Player Matchup

Sol
Sol
 
Sol
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
BFGactual
Bastet
Level 153
God Stats
5W - 2L
1,627 SR
Queue Stats
154W - 155L
1,547 Elo+
Party 1
Ganesha
Ganesha
Deathbyhotdog
Ganesha
Level 81
God Stats
16W - 9L
1,618 SR
Queue Stats
208W - 179L
1,576 Elo+
Solo
Rama
Rama
PreachBigD_
Rama
Level 157
God Stats
208W - 188L
1,569 SR
Queue Stats
220W - 212L
1,510 Elo+
Solo
King Arthur
King Arthur
SinDizz
King Arthur
Level 169
God Stats
3W - 3L
1,600 SR
Queue Stats
77W - 60L
1,503 Elo+
Party 1
Team Averages
Level 154
1,583 SR
1,527 Elo+

VS

Team Averages
Level 112
1,597 SR
1,449 Elo+
Janus
Janus
Blue1924
Janus
Level 145
God Stats
4W - 3L
1,659 SR
Queue Stats
68W - 67L
1,522 Elo+
Party 2
Hera
Hera
HannahGotNoMana
Hera
Level 105
God Stats
10W - 7L
1,692 SR
Queue Stats
240W - 218L
1,503 Elo+
Solo
Anhur
Anhur
ReaperVein
Anhur
Level 104
God Stats
25W - 22L
1,544 SR
Queue Stats
252W - 213L
1,494 Elo+
Solo
Odin
Odin
Sharkinz
Odin
Level 90
God Stats
1W - 1L
1,766 SR
Queue Stats
34W - 34L
1,506 Elo+
Party 2
Osiris
Osiris
ToxicShark1
Osiris
Level 116
God Stats
0W - 2L
1,325 SR
Queue Stats
63W - 68L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 3 / 2
8,615
538
11,490
15,478
6,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bastet
BFGactual
Bastet
15
6 / 1 / 2
9,504
594
9,449
13,986
6,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
13
0 / 0 / 7
8,359
522
7,658
12,675
9,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 2 / 3
9,043
565
9,354
13,831
4,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
SinDizz
King Arthur
15
0 / 1 / 1
9,242
578
10,728
13,436
11,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Blue1924
Janus
14
0 / 3 / 2
7,357
460
6,751
12,050
4,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 0
7,067
442
9,806
12,356
6,765
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
15
3 / 3 / 0
8,784
549
10,331
15,306
5,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
14
1 / 0 / 0
7,540
471
5,414
14,683
10,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
13
2 / 1 / 1
7,543
471
5,352
12,160
7,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
10
Kills
7
7
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
2
1.33
W
Bastet
BFGactual
Bastet
6
1
2
7
L
Janus
Blue1924
Janus
0
3
2
0.33
W
Ganesha
0
0
7
3.5
L
1
3
0
0.33
W
1
2
3
1.25
L
Anhur
3
3
0
1
L
Odin
1
0
0
1
W
King Arthur
SinDizz
King Arthur
0
1
1
0.5
L
Osiris
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,679
Damage
37,654
69,406
Taken
66,555
37,706
Mitigated
35,669
28,961
Healing
21,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,490
3,431
0
7,998
15,478
6,233
587
7,315
7,370
73,219
0
W
Bastet
BFGactual
Bastet
9,449
2,437
0
4,564
13,986
6,028
149
2,175
11,573
0
71,327
L
Janus
Blue1924
Janus
6,751
269
0
3,590
12,050
4,610
0
6,345
5,705
66,952
0
W
Ganesha
7,658
766
3,062
3,885
12,675
9,670
0
4,321
7,840
25,521
2,483
L
9,806
1,983
0
2,919
12,356
6,765
0
6,492
5,864
29,365
2,466
W
9,354
7,666
0
5,854
13,831
4,290
280
711
13,120
0
78,541
L
Anhur
10,331
5,531
0
6,057
15,306
5,948
779
699
14,607
0
75,764
L
Odin
5,414
774
0
4,654
14,683
10,872
0
0
14,683
2,971
47,424
W
King Arthur
SinDizz
King Arthur
10,728
931
0
3,598
13,436
11,485
0
708
12,024
0
72,328
L
Osiris
5,352
1,157
0
4,359
12,160
7,474
0
4,892
7,268
0
49,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,763
Gold Earned
38,291
486
Minions Killed
462
0
Camps Cleared
0
1,615,450
Distance Traveled
1,591,852
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,615
538
128
8
0
303,445
0
W
Bastet
9,504
594
106
7
0
366,974
0
L
Janus
7,357
460
121
8
0
341,852
2
W
Ganesha
8,359
522
2
0
0
352,523
3
L
Hera
7,067
442
40
3
0
305,107
3
W
Rama
9,043
565
138
9
0
261,346
4
L
Anhur
8,784
549
129
8
0
273,195
0
L
Odin
7,540
471
95
6
0
317,424
3
W
King Arthur
9,242
578
112
7
0
331,162
0
L
Osiris
7,543
471
77
5
0
354,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role