Player Matchup

Chaac
Chaac
CaptainDaddy_69_
Chaac
Level 127
God Stats
3W - 7L
1,353 SR
Queue Stats
90W - 88L
1,505 Elo+
Party 2
Cupid
Cupid
EmrysAvellyn
Cupid
Level 124
God Stats
2W - 2L
1,858 SR
Queue Stats
138W - 139L
1,483 Elo+
Party 4
Kuzenbo
Kuzenbo
Gurtee
Kuzenbo
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 60L
1,544 Elo+
Party 4
Vulcan
Vulcan
Im_A_Quacker69
Vulcan
Level 129
God Stats
13W - 9L
1,647 SR
Queue Stats
139W - 132L
1,520 Elo+
Party 2
Ne Zha
Ne Zha
Mahkalu
Ne Zha
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 74L
1,480 Elo+
Solo
Team Averages
Level 110
1,572 SR
1,507 Elo+

VS

Team Averages
Level 77
1,518 SR
1,535 Elo+
Nu Wa
Nu Wa
Kateo3108
Nu Wa
Level 67
God Stats
14W - 6L
1,716 SR
Queue Stats
75W - 76L
1,620 Elo+
Party 1
Rama
Rama
SWAGONBREAD
Rama
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 62L
1,447 Elo+
Party 3
Shiva
Shiva
TheSoloQueen
Shiva
Level 100
God Stats
14W - 7L
1,682 SR
Queue Stats
318W - 293L
1,597 Elo+
Party 1
Cthulhu
Cthulhu
Yeezus42069
Cthulhu
Level 51
God Stats
6W - 8L
1,400 SR
Queue Stats
81W - 59L
1,447 Elo+
Party 3
Nemesis
Nemesis
Zaboomafoot
Nemesis
Level 85
God Stats
1W - 1L
1,290 SR
Queue Stats
215W - 193L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
4,152
415
810
4,133
2,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 2 / 1
5,090
509
2,898
6,184
2,267
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
Gurtee
Kuzenbo
9
1 / 1 / 2
5,303
530
3,020
8,166
7,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 1 / 0
5,079
508
3,316
3,545
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Mahkalu
Ne Zha
7
0 / 7 / 0
4,354
435
2,973
10,076
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kateo3108
Nu Wa
11
3 / 1 / 4
6,264
626
4,405
4,353
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 1 / 2
5,641
564
3,611
5,640
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
2 / 0 / 2
7,730
773
3,692
4,644
2,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Yeezus42069
Cthulhu
9
1 / 1 / 3
5,715
572
5,358
7,224
4,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Zaboomafoot
Nemesis
11
3 / 1 / 3
5,910
591
4,219
8,882
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
11
11
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
2
2
1
1.25
L
Kuzenbo
Gurtee
Kuzenbo
1
1
2
2
L
1
1
0
1
W
Nu Wa
Kateo3108
Nu Wa
3
1
4
5
L
Ne Zha
Mahkalu
Ne Zha
0
7
0
0
W
2
1
2
3
W
2
0
2
3
W
Cthulhu
Yeezus42069
Cthulhu
1
1
3
2.5
W
Nemesis
Zaboomafoot
Nemesis
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,017
Damage
21,285
32,104
Taken
30,743
15,701
Mitigated
13,584
11,207
Healing
9,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
810
0
0
1,229
4,133
2,029
0
389
3,744
0
14,430
L
2,898
1,904
1,380
2,572
6,184
2,267
0
3,262
2,922
0
28,632
L
Kuzenbo
Gurtee
Kuzenbo
3,020
1,691
100
2,612
8,166
7,284
0
2,870
5,296
16,332
0
L
3,316
97
0
750
3,545
1,075
0
1,449
2,096
31,023
0
W
Nu Wa
Kateo3108
Nu Wa
4,405
661
0
617
4,353
1,407
595
2,107
2,245
40,332
1,827
L
Ne Zha
Mahkalu
Ne Zha
2,973
1,094
0
2,564
10,076
3,046
0
1,575
8,501
0
24,030
W
3,611
2,840
0
2,274
5,640
2,128
217
1,521
4,119
0
40,550
W
3,692
1,583
0
962
4,644
2,273
0
0
4,644
0
58,737
W
Cthulhu
Yeezus42069
Cthulhu
5,358
890
1,164
2,353
7,224
4,371
0
1,467
5,757
18,783
0
W
Nemesis
Zaboomafoot
Nemesis
4,219
2,312
0
2,222
8,882
3,405
0
1,237
7,642
0
43,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,978
Gold Earned
31,260
184
Minions Killed
354
0
Camps Cleared
0
823,290
Distance Traveled
968,244
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,152
415
23
2
0
106,304
0
L
Cupid
5,090
509
55
6
0
176,863
0
L
Kuzenbo
5,303
530
12
1
0
190,265
0
L
Vulcan
5,079
508
54
5
0
142,425
0
W
Nu Wa
6,264
626
77
8
0
174,144
4
L
Ne Zha
4,354
435
40
4
0
207,433
0
W
Rama
5,641
564
70
7
0
171,776
0
W
Shiva
7,730
773
110
11
0
195,598
4
W
Cthulhu
5,715
572
28
3
0
208,520
0
W
Nemesis
5,910
591
69
7
0
218,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role