Player Matchup

Cthulhu
Cthulhu
PoB DaeV
Cthulhu
Level 125
God Stats
1W - 8L
1,212 SR
Queue Stats
142W - 116L
1,495 Elo+
Party 2
Izanami
Izanami
Robitotabi
Izanami
Level 255
God Stats
729W - 702L
1,593 SR
Queue Stats
1,706W - 1,709L
1,525 Elo+
Solo
Surtr
Surtr
abadmane
Surtr
Level 49
God Stats
2W - 10L
1,230 SR
Queue Stats
17W - 37L
1,184 Elo+
Solo
Arachne
Arachne
thejantasy
Arachne
Level 147
God Stats
6W - 16L
1,490 SR
Queue Stats
658W - 653L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
xPBx DeaD CandY
Zhong Kui
Level 109
God Stats
0W - 2L
1,314 SR
Queue Stats
14W - 14L
1,513 Elo+
Party 2
Team Averages
Level 137
1,368 SR
1,438 Elo+

VS

Team Averages
Level 119
1,552 SR
1,501 Elo+
Chang'e
Chang'e
 
Chang'e
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
HASHTAG_OFFENDED
Hades
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,482 Elo+
Solo
Ymir
Ymir
MxLuisRo
Ymir
Level 82
God Stats
10W - 4L
1,761 SR
Queue Stats
331W - 317L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PoB DaeV
Cthulhu
8
1 / 3 / 0
5,014
501
5,366
8,846
5,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Robitotabi
Izanami
10
0 / 3 / 1
5,269
527
1,854
5,000
1,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
abadmane
Surtr
7
1 / 6 / 0
4,667
467
3,601
10,072
5,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
thejantasy
Arachne
9
1 / 1 / 0
5,324
532
3,298
8,442
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
xPBx DeaD CandY
Zhong Kui
9
0 / 1 / 0
5,021
502
5,805
7,019
5,699
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 0 / 1
5,933
593
7,421
6,173
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
 
Anhur
9
2 / 0 / 1
5,848
585
3,650
4,295
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
 
Pele
8
3 / 2 / 1
5,027
503
3,130
8,112
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

12
5 / 1 / 1
6,812
681
6,144
10,045
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
9
2 / 0 / 3
5,906
591
3,620
8,124
6,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
14
14
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
1
2.5
W
Anhur
 
Anhur
2
0
1
2.5
W
Pele
 
Pele
3
2
1
1.75
W
5
1
1
5.5
W
Ymir
2
0
3
3.5
L
Cthulhu
PoB DaeV
Cthulhu
1
3
0
0.33
L
Izanami
Robitotabi
Izanami
0
3
1
0.17
L
Surtr
abadmane
Surtr
1
6
0
0.17
L
Arachne
thejantasy
Arachne
1
1
0
1
L
Zhong Kui
xPBx DeaD CandY
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,924
Damage
23,965
39,379
Taken
36,749
21,219
Mitigated
17,107
13,477
Healing
14,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,421
808
544
3,115
6,173
2,194
0
4,105
2,068
44,749
2,043
W
Anhur
 
Anhur
3,650
2,266
0
2,004
4,295
1,396
228
1,638
2,657
0
42,208
W
Pele
 
Pele
3,130
700
108
1,517
8,112
2,824
0
2,062
5,931
0
21,999
W
6,144
561
14
5,332
10,045
4,615
175
179
9,626
49,539
1,509
W
Ymir
3,620
765
0
2,213
8,124
6,078
0
3,366
4,758
18,047
1,372
L
Cthulhu
PoB DaeV
Cthulhu
5,366
1,059
116
2,491
8,846
5,903
0
3,265
5,581
19,730
0
L
Izanami
Robitotabi
Izanami
1,854
1,249
65
923
5,000
1,440
0
986
4,014
0
42,451
L
Surtr
abadmane
Surtr
3,601
1,330
0
1,125
10,072
5,249
0
6,007
4,065
261
21,788
L
Arachne
thejantasy
Arachne
3,298
1,746
0
3,273
8,442
2,928
0
2,559
5,883
0
29,111
L
Zhong Kui
xPBx DeaD CandY
Zhong Kui
5,805
1,166
226
5,258
7,019
5,699
0
3,880
3,139
39,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,295
Gold Earned
29,526
245
Minions Killed
312
0
Camps Cleared
0
950,865
Distance Traveled
926,776
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,933
593
95
10
0
171,584
1
W
Anhur
5,848
585
60
6
0
181,132
0
W
Pele
5,027
503
32
3
0
215,990
0
W
Hades
6,812
681
103
10
0
164,778
1
W
Ymir
5,906
591
22
2
0
193,292
2
L
Cthulhu
5,014
501
31
3
0
195,064
1
L
Izanami
5,269
527
73
7
0
177,498
0
L
Surtr
4,667
467
27
3
0
175,848
0
L
Arachne
5,324
532
50
5
0
222,596
0
L
Zhong Kui
5,021
502
64
6
0
179,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role