Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Kobystick
Thor
Level 154
God Stats
7W - 4L
1,648 SR
Queue Stats
43W - 45L
1,465 Elo+
Party 2
Nut
Nut
MagnusBane93
Nut
Level 126
God Stats
7W - 7L
1,614 SR
Queue Stats
40W - 33L
1,546 Elo+
Party 2
Hercules
Hercules
Merlinthehealer
Hercules
Level 149
God Stats
10W - 6L
1,625 SR
Queue Stats
47W - 42L
1,522 Elo+
Party 2
Hera
Hera
WackoSacko7717
Hera
Level 123
God Stats
15W - 7L
1,749 SR
Queue Stats
213W - 188L
1,538 Elo+
Party 2
Team Averages
Level 136
1,627 SR
1,514 Elo+

VS

Team Averages
Level 125
1,509 SR
1,468 Elo+
Kukulkan
Kukulkan
DooDooButa
Kukulkan
Level 86
God Stats
20W - 20L
1,602 SR
Queue Stats
111W - 126L
1,443 Elo+
Party 1
Mulan
Mulan
Ic3CreamBandit
Mulan
Level 175
God Stats
4W - 10L
1,406 SR
Queue Stats
183W - 198L
1,521 Elo+
Party 1
Cliodhna
Cliodhna
LiquidHotSnakes
Cliodhna
Level 159
God Stats
10W - 15L
1,456 SR
Queue Stats
211W - 226L
1,567 Elo+
Party 1
Osiris
Osiris
Mantiis
Osiris
Level 100
God Stats
4W - 7L
1,554 SR
Queue Stats
21W - 32L
1,407 Elo+
Party 1
Jing Wei
Jing Wei
Ragin Selk
Jing Wei
Level 107
God Stats
0W - 2L
1,527 SR
Queue Stats
56W - 61L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 0 / 1
7,103
888
4,088
6,849
7,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
12
1 / 1 / 4
7,122
890
3,241
5,274
2,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
2 / 3 / 3
7,931
991
5,426
8,153
3,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
14
3 / 2 / 2
7,979
997
6,734
9,865
5,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 0 / 3
7,656
957
6,438
1,365
640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DooDooButa
Kukulkan
13
1 / 2 / 3
7,256
907
5,002
5,840
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 0
7,040
880
4,400
8,852
7,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cliodhna
13
3 / 0 / 0
7,379
922
6,712
4,083
1,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Mantiis
Osiris
11
1 / 3 / 2
6,851
856
2,705
7,368
6,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jing Wei
Ragin Selk
Jing Wei
12
0 / 3 / 1
6,758
845
2,798
6,112
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
9
Kills
6
6
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
1
1.5
L
Kukulkan
DooDooButa
Kukulkan
1
2
3
1.25
L
1
1
0
1
W
Thor
1
1
4
3
L
Cliodhna
3
0
0
3
W
2
3
3
1.17
L
Osiris
Mantiis
Osiris
1
3
2
0.67
W
Hercules
3
2
2
2
L
Jing Wei
Ragin Selk
Jing Wei
0
3
1
0.17
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,927
Damage
21,617
31,506
Taken
32,255
19,764
Mitigated
21,053
6,353
Healing
5,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,088
1,616
0
500
6,849
7,754
96
869
5,980
9,220
64
L
Kukulkan
DooDooButa
Kukulkan
5,002
458
0
110
5,840
2,698
0
1,174
4,622
17,743
0
L
4,400
245
0
2,847
8,852
7,888
0
2,892
5,414
0
17,732
W
Thor
3,241
51
0
434
5,274
2,121
0
228
5,046
0
10,916
L
Cliodhna
6,712
254
0
1,683
4,083
1,673
0
973
3,016
0
13,899
W
5,426
3,000
203
1,880
8,153
3,645
1,666
1,517
6,636
0
23,139
L
Osiris
Mantiis
Osiris
2,705
923
0
154
7,368
6,298
0
3,254
3,899
0
7,939
W
Hercules
6,734
1,631
76
2,844
9,865
5,604
186
2,055
7,810
0
22,340
L
Jing Wei
Ragin Selk
Jing Wei
2,798
1,838
0
522
6,112
2,496
0
1,187
4,842
0
14,163
W
6,438
870
277
139
1,365
640
453
333
1,032
17,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,791
Gold Earned
35,284
149
Minions Killed
130
0
Camps Cleared
0
815,474
Distance Traveled
749,607
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,103
888
10
1
0
176,406
0
L
Kukulkan
7,256
907
29
4
0
165,116
0
L
Mulan
7,040
880
31
4
0
152,225
0
W
Thor
7,122
890
15
2
0
162,616
0
L
Cliodhna
7,379
922
21
3
0
186,009
0
W
Nut
7,931
991
42
5
0
142,225
2
L
Osiris
6,851
856
10
1
0
106,749
0
W
Hercules
7,979
997
46
6
0
174,103
0
L
Jing Wei
6,758
845
39
5
0
139,508
0
W
Hera
7,656
957
36
5
0
160,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role