Player Matchup

Izanami
Izanami
Aquamanforlife
Izanami
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,500 Elo+
Solo
Janus
Janus
BK7183611
Janus
Level 154
God Stats
179W - 150L
1,565 SR
Queue Stats
731W - 688L
1,493 Elo+
Solo
Hera
Hera
Ghostrider56516
Hera
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 325L
1,435 Elo+
Solo
Cthulhu
Cthulhu
IchirakuMan3586
Cthulhu
Level 124
God Stats
3W - 2L
1,768 SR
Queue Stats
5W - 5L
1,409 Elo+
Solo
Hercules
Hercules
peluki21
Hercules
Level 68
God Stats
6W - 2L
1,592 SR
Queue Stats
45W - 33L
1,524 Elo+
Solo
Team Averages
Level 119
1,585 SR
1,472 Elo+

VS

Team Averages
Level 121
1,571 SR
1,443 Elo+
Loki
Loki
Carlitospr
Loki
Level 144
God Stats
5W - 5L
1,477 SR
Queue Stats
25W - 23L
1,410 Elo+
Solo
Chang'e
Chang'e
IWontTeamKill6
Chang'e
Level 117
God Stats
10W - 9L
1,523 SR
Queue Stats
368W - 327L
1,465 Elo+
Solo
Sol
Sol
Jus_Missed_Me
Sol
Level 127
God Stats
11W - 7L
1,772 SR
Queue Stats
75W - 57L
1,436 Elo+
Solo
Danzaburou
Danzaburou
MrWhiteFoxx
Danzaburou
Level 89
God Stats
16W - 12L
1,500 SR
Queue Stats
174W - 200L
1,431 Elo+
Party 1
Surtr
Surtr
ferryzenda
Surtr
Level 127
God Stats
155W - 146L
1,585 SR
Queue Stats
421W - 454L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,614
509
3,231
9,279
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
BK7183611
Janus
13
0 / 2 / 1
6,991
538
1,773
8,059
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 4 / 2
6,409
493
5,270
9,399
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 2 / 0
6,115
470
3,811
9,904
5,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
peluki21
Hercules
12
2 / 3 / 0
7,472
575
3,690
10,719
7,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
7,546
580
6,521
6,784
2,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 0 / 1
7,790
599
4,092
6,074
2,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

14
6 / 1 / 1
8,989
691
8,920
9,106
3,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
MrWhiteFoxx
Danzaburou
14
2 / 1 / 4
8,013
616
5,256
7,024
2,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
12
2 / 2 / 7
6,688
514
7,549
11,763
9,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
15
15
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Janus
BK7183611
Janus
0
2
1
0.25
W
4
1
3
5.5
L
1
4
2
0.5
W
1
0
1
1.5
L
2
2
0
1
W
6
1
1
6.5
W
Danzaburou
MrWhiteFoxx
Danzaburou
2
1
4
4
W
Surtr
2
2
7
2.75
L
Hercules
peluki21
Hercules
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,775
Damage
32,338
47,360
Taken
40,751
21,729
Mitigated
20,539
10,538
Healing
17,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,231
1,839
0
1,987
9,279
3,137
0
642
8,361
0
48,857
L
Janus
BK7183611
Janus
1,773
62
0
1,636
8,059
3,044
286
3,792
3,814
51,154
1,853
W
6,521
2,064
0
2,898
6,784
2,559
337
2,268
4,443
0
50,775
L
5,270
1,243
0
3,137
9,399
2,694
0
1,567
7,665
32,012
0
W
4,092
299
280
1,952
6,074
2,122
0
2,355
3,585
44,385
1,976
L
3,811
142
0
0
9,904
5,489
0
125
9,486
28,329
953
W
8,920
3,614
0
5,600
9,106
3,592
1,996
1,054
8,052
66,813
10,595
W
Danzaburou
MrWhiteFoxx
Danzaburou
5,256
1,934
0
2,640
7,024
2,992
1,144
1,754
4,998
0
55,237
W
Surtr
7,549
1,873
0
4,094
11,763
9,274
299
2,201
9,137
992
40,369
L
Hercules
peluki21
Hercules
3,690
1,342
0
3,778
10,719
7,365
0
6,266
4,363
0
44,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,601
Gold Earned
39,026
415
Minions Killed
455
0
Camps Cleared
0
1,181,468
Distance Traveled
1,309,771
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,614
509
105
8
0
254,911
2
L
Janus
6,991
538
112
9
0
252,190
3
W
Loki
7,546
580
73
6
0
293,507
0
L
Hera
6,409
493
50
4
0
230,927
0
W
Chang'e
7,790
599
101
8
0
264,130
2
L
Cthulhu
6,115
470
55
4
0
214,782
4
W
Sol
8,989
691
131
10
0
231,548
0
W
Danzaburou
8,013
616
94
7
0
245,035
0
W
Surtr
6,688
514
56
4
0
275,551
0
L
Hercules
7,472
575
93
7
0
228,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role