Player Matchup

Neith
Neith
 
Neith
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
ArbyDarby
Arachne
Level 67
God Stats
11W - 7L
1,511 SR
Queue Stats
240W - 206L
1,482 Elo+
Party 1
Atlas
Atlas
CaptinGaylord
Atlas
Level 46
God Stats
10W - 5L
1,665 SR
Queue Stats
57W - 71L
1,364 Elo+
Party 1
Bakasura
Bakasura
Emani---
Bakasura
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,253 Elo+
Party 2
He Bo
He Bo
okNolan
He Bo
Level 65
God Stats
2W - 5L
1,195 SR
Queue Stats
317W - 280L
1,502 Elo+
Party 2
Team Averages
Level 59
1,474 SR
1,420 Elo+

VS

Team Averages
Level 31
1,425 SR
1,295 Elo+
Khepri
Khepri
Extra42069
Khepri
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 111L
1,408 Elo+
Solo
Thor
Thor
SapphireQilin
Thor
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,071 Elo+
Party 3
Olorun
Olorun
Sarahwayvalowolf
Olorun
Level 6
God Stats
0W - 6L
1,142 SR
Queue Stats
2W - 7L
1,071 Elo+
Party 3
Anubis
Anubis
Smallssss44
Anubis
Level 37
God Stats
15W - 15L
1,483 SR
Queue Stats
48W - 51L
1,425 Elo+
Solo
Gilgamesh
Gilgamesh
jokermschz
Gilgamesh
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 0 / 2
5,818
529
4,628
4,600
1,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
ArbyDarby
Arachne
12
3 / 1 / 1
6,163
560
4,657
10,098
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
1 / 0 / 4
6,295
572
2,990
5,004
3,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Emani---
Bakasura
10
3 / 1 / 0
6,098
554
3,522
7,895
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
okNolan
He Bo
13
2 / 0 / 1
6,950
632
3,750
4,399
1,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Extra42069
Khepri
8
0 / 0 / 0
4,950
450
1,875
6,869
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 1
5,378
489
2,739
8,431
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 0
4,478
407
922
5,200
1,928
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anubis
11
2 / 3 / 0
6,339
576
6,090
6,002
3,087
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gilgamesh
jokermschz
Gilgamesh
8
0 / 3 / 0
4,791
436
1,806
7,003
2,402
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
12
Kills
2
2
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
2
4
W
Arachne
ArbyDarby
Arachne
3
1
1
3.5
W
1
0
4
3
W
Bakasura
Emani---
Bakasura
3
1
0
3
L
Khepri
Extra42069
Khepri
0
0
0
0
L
0
2
1
0.25
L
0
4
0
0
L
Anubis
2
3
0
0.67
L
Gilgamesh
jokermschz
Gilgamesh
0
3
0
0
W
He Bo
okNolan
He Bo
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,547
Damage
13,432
31,996
Taken
33,505
12,904
Mitigated
15,063
10,117
Healing
5,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,628
2,336
0
1,455
4,600
1,772
649
1,072
3,528
0
44,009
W
Arachne
ArbyDarby
Arachne
4,657
3,329
0
4,080
10,098
3,381
0
2,314
7,784
0
57,621
W
2,990
1,205
0
1,567
5,004
3,351
250
1,609
3,395
28,111
0
W
Bakasura
Emani---
Bakasura
3,522
2,808
0
1,857
7,895
3,202
60
2,759
5,136
0
18,265
L
Khepri
Extra42069
Khepri
1,875
26
0
1,812
6,869
3,903
0
998
5,871
21,493
0
L
2,739
895
0
382
8,431
3,743
0
1,264
7,117
0
35,075
L
922
409
120
320
5,200
1,928
0
1,556
3,644
14,425
0
L
Anubis
6,090
289
0
2,138
6,002
3,087
0
2,448
3,344
47,682
0
L
Gilgamesh
jokermschz
Gilgamesh
1,806
850
0
455
7,003
2,402
195
280
6,463
0
17,711
W
He Bo
okNolan
He Bo
3,750
47
0
1,158
4,399
1,198
0
1,133
3,266
47,708
2,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,324
Gold Earned
25,936
326
Minions Killed
243
0
Camps Cleared
0
1,049,196
Distance Traveled
949,492
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,818
529
75
7
0
202,842
2
W
Arachne
6,163
560
86
8
0
244,306
0
W
Atlas
6,295
572
29
3
0
175,288
0
W
Bakasura
6,098
554
52
5
0
216,908
0
L
Khepri
4,950
450
29
3
0
211,381
0
L
Thor
5,378
489
63
6
0
212,394
0
L
Olorun
4,478
407
32
3
0
163,440
0
L
Anubis
6,339
576
94
9
0
182,611
4
L
Gilgamesh
4,791
436
25
2
0
179,666
0
W
He Bo
6,950
632
84
8
0
209,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role