Player Matchup

Merlin
Merlin
DocSavaHoe
Merlin
Level 158
God Stats
2W - 4L
1,500 SR
Queue Stats
408W - 407L
1,567 Elo+
Solo
Chang'e
Chang'e
GirthyWeen
Chang'e
Level 106
God Stats
4W - 0L
1,826 SR
Queue Stats
191W - 121L
1,659 Elo+
Party 3
Bacchus
Bacchus
Lanz22
Bacchus
Level 88
God Stats
10W - 5L
1,565 SR
Queue Stats
451W - 281L
1,614 Elo+
Party 3
Sun Wukong
Sun Wukong
Lēgion
Sun Wukong
Level 157
God Stats
12W - 7L
1,854 SR
Queue Stats
237W - 214L
1,579 Elo+
Party 1
Nut
Nut
Worldsinger
Nut
Level 140
God Stats
3W - 3L
1,390 SR
Queue Stats
121W - 85L
1,587 Elo+
Party 1
Team Averages
Level 130
1,627 SR
1,601 Elo+

VS

Team Averages
Level 113
1,465 SR
1,571 Elo+
Chang'e
Chang'e
 
Chang'e
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Gazorpozorp
Fafnir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 107L
1,590 Elo+
Party 2
Sun Wukong
Sun Wukong
Hendrixs
Sun Wukong
Level 127
God Stats
8W - 11L
1,588 SR
Queue Stats
210W - 193L
1,607 Elo+
Solo
Poseidon
Poseidon
LoyalBuckle4318
Poseidon
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 34L
1,660 Elo+
Solo
Mercury
Mercury
SwolNeonCat69
Mercury
Level 109
God Stats
0W - 2L
1,235 SR
Queue Stats
69W - 67L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DocSavaHoe
Merlin
15
7 / 2 / 12
9,044
904
13,090
12,265
6,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
GirthyWeen
Chang'e
15
3 / 1 / 19
8,602
860
11,570
12,222
6,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Lanz22
Bacchus
14
4 / 3 / 15
8,446
845
9,131
14,422
20,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
Lēgion
Sun Wukong
16
9 / 3 / 11
9,712
971
15,319
16,914
11,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 1 / 15
8,548
855
12,577
11,775
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 4 / 4
7,296
730
10,220
12,063
5,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fafnir
15
2 / 4 / 6
7,685
769
9,487
16,180
24,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Hendrixs
Sun Wukong
13
2 / 6 / 4
7,565
757
8,071
13,905
17,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
16
4 / 3 / 2
8,473
847
15,433
10,144
4,732
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
10
0 / 8 / 6
6,658
666
6,608
12,558
5,712
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
32
25
Kills
10
10
Deaths
25
72
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
4
4
1
W
Merlin
DocSavaHoe
Merlin
7
2
12
6.5
L
Fafnir
2
4
6
1.25
W
Chang'e
GirthyWeen
Chang'e
3
1
19
12.5
L
Sun Wukong
Hendrixs
Sun Wukong
2
6
4
0.67
W
Bacchus
Lanz22
Bacchus
4
3
15
3.83
L
Poseidon
4
3
2
1.67
W
Sun Wukong
Lēgion
Sun Wukong
9
3
11
4.83
L
Mercury
0
8
6
0.38
W
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,687
Damage
49,819
67,598
Taken
64,850
50,370
Mitigated
58,519
34,820
Healing
18,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
10,220
308
4,324
4,143
12,063
5,454
0
5,436
6,627
17,199
528
W
Merlin
DocSavaHoe
Merlin
13,090
402
578
641
12,265
6,240
474
6,367
5,758
27,270
0
L
Fafnir
9,487
1,778
950
3,575
16,180
24,790
0
6,957
9,223
13,785
1,316
W
Chang'e
GirthyWeen
Chang'e
11,570
1,318
14,824
6,964
12,222
6,375
0
6,243
5,789
20,061
618
L
Sun Wukong
Hendrixs
Sun Wukong
8,071
407
1,310
1,449
13,905
17,831
0
7,563
6,342
0
17,230
W
Bacchus
Lanz22
Bacchus
9,131
713
594
2,185
14,422
20,654
12
6,486
7,657
13,591
345
L
Poseidon
15,433
3,116
704
670
10,144
4,732
0
4,782
5,362
35,033
0
W
Sun Wukong
Lēgion
Sun Wukong
15,319
1,398
1,973
4,115
16,914
11,400
0
7,540
9,099
0
25,854
L
Mercury
6,608
1,741
154
1,339
12,558
5,712
0
8,490
4,068
0
8,615
W
12,577
6,392
213
2,733
11,775
5,701
1,788
6,217
5,270
0
27,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,352
Gold Earned
37,677
126
Minions Killed
82
0
Camps Cleared
0
1,035,059
Distance Traveled
981,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,296
730
14
1
0
203,653
0
W
Merlin
9,044
904
35
4
0
189,537
0
L
Fafnir
7,685
769
9
1
0
191,405
0
W
Chang'e
8,602
860
24
2
0
210,771
0
L
Sun Wukong
7,565
757
9
1
0
180,317
0
W
Bacchus
8,446
845
5
1
0
202,506
0
L
Poseidon
8,473
847
46
5
0
183,913
0
W
Sun Wukong
9,712
971
29
3
0
231,897
0
L
Mercury
6,658
666
4
0
0
222,204
0
W
Nut
8,548
855
33
3
0
200,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role