Player Matchup

Tiamat
Tiamat
Ru1su
Tiamat
Level 166
God Stats
1W - 7L
1,450 SR
Queue Stats
106W - 85L
1,593 Elo+
Party 3
Hera
Hera
SpookyHarambe
Hera
Level 151
God Stats
3W - 1L
1,500 SR
Queue Stats
172W - 158L
1,484 Elo+
Solo
Fenrir
Fenrir
WondsZ
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 37L
1,591 Elo+
Party 3
Sylvanus
Sylvanus
lCelical
Sylvanus
Level 49
God Stats
3W - 3L
1,552 SR
Queue Stats
6W - 4L
1,629 Elo+
Party 3
Medusa
Medusa
xraiderxxxxx
Medusa
Level 123
God Stats
2W - 6L
1,367 SR
Queue Stats
153W - 152L
1,519 Elo+
Solo
Team Averages
Level 124
1,474 SR
1,563 Elo+

VS

Team Averages
Level 102
1,543 SR
1,562 Elo+
Neith
Neith
CARRAZON
Neith
Level 144
God Stats
2W - 1L
1,392 SR
Queue Stats
8W - 3L
1,570 Elo+
Party 2
Mulan
Mulan
CallMeTwoShot
Mulan
Level 101
God Stats
85W - 70L
1,544 SR
Queue Stats
794W - 750L
1,491 Elo+
Solo
Ra
Ra
Deathtrap981
Ra
Level 111
God Stats
2W - 1L
1,347 SR
Queue Stats
103W - 107L
1,521 Elo+
Party 1
Achilles
Achilles
ImPermaBanned
Achilles
Level 10
God Stats
2W - 1L
1,761 SR
Queue Stats
16W - 14L
1,579 Elo+
Party 1
Athena
Athena
Red Velvet1039
Athena
Level 146
God Stats
7W - 3L
1,671 SR
Queue Stats
28W - 19L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ru1su
Tiamat
12
0 / 5 / 2
6,432
536
5,666
11,984
7,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 2 / 1
7,525
627
2,300
5,149
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
WondsZ
Fenrir
11
4 / 3 / 1
6,845
570
5,942
10,803
3,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
lCelical
Sylvanus
11
0 / 0 / 3
6,301
525
5,287
9,738
6,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
10
1 / 3 / 0
5,988
499
9,694
11,651
4,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CARRAZON
Neith
9
0 / 2 / 2
5,731
478
7,032
8,073
2,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 1
7,527
627
10,316
13,619
8,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 1
7,989
666
3,276
6,843
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
ImPermaBanned
Achilles
13
6 / 1 / 2
7,377
615
9,939
10,694
4,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 2
5,726
477
2,404
11,339
7,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
6
Kills
13
13
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
CARRAZON
Neith
0
2
2
0.5
W
5
2
1
2.75
W
2
1
1
2.5
W
Achilles
ImPermaBanned
Achilles
6
1
2
7
W
0
0
2
1
L
Tiamat
Ru1su
Tiamat
0
5
2
0.2
L
1
2
1
0.75
L
Fenrir
WondsZ
Fenrir
4
3
1
1.5
L
Sylvanus
lCelical
Sylvanus
0
0
3
1.5
L
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,889
Damage
32,967
49,325
Taken
50,568
25,173
Mitigated
26,557
18,263
Healing
17,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CARRAZON
Neith
7,032
1,838
0
1,286
8,073
2,808
384
1,418
6,655
0
45,909
W
10,316
2,215
0
4,399
13,619
8,552
19
4,234
8,555
0
52,882
W
3,276
490
156
3,321
6,843
2,781
0
2,571
4,232
64,420
1,570
W
Achilles
ImPermaBanned
Achilles
9,939
3,849
0
5,611
10,694
4,920
0
1,334
9,322
0
61,685
W
2,404
831
0
3,070
11,339
7,496
0
2,488
8,851
15,887
0
L
Tiamat
Ru1su
Tiamat
5,666
757
0
4,030
11,984
7,967
0
0
11,984
30,956
1,194
L
2,300
500
0
829
5,149
1,825
0
1,713
3,135
64,238
1,800
L
Fenrir
WondsZ
Fenrir
5,942
953
0
4,170
10,803
3,995
0
611
10,004
0
39,879
L
Sylvanus
lCelical
Sylvanus
5,287
1,652
1,381
4,058
9,738
6,991
0
1,737
7,916
19,854
883
L
Medusa
9,694
4,151
0
3,795
11,651
4,395
0
991
10,660
0
54,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,091
Gold Earned
34,350
356
Minions Killed
392
0
Camps Cleared
0
1,231,968
Distance Traveled
1,314,077
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,731
478
73
6
0
224,473
0
W
Mulan
7,527
627
79
7
0
233,637
2
W
Ra
7,989
666
127
11
0
281,070
1
W
Achilles
7,377
615
88
7
0
296,179
0
W
Athena
5,726
477
25
2
0
278,718
3
L
Tiamat
6,432
536
72
6
0
212,930
0
L
Hera
7,525
627
120
10
0
257,257
0
L
Fenrir
6,845
570
62
5
0
306,689
0
L
Sylvanus
6,301
525
16
1
0
249,031
2
L
Medusa
5,988
499
86
7
0
206,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role