Player Matchup

Lancelot
Lancelot
Platinum III
Akadosh
Lancelot
Platinum III
Level 125
God Stats
22W - 21L
1,543 SR
Queue Stats
120W - 106L
1,873 MMR
Party 1
Hades
Hades
Platinum IV
TheFinalZealot
Hades
Platinum IV
Level 210
God Stats
5W - 2L
1,604 SR
Queue Stats
143W - 132L
1,677 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold III
Zir0s1
Cu Chulainn
Gold III
Level 91
God Stats
10W - 9L
1,743 SR
Queue Stats
126W - 126L
1,506 MMR
Party 1
Ix Chel
Ix Chel
Gold I
iRxsk
Ix Chel
Gold I
Level 148
God Stats
1W - 0L
1,760 SR
Queue Stats
60W - 51L
1,691 MMR
Solo
Neith
Neith
Platinum IV
themeddlepiper
Neith
Platinum IV
Level 177
God Stats
2W - 5L
1,466 SR
Queue Stats
144W - 132L
1,677 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,623 SR
1,685 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,524 SR
1,650 MMR
Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum IV
AnonymoGamer
Chaac
Platinum IV
Level 136
God Stats
0W - 5L
1,359 SR
Queue Stats
213W - 210L
1,691 MMR
Solo
Agni
Agni
Gold I
MJ Greatness
Agni
Gold I
Level 198
God Stats
15W - 16L
1,546 SR
Queue Stats
128W - 127L
1,701 MMR
Solo
Serqet
Serqet
Platinum IV
Myjn
Serqet
Platinum IV
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 119L
1,665 MMR
Solo
Rama
Rama
Platinum IV
RawGrizzly
Rama
Platinum IV
Level 126
God Stats
8W - 5L
1,714 SR
Queue Stats
223W - 231L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Akadosh
Lancelot
9
2 / 0 / 2
4,633
662
1,880
4,924
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 0 / 1
4,764
681
1,911
5,186
3,937
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
Zir0s1
Cu Chulainn
10
2 / 0 / 2
5,547
792
6,780
5,453
3,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ix Chel
iRxsk
Ix Chel
8
0 / 2 / 2
4,509
644
1,544
4,883
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 0 / 0
4,765
681
2,625
4,182
1,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
OdinTsukuyomiBacchusThanatos

VS

Bans
OlorunJanusNutSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 2 / 0
3,948
564
1,564
6,416
3,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 3 / 0
4,099
586
2,654
8,178
6,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 1 / 1
4,650
664
2,935
2,932
874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Myjn
Serqet
8
1 / 1 / 0
4,190
599
1,812
5,792
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 1 / 0
3,989
570
2,176
3,479
1,112
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
7
Kills
2
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
Lancelot
Akadosh
Lancelot
2
0
2
3
L
0
3
0
0
L
1
1
1
1.5
L
Serqet
Myjn
Serqet
1
1
0
1
L
0
1
0
0
W
1
0
1
1.5
W
Cu Chulainn
Zir0s1
Cu Chulainn
2
0
2
3
W
Ix Chel
iRxsk
Ix Chel
0
2
2
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,740
Damage
11,141
24,628
Taken
26,797
12,267
Mitigated
14,120
12,572
Healing
8,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,564
610
0
1,913
6,416
3,581
0
1,302
5,016
11,289
507
W
Lancelot
Akadosh
Lancelot
1,880
498
0
3,228
4,924
1,919
0
0
4,924
0
29,100
L
2,654
607
0
1,745
8,178
6,491
0
818
7,360
0
24,607
L
2,935
490
0
534
2,932
874
0
1,603
1,217
24,812
0
L
Serqet
Myjn
Serqet
1,812
561
0
2,491
5,792
2,062
0
186
5,606
0
20,555
L
2,176
1,611
0
1,449
3,479
1,112
0
405
3,074
0
25,042
W
1,911
265
544
3,108
5,186
3,937
0
1,347
3,742
17,562
0
W
Cu Chulainn
Zir0s1
Cu Chulainn
6,780
866
0
1,523
5,453
3,496
0
401
5,052
3,862
37,414
W
Ix Chel
iRxsk
Ix Chel
1,544
127
761
1,788
4,883
1,571
0
2,069
2,421
26,853
1,040
W
2,625
1,173
0
1,620
4,182
1,344
0
326
3,700
0
30,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,218
Gold Earned
20,876
276
Minions Killed
208
0
Camps Cleared
0
760,021
Distance Traveled
717,959
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,948
564
15
2
0
147,372
1
W
Lancelot
4,633
662
56
8
0
186,205
0
L
Chaac
4,099
586
48
7
0
153,976
0
L
Agni
4,650
664
57
8
0
141,190
0
L
Serqet
4,190
599
46
7
0
177,532
0
L
Rama
3,989
570
42
6
0
97,889
0
W
Hades
4,764
681
23
3
0
153,311
0
W
Cu Chulainn
5,547
792
77
11
0
140,780
0
W
Ix Chel
4,509
644
66
9
0
142,427
0
W
Neith
4,765
681
54
8
0
137,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role