Player Matchup

Terra
Terra
CompIexifyy
Terra
Level 108
God Stats
5W - 4L
1,583 SR
Queue Stats
131W - 160L
1,520 Elo+
Party 1
Cernunnos
Cernunnos
Krαtσs
Cernunnos
Level 143
God Stats
6W - 7L
1,541 SR
Queue Stats
457W - 354L
1,585 Elo+
Solo
Fenrir
Fenrir
TriPls
Fenrir
Level 108
God Stats
9W - 7L
1,729 SR
Queue Stats
141W - 91L
1,693 Elo+
Solo
Nox
Nox
WHALE_MAN2004
Nox
Level 93
God Stats
11W - 9L
1,633 SR
Queue Stats
451W - 444L
1,540 Elo+
Party 1
Set
Set
ZilloBeast44
Set
Level 122
God Stats
20W - 22L
1,464 SR
Queue Stats
291W - 283L
1,551 Elo+
Party 1
Team Averages
Level 115
1,590 SR
1,578 Elo+

VS

Team Averages
Level 149
1,640 SR
1,588 Elo+
Sol
Sol
Ex90Trouble
Sol
Level 123
God Stats
38W - 31L
1,646 SR
Queue Stats
330W - 274L
1,596 Elo+
Solo
Athena
Athena
GoluckyCornet53
Athena
Level 168
God Stats
2W - 1L
1,516 SR
Queue Stats
227W - 220L
1,562 Elo+
Party 2
Thor
Thor
Invincibuhl
Thor
Level 152
God Stats
4W - 3L
1,886 SR
Queue Stats
120W - 146L
1,610 Elo+
Solo
Horus
Horus
Loditi1030
Horus
Level 157
God Stats
1W - 3L
1,485 SR
Queue Stats
155W - 144L
1,602 Elo+
Party 2
Janus
Janus
zzNIghtMAreZZ665
Janus
Level 144
God Stats
3W - 3L
1,669 SR
Queue Stats
156W - 144L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 2
3,779
756
654
2,209
866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Krαtσs
Cernunnos
7
2 / 0 / 0
4,034
807
1,823
2,850
883
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
TriPls
Fenrir
7
2 / 1 / 0
3,896
779
2,834
4,221
1,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 1
3,317
663
434
1,155
331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 0 / 1
3,169
634
1,194
3,737
1,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,341
668
1,730
3,387
775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 2 / 0
3,115
623
969
4,598
3,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

1
0 / 0 / 0
963
193
0
0
0
Horus
4
0 / 1 / 0
3,037
607
703
2,755
1,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 1 / 0
3,335
667
1,358
2,215
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
5
Kills
1
1
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
1
1
0
1
L
0
2
0
0
L
0
0
0
0
W
Cernunnos
Krαtσs
Cernunnos
2
0
0
2
L
Horus
0
1
0
0
W
Fenrir
TriPls
Fenrir
2
1
0
2
W
0
0
1
0.5
W
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,939
Damage
4,760
14,172
Taken
12,955
5,073
Mitigated
6,142
7,459
Healing
3,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
654
251
731
710
2,209
866
0
591
1,524
7,735
0
L
1,730
510
0
1,280
3,387
775
0
85
3,302
14,954
0
L
969
234
0
926
4,598
3,061
0
0
4,282
10,346
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
Krαtσs
Cernunnos
1,823
1,175
0
1,383
2,850
883
0
558
2,242
0
22,809
L
Horus
703
437
40
724
2,755
1,683
0
350
2,405
0
7,354
W
Fenrir
TriPls
Fenrir
2,834
594
0
2,287
4,221
1,701
0
1,067
2,897
0
18,876
W
434
174
0
220
1,155
331
0
567
428
14,617
0
W
1,194
399
0
2,128
3,737
1,292
0
623
3,024
0
13,779
L
1,358
0
0
370
2,215
623
0
653
1,562
16,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,195
Gold Earned
13,791
149
Minions Killed
98
0
Camps Cleared
0
500,966
Distance Traveled
419,156
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
3,779
756
24
5
0
108,857
0
L
Sol
3,341
668
30
6
0
110,361
2
L
Athena
3,115
623
17
3
0
98,388
0
L
Thor
963
193
0
0
0
0
0
W
Cernunnos
4,034
807
36
7
0
88,624
0
L
Horus
3,037
607
14
3
0
105,777
0
W
Fenrir
3,896
779
28
6
0
89,015
0
W
Nox
3,317
663
30
6
0
96,974
0
W
Set
3,169
634
31
6
0
117,496
0
L
Janus
3,335
667
37
7
0
104,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role