Player Matchup

Gilgamesh
Gilgamesh
AkaDaniel-San
Gilgamesh
Level 114
God Stats
1W - 1L
1,305 SR
Queue Stats
254W - 228L
1,528 Elo+
Party 2
Nemesis
Nemesis
AnnoyingPug
Nemesis
Level 95
God Stats
70W - 67L
1,557 SR
Queue Stats
594W - 626L
1,461 Elo+
Solo
Shiva
Shiva
Byakko1019
Shiva
Level 120
God Stats
41W - 18L
1,777 SR
Queue Stats
153W - 129L
1,531 Elo+
Party 2
Ix Chel
Ix Chel
Xx_x_LEONE_x_xX
Ix Chel
Level 127
God Stats
13W - 8L
1,775 SR
Queue Stats
209W - 198L
1,465 Elo+
Party 2
Nu Wa
Nu Wa
daviewaviee
Nu Wa
Level 174
God Stats
56W - 53L
1,540 SR
Queue Stats
241W - 265L
1,448 Elo+
Solo
Team Averages
Level 126
1,591 SR
1,487 Elo+

VS

Team Averages
Level 145
1,739 SR
1,514 Elo+
Chang'e
Chang'e
Blazerhawk
Chang'e
Level 148
God Stats
4W - 3L
1,898 SR
Queue Stats
371W - 376L
1,516 Elo+
Solo
Nike
Nike
DarkLightSeance
Nike
Level 146
God Stats
4W - 4L
1,655 SR
Queue Stats
190W - 181L
1,514 Elo+
Party 1
Yu Huang
Yu Huang
PinkyDrinkit
Yu Huang
Level 152
God Stats
8W - 5L
1,641 SR
Queue Stats
46W - 46L
1,550 Elo+
Solo
Danzaburou
Danzaburou
THEGOODBROWNGUY
Danzaburou
Level 140
God Stats
3W - 6L
1,861 SR
Queue Stats
149W - 147L
1,474 Elo+
Party 1
Bake Kujira
Bake Kujira
jlala101
Bake Kujira
Level 139
God Stats
13W - 10L
1,642 SR
Queue Stats
170W - 181L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AkaDaniel-San
Gilgamesh
15
3 / 1 / 10
9,480
862
9,948
13,687
13,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
AnnoyingPug
Nemesis
16
3 / 0 / 7
9,699
882
10,028
11,623
5,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Shiva
16
4 / 2 / 10
9,750
886
13,409
12,590
18,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
6 / 0 / 8
10,417
947
14,059
6,218
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
2 / 3 / 9
9,365
851
13,723
8,197
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Blazerhawk
Chang'e
14
1 / 3 / 4
8,812
801
7,866
13,918
5,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 4 / 2
8,281
753
9,085
15,551
9,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
PinkyDrinkit
Yu Huang
15
2 / 3 / 0
8,998
818
5,848
10,138
4,033
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Danzaburou
THEGOODBROWNGUY
Danzaburou
15
2 / 3 / 4
9,333
848
6,824
10,854
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bake Kujira
jlala101
Bake Kujira
14
1 / 5 / 4
8,863
806
7,938
16,382
16,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
18
Kills
6
6
Deaths
18
44
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AkaDaniel-San
Gilgamesh
3
1
10
8
W
Nemesis
AnnoyingPug
Nemesis
3
0
7
6.5
L
Chang'e
Blazerhawk
Chang'e
1
3
4
1
W
Shiva
4
2
10
4.5
L
0
4
2
0.25
L
Yu Huang
PinkyDrinkit
Yu Huang
2
3
0
0.67
L
Danzaburou
THEGOODBROWNGUY
Danzaburou
2
3
4
1.33
W
6
0
8
10
W
2
3
9
2.17
L
Bake Kujira
jlala101
Bake Kujira
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,167
Damage
37,561
52,315
Taken
66,843
43,053
Mitigated
40,238
15,846
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AkaDaniel-San
Gilgamesh
9,948
2,746
0
3,040
13,687
13,098
196
6,629
6,708
0
23,262
W
Nemesis
AnnoyingPug
Nemesis
10,028
2,320
0
2,941
11,623
5,520
1,123
4,563
6,945
0
30,066
L
Chang'e
Blazerhawk
Chang'e
7,866
705
2,512
4,553
13,918
5,223
0
3,648
10,270
27,346
0
W
Shiva
13,409
1,811
726
1,896
12,590
18,163
0
4,599
7,879
0
26,093
L
9,085
862
0
493
15,551
9,571
0
5,854
9,697
0
24,587
L
Yu Huang
PinkyDrinkit
Yu Huang
5,848
452
0
320
10,138
4,033
789
4,127
6,011
25,037
249
L
Danzaburou
THEGOODBROWNGUY
Danzaburou
6,824
2,591
0
1,203
10,854
4,479
754
4,969
5,885
0
28,728
W
14,059
2,004
3,888
2,566
6,218
3,045
250
2,159
3,970
31,528
0
W
13,723
5,231
0
789
8,197
3,227
860
2,052
6,061
30,187
625
L
Bake Kujira
jlala101
Bake Kujira
7,938
3,186
406
965
16,382
16,932
392
8,876
7,506
18,794
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,711
Gold Earned
44,287
194
Minions Killed
211
0
Camps Cleared
0
1,135,377
Distance Traveled
1,008,468
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,480
862
28
3
0
229,184
0
W
Nemesis
9,699
882
41
4
0
261,688
0
L
Chang'e
8,812
801
47
4
0
215,558
0
W
Shiva
9,750
886
27
2
0
229,140
2
L
Nike
8,281
753
35
3
0
197,624
0
L
Yu Huang
8,998
818
37
3
0
187,989
0
L
Danzaburou
9,333
848
56
5
0
198,157
0
W
Ix Chel
10,417
947
56
5
0
209,421
0
W
Nu Wa
9,365
851
42
4
0
205,944
5
L
Bake Kujira
8,863
806
36
3
0
209,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role