Player Matchup

Odin
Odin
Silver I
BOMBAYSiiPPiiiN
Odin
Silver I
Level 149
God Stats
55W - 46L
1,599 SR
Queue Stats
112W - 129L
1,354 MMR
Solo
Ishtar
Ishtar
Gold I
SnaffyDuke
Ishtar
Gold I
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 157L
1,523 MMR
Party 1
Yu Huang
Yu Huang
Gold V
nevetsbh182
Yu Huang
Gold V
Level 130
God Stats
5W - 8L
1,396 SR
Queue Stats
153W - 150L
1,331 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,498 SR
1,403 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,382 SR
1,328 MMR
Kukulkan
Kukulkan
Silver IV
GranbyVT
Kukulkan
Silver IV
Level 64
God Stats
1W - 2L
1,106 SR
Queue Stats
7W - 10L
1,195 MMR
Party 2
Ne Zha
Ne Zha
Silver I
Tflesher21
Ne Zha
Silver I
Level 118
God Stats
6W - 10L
1,500 SR
Queue Stats
65W - 62L
1,378 MMR
Solo
Hun Batz
Hun Batz
Gold V
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Hun Batz
Gold V
Level 127
God Stats
15W - 12L
1,541 SR
Queue Stats
46W - 58L
1,411 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 1
10,823
601
8,082
19,252
16,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
SnaffyDuke
Ishtar
15
1 / 7 / 1
11,356
631
10,165
20,645
7,168
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
nevetsbh182
Yu Huang
17
0 / 1 / 2
10,865
604
10,180
11,650
4,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
VamanaThothCthulhuBacchusVulcan

VS

Bans
AthenaNoxBaron SamediHeraPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GranbyVT
Kukulkan
19
4 / 0 / 5
13,406
745
15,503
5,088
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ne Zha
Tflesher21
Ne Zha
18
2 / 1 / 8
12,520
696
14,345
21,392
21,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
19
4 / 1 / 6
12,879
716
14,764
14,780
12,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
10
10
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Kukulkan
GranbyVT
Kukulkan
4
0
5
6.5
L
Ishtar
SnaffyDuke
Ishtar
1
7
1
0.21
W
Ne Zha
Tflesher21
Ne Zha
2
1
8
6
L
Yu Huang
nevetsbh182
Yu Huang
0
1
2
1
W
Hun Batz
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,427
Damage
44,612
51,547
Taken
41,260
28,192
Mitigated
37,913
10,886
Healing
11,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,082
561
0
1,987
19,252
16,645
0
6,306
11,746
2,656
35,001
W
Kukulkan
GranbyVT
Kukulkan
15,503
246
0
853
5,088
3,434
1,366
1,531
3,497
69,905
0
L
Ishtar
SnaffyDuke
Ishtar
10,165
4,550
0
2,690
20,645
7,168
0
6,086
13,446
0
48,893
W
Ne Zha
Tflesher21
Ne Zha
14,345
2,700
0
6,626
21,392
21,928
276
6,080
14,648
57
53,616
L
Yu Huang
nevetsbh182
Yu Huang
10,180
338
232
5,977
11,650
4,379
0
3,176
7,963
46,296
0
W
Hun Batz
14,764
3,333
0
4,322
14,780
12,551
815
3,551
10,681
0
69,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,044
Gold Earned
38,805
197
Minions Killed
264
0
Camps Cleared
0
957,006
Distance Traveled
1,078,220
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,823
601
50
3
0
325,557
4
W
Kukulkan
13,406
745
109
6
0
357,620
0
L
Ishtar
11,356
631
69
4
0
298,273
1
W
Ne Zha
12,520
696
71
4
0
352,903
0
L
Yu Huang
10,865
604
78
4
0
333,176
6
W
Hun Batz
12,879
716
84
5
0
367,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role