Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Bronze III
AreYouAb3L
Maui
Bronze III
Level 86
God Stats
2W - 2L
1,516 SR
Queue Stats
9W - 17L
1,227 MMR
Solo
King Arthur
King Arthur
Silver IV
CONNOR2695
King Arthur
Silver IV
Level 105
God Stats
4W - 8L
1,524 SR
Queue Stats
10W - 18L
1,236 MMR
Solo
Medusa
Medusa
Silver I
MiamiDeli
Medusa
Silver I
Level 115
God Stats
32W - 28L
1,455 SR
Queue Stats
284W - 297L
1,240 MMR
Solo
Lancelot
Lancelot
Gold IV
Savage4438
Lancelot
Gold IV
Level 156
God Stats
10W - 8L
1,619 SR
Queue Stats
152W - 152L
1,228 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,523 SR
1,286 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,562 SR
1,286 MMR
Ix Chel
Ix Chel
Gold V
 
Ix Chel
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
BrzT_BLADE
Danzaburou
Silver I
Level 188
God Stats
2W - 2L
1,177 SR
Queue Stats
250W - 268L
1,245 MMR
Solo
Chaac
Chaac
Bronze III
DarkCharge
Chaac
Bronze III
Level 86
God Stats
1W - 1L
1,701 SR
Queue Stats
32W - 40L
1,239 MMR
Solo
Nemesis
Nemesis
Silver I
JegaECU
Nemesis
Silver I
Level 149
God Stats
3W - 1L
1,728 SR
Queue Stats
100W - 95L
1,242 MMR
Solo
Ares
Ares
Silver I
Warrioar
Ares
Silver I
Level 100
God Stats
5W - 8L
1,701 SR
Queue Stats
97W - 106L
1,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 1 / 6
8,178
682
7,895
3,781
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 4
6,095
508
1,934
5,766
4,429
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
CONNOR2695
King Arthur
12
6 / 1 / 2
7,777
648
8,067
9,523
9,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
MiamiDeli
Medusa
12
1 / 1 / 2
6,059
505
4,483
8,114
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Lancelot
Savage4438
Lancelot
13
6 / 1 / 5
7,537
628
8,902
10,037
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ArachneNeithBellona

VS

Bans
Nu WaVulcanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 5 / 1
7,188
599
2,595
8,329
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
BrzT_BLADE
Danzaburou
11
0 / 2 / 2
6,125
510
4,285
7,037
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
11
0 / 3 / 0
6,517
543
3,019
9,033
4,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
JegaECU
Nemesis
12
1 / 6 / 0
6,309
526
5,356
14,478
5,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
10
1 / 1 / 1
6,335
528
4,334
8,116
5,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
17
Kills
3
4
Deaths
17
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
6
7
L
Ix Chel
 
Ix Chel
1
5
1
0.3
W
0
0
4
2
L
Danzaburou
BrzT_BLADE
Danzaburou
0
2
2
0.5
W
King Arthur
CONNOR2695
King Arthur
6
1
2
7
L
Chaac
0
3
0
0
L
Nemesis
JegaECU
Nemesis
1
6
0
0.17
W
Medusa
MiamiDeli
Medusa
1
1
2
2
W
Lancelot
Savage4438
Lancelot
6
1
5
8.5
L
Ares
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,281
Damage
19,589
37,221
Taken
46,993
23,602
Mitigated
21,140
9,181
Healing
8,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,895
224
0
750
3,781
1,425
827
980
2,673
55,831
2,111
L
Ix Chel
 
Ix Chel
2,595
262
409
1,439
8,329
2,703
0
2,945
5,070
40,348
0
W
1,934
275
0
991
5,766
4,429
0
1,358
4,408
15,807
0
L
Danzaburou
BrzT_BLADE
Danzaburou
4,285
1,394
0
1,675
7,037
2,733
153
731
6,306
0
46,030
W
King Arthur
CONNOR2695
King Arthur
8,067
1,339
0
1,681
9,523
9,637
0
1,459
7,998
495
39,043
L
Chaac
3,019
964
0
1,304
9,033
4,800
0
987
7,954
0
43,629
L
Nemesis
JegaECU
Nemesis
5,356
2,005
0
1,810
14,478
5,206
0
3,486
10,754
0
50,187
W
Medusa
MiamiDeli
Medusa
4,483
1,018
0
1,656
8,114
3,255
742
2,099
5,941
0
51,678
W
Lancelot
Savage4438
Lancelot
8,902
2,273
0
4,103
10,037
4,856
67
709
9,272
0
55,460
L
Ares
4,334
149
0
1,373
8,116
5,698
0
964
7,152
20,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,646
Gold Earned
32,474
353
Minions Killed
345
0
Camps Cleared
0
1,296,661
Distance Traveled
1,154,956
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,178
682
107
9
0
243,547
2
L
Ix Chel
7,188
599
100
8
0
235,328
2
W
Maui
6,095
508
36
3
0
260,582
0
L
Danzaburou
6,125
510
69
6
0
209,038
4
W
King Arthur
7,777
648
62
5
0
252,322
0
L
Chaac
6,517
543
80
7
0
190,602
0
L
Nemesis
6,309
526
78
7
0
263,046
0
W
Medusa
6,059
505
68
6
0
259,621
2
W
Lancelot
7,537
628
80
7
0
280,589
2
L
Ares
6,335
528
18
2
0
256,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role