Player Matchup

Sobek
Sobek
BigMo13
Sobek
Level 70
God Stats
11W - 7L
1,428 SR
Queue Stats
50W - 35L
1,549 Elo+
Party 3
Izanami
Izanami
Moose915
Izanami
Level 29
God Stats
1W - 1L
1,361 SR
Queue Stats
24W - 13L
1,581 Elo+
Party 3
Cthulhu
Cthulhu
Thebearjew6693
Cthulhu
Level 13
God Stats
3W - 2L
1,855 SR
Queue Stats
14W - 13L
1,551 Elo+
Party 2
Arachne
Arachne
platinumxsniper
Arachne
Level 63
God Stats
30W - 22L
1,656 SR
Queue Stats
34W - 28L
1,512 Elo+
Party 2
Medusa
Medusa
rgz3000
Medusa
Level 32
God Stats
27W - 31L
1,381 SR
Queue Stats
233W - 236L
1,433 Elo+
Solo
Team Averages
Level 41
1,536 SR
1,525 Elo+

VS

Team Averages
Level 46
1,579 SR
1,441 Elo+
Bellona
Bellona
 
Bellona
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Direwolf728
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,502 Elo+
Party 1
Charon
Charon
Jorgbeez
Charon
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 21L
1,232 Elo+
Party 1
Ix Chel
Ix Chel
ShutUpFrazier
Ix Chel
Level 32
God Stats
3W - 5L
1,500 SR
Queue Stats
65W - 71L
1,513 Elo+
Solo
Izanami
Izanami
brendanworl
Izanami
Level 127
God Stats
2W - 2L
1,895 SR
Queue Stats
83W - 91L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BigMo13
Sobek
9
0 / 0 / 5
5,955
541
2,208
8,596
6,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Moose915
Izanami
12
2 / 0 / 3
6,852
623
6,316
7,354
2,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 0 / 1
5,633
512
5,231
8,839
8,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
7 / 1 / 2
6,698
609
7,106
9,134
3,286
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
rgz3000
Medusa
13
1 / 1 / 1
6,997
636
5,178
6,106
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 1 / 0
7,563
688
6,186
11,048
8,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
8
0 / 6 / 1
5,151
468
2,635
12,520
5,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Jorgbeez
Charon
9
0 / 1 / 0
5,868
533
2,970
6,100
4,937
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
12
1 / 1 / 0
6,424
584
5,589
6,437
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
brendanworl
Izanami
11
0 / 1 / 0
5,736
521
2,016
5,353
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
10
Kills
2
2
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
1
0
1
W
Sobek
BigMo13
Sobek
0
0
5
2.5
L
Fenrir
0
6
1
0.08
L
Charon
Jorgbeez
Charon
0
1
0
0
W
Izanami
Moose915
Izanami
2
0
3
3.5
L
Ix Chel
1
1
0
1
W
0
0
1
0.5
L
Izanami
brendanworl
Izanami
0
1
0
0
W
7
1
2
8
W
Medusa
rgz3000
Medusa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,039
Damage
19,396
40,029
Taken
41,458
23,063
Mitigated
22,992
14,423
Healing
10,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,186
2,470
0
4,091
11,048
8,713
0
4,436
5,955
0
68,037
W
Sobek
BigMo13
Sobek
2,208
153
0
5,888
8,596
6,229
0
2,998
5,402
16,572
0
L
Fenrir
2,635
331
0
1,484
12,520
5,318
0
764
11,756
0
27,983
L
Charon
Jorgbeez
Charon
2,970
628
0
1,756
6,100
4,937
0
647
5,453
17,350
0
W
Izanami
Moose915
Izanami
6,316
4,845
0
2,428
7,354
2,696
900
2,687
4,327
0
54,884
L
Ix Chel
5,589
477
113
1,729
6,437
2,372
0
268
6,169
50,688
0
W
5,231
1,160
0
2,100
8,839
8,580
0
0
8,839
34,659
138
L
Izanami
brendanworl
Izanami
2,016
1,871
0
1,673
5,353
1,652
0
529
4,824
0
52,388
W
7,106
5,590
0
3,468
9,134
3,286
196
1,708
7,252
0
42,884
W
Medusa
rgz3000
Medusa
5,178
1,390
0
539
6,106
2,272
47
456
5,650
0
73,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,135
Gold Earned
30,742
379
Minions Killed
406
0
Camps Cleared
0
1,142,578
Distance Traveled
1,131,696
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,563
688
121
11
0
231,899
0
W
Sobek
5,955
541
27
2
0
260,876
6
L
Fenrir
5,151
468
47
4
0
213,186
0
L
Charon
5,868
533
33
3
0
237,144
4
W
Izanami
6,852
623
77
7
0
215,864
1
L
Ix Chel
6,424
584
101
9
0
231,231
0
W
Cthulhu
5,633
512
74
7
0
179,132
0
L
Izanami
5,736
521
104
9
0
218,236
0
W
Arachne
6,698
609
71
6
0
259,582
2
W
Medusa
6,997
636
130
12
0
227,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role