ix Chel
Level 155
God Stats
38W - 37L
1,535 SR
Queue Stats
269W - 279L
1,544 Elo+
Party 2
Nu Wa
Nu Wa
Helloua
Nu Wa
Level 136
God Stats
227W - 174L
1,629 SR
Queue Stats
517W - 466L
1,607 Elo+
Party 2
Ymir
Ymir
Kurtillo
Ymir
Level 247
God Stats
33W - 22L
1,603 SR
Queue Stats
237W - 211L
1,568 Elo+
Solo
Sun Wukong
Sun Wukong
MeticulousZay
Sun Wukong
Level 146
God Stats
4W - 1L
1,713 SR
Queue Stats
256W - 275L
1,527 Elo+
Party 3
Izanami
Izanami
NoThisIsPatr1ck
Izanami
Level 21
God Stats
4W - 1L
1,766 SR
Queue Stats
68W - 93L
1,506 Elo+
Party 3
Team Averages
Level 141
1,649 SR
1,550 Elo+

VS

Team Averages
Level 142
1,529 SR
1,630 Elo+
Artemis
Artemis
 
Artemis
Level 283
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
CallMeJK
Cupid
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 12L
1,733 Elo+
Party 1
Baron Samedi
Baron Samedi
DyoZa
Baron Samedi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,515 Elo+
Party 1
Horus
Horus
PeerPressuree
Horus
Level 170
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 4L
1,807 Elo+
Party 1
Sylvanus
Sylvanus
TeamMatesAreBad
Sylvanus
Level 89
God Stats
11W - 4L
1,646 SR
Queue Stats
106W - 87L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Deedjeee
Ix Chel
14
2 / 1 / 9
7,825
559
12,278
10,792
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Helloua
Nu Wa
12
2 / 4 / 5
7,842
560
8,657
6,259
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
11
1 / 2 / 9
7,637
546
4,585
11,912
10,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
MeticulousZay
Sun Wukong
13
5 / 1 / 6
8,718
623
6,321
10,664
8,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 5
9,284
663
4,758
6,952
2,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
3 / 2 / 5
6,775
484
12,067
10,013
4,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
CallMeJK
Cupid
10
3 / 3 / 5
7,116
508
4,677
10,742
4,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
DyoZa
Baron Samedi
8
1 / 4 / 4
5,988
428
3,524
10,487
5,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 8
7,057
504
2,977
13,748
11,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sylvanus
9
1 / 2 / 7
7,167
512
3,514
12,745
13,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
37
12
Kills
8
9
Deaths
12
34
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
2
5
2.75
L
Cupid
CallMeJK
Cupid
3
3
5
1.83
W
Ix Chel
Deedjeee
Ix Chel
2
1
9
6.5
L
Baron Samedi
DyoZa
Baron Samedi
1
4
4
0.75
W
Nu Wa
Helloua
Nu Wa
2
4
5
1.13
W
Ymir
1
2
9
2.75
W
Sun Wukong
MeticulousZay
Sun Wukong
5
1
6
8
W
2
1
5
4.5
L
0
1
8
4
L
Sylvanus
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,599
Damage
26,759
46,579
Taken
57,735
28,411
Mitigated
39,430
10,450
Healing
27,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
12,067
3,730
659
1,665
10,013
4,296
1,773
6,069
3,613
0
53,518
L
Cupid
CallMeJK
Cupid
4,677
1,734
873
3,638
10,742
4,546
1,413
4,439
6,045
0
40,337
W
Ix Chel
Deedjeee
Ix Chel
12,278
1,315
541
5,749
10,792
4,413
981
1,935
8,857
80,060
0
L
Baron Samedi
DyoZa
Baron Samedi
3,524
273
1,000
2,657
10,487
5,684
706
4,002
6,237
26,139
0
W
Nu Wa
Helloua
Nu Wa
8,657
918
0
140
6,259
1,843
282
849
5,410
45,361
1,892
W
Ymir
4,585
471
0
725
11,912
10,623
67
2,062
9,850
20,342
0
W
Sun Wukong
MeticulousZay
Sun Wukong
6,321
555
0
1,213
10,664
8,768
112
1,284
9,380
0
46,628
W
4,758
2,233
0
2,082
6,952
2,764
6,928
908
6,044
0
78,718
L
2,977
1,321
2,153
4,912
13,748
11,318
570
5,329
8,136
0
13,065
L
Sylvanus
3,514
677
5,228
4,545
12,745
13,586
745
5,924
6,555
19,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,306
Gold Earned
34,103
435
Minions Killed
194
0
Camps Cleared
0
1,459,465
Distance Traveled
1,398,108
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,775
484
65
5
0
272,138
1
L
Cupid
7,116
508
60
4
0
277,206
0
W
Ix Chel
7,825
559
113
8
0
315,589
1
L
Baron Samedi
5,988
428
30
2
0
267,122
1
W
Nu Wa
7,842
560
71
5
0
283,353
0
W
Ymir
7,637
546
21
2
0
283,188
6
W
Sun Wukong
8,718
623
80
6
0
324,130
0
W
Izanami
9,284
663
150
11
0
253,205
3
L
Horus
7,057
504
12
1
0
322,149
6
L
Sylvanus
7,167
512
27
2
0
259,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role