Player Matchup

Chiron
Chiron
Gold II
 
Chiron
Gold II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
FlacidBooberang
Ymir
Gold III
Level 58
God Stats
4W - 3L
1,500 SR
Queue Stats
226W - 220L
1,472 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
MauricioR9
Baron Samedi
Gold I
Level 262
God Stats
22W - 14L
1,717 SR
Queue Stats
300W - 296L
1,473 MMR
Solo
Jormungandr
Jormungandr
Gold II
nobodygoodatall
Jormungandr
Gold II
Level 141
God Stats
12W - 5L
1,777 SR
Queue Stats
179W - 175L
1,517 MMR
Party 2
Mulan
Mulan
Gold III
whatabeezy
Mulan
Gold III
Level 138
God Stats
15W - 5L
1,272 SR
Queue Stats
169W - 168L
1,431 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 156
1,553 SR
1,479 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 156
1,611 SR
1,476 MMR
Raijin
Raijin
Gold IV
DANIK1298
Raijin
Gold IV
Level 162
God Stats
5W - 6L
1,625 SR
Queue Stats
62W - 67L
1,486 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Kronoke
Erlang Shen
Bronze III
Level 155
God Stats
1W - 1L
1,720 SR
Queue Stats
17W - 15L
1,454 MMR
Party 1
Serqet
Serqet
Bronze III
RealRedR
Serqet
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,500 MMR
Party 1
Anhur
Anhur
Gold IV
TehInsaneR
Anhur
Gold IV
Level 178
God Stats
2W - 2L
1,380 SR
Queue Stats
116W - 116L
1,464 MMR
Solo
Horus
Horus
Gold V
rinzlaer
Horus
Gold V
Level 127
God Stats
18W - 6L
1,829 SR
Queue Stats
71W - 70L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
3 / 1 / 1
12,268
584
15,898
12,150
4,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 1 / 13
10,886
518
10,537
25,207
30,867
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
MauricioR9
Baron Samedi
19
3 / 1 / 9
11,801
562
20,252
13,035
8,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
nobodygoodatall
Jormungandr
20
6 / 0 / 6
14,073
670
16,094
14,663
17,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
18
5 / 3 / 8
11,195
533
15,592
18,205
11,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AgniBake KujiraShivaSun Wukong

VS

Bans
AresAthenaBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DANIK1298
Raijin
19
2 / 2 / 1
10,652
507
13,442
14,371
6,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Kronoke
Erlang Shen
16
0 / 4 / 1
9,585
456
9,137
27,403
26,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
RealRedR
Serqet
14
2 / 2 / 3
8,743
416
8,225
18,691
8,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
17
2 / 4 / 2
10,131
482
10,446
23,706
9,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
rinzlaer
Horus
13
0 / 5 / 4
9,051
431
5,457
22,179
23,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
17
Kills
6
6
Deaths
17
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
1
1
3.5
L
Raijin
DANIK1298
Raijin
2
2
1
1.25
W
0
1
13
6.5
L
Erlang Shen
Kronoke
Erlang Shen
0
4
1
0.13
W
Baron Samedi
MauricioR9
Baron Samedi
3
1
9
7.5
L
Serqet
RealRedR
Serqet
2
2
3
1.75
L
Anhur
2
4
2
0.75
W
Jormungandr
nobodygoodatall
Jormungandr
6
0
6
9
L
Horus
rinzlaer
Horus
0
5
4
0.4
W
Mulan
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,373
Damage
46,707
83,260
Taken
106,350
72,003
Mitigated
73,569
27,787
Healing
35,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
15,898
5,158
684
4,478
12,150
4,335
1,526
2,214
9,936
0
132,805
L
Raijin
DANIK1298
Raijin
13,442
667
0
875
14,371
6,681
0
7,564
6,807
121,919
1,146
W
10,537
1,669
44
3,484
25,207
30,867
597
5,204
19,559
38,501
3,353
L
Erlang Shen
Kronoke
Erlang Shen
9,137
5,623
0
10,781
27,403
26,165
0
10,999
16,404
0
84,044
W
Baron Samedi
MauricioR9
Baron Samedi
20,252
1,300
3,924
4,801
13,035
8,034
2,060
3,772
9,053
121,668
0
L
Serqet
RealRedR
Serqet
8,225
1,855
0
1,225
18,691
8,306
0
8,527
10,164
0
61,503
L
Anhur
10,446
5,276
0
7,413
23,706
9,007
0
4,773
18,933
0
97,767
W
Jormungandr
nobodygoodatall
Jormungandr
16,094
4,432
0
2,190
14,663
17,120
1,203
1,355
13,148
119,851
11,862
L
Horus
rinzlaer
Horus
5,457
2,800
5,770
9,627
22,179
23,410
0
12,382
9,797
0
22,669
W
Mulan
15,592
3,223
0
8,182
18,205
11,647
2,033
1,513
16,218
0
84,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,223
Gold Earned
48,162
714
Minions Killed
628
0
Camps Cleared
0
2,034,486
Distance Traveled
2,098,345
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,268
584
172
8
0
379,351
2
L
Raijin
10,652
507
208
10
0
378,975
5
W
Ymir
10,886
518
44
2
0
388,538
5
L
Erlang Shen
9,585
456
140
7
0
435,882
1
W
Baron Samedi
11,801
562
182
9
0
407,907
0
L
Serqet
8,743
416
86
4
0
470,479
5
L
Anhur
10,131
482
167
8
0
370,828
5
W
Jormungandr
14,073
670
210
10
0
393,898
0
L
Horus
9,051
431
27
1
0
442,181
7
W
Mulan
11,195
533
106
5
0
464,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role