Player Matchup

Loki
Loki
Captincaramel64
Loki
Level 130
God Stats
3W - 3L
1,336 SR
Queue Stats
145W - 131L
1,513 Elo+
Party 1
Bakasura
Bakasura
CrownedCrusader
Bakasura
Level 66
God Stats
10W - 4L
1,586 SR
Queue Stats
36W - 31L
1,537 Elo+
Party 2
Horus
Horus
Hazardosis
Horus
Level 28
God Stats
2W - 0L
1,364 SR
Queue Stats
25W - 21L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
Quenille
Jing Wei
Level 80
God Stats
1W - 1L
1,197 SR
Queue Stats
34W - 27L
1,546 Elo+
Party 2
Ra
Ra
wuzzupdood
Ra
Level 47
God Stats
23W - 13L
1,615 SR
Queue Stats
78W - 66L
1,524 Elo+
Party 1
Team Averages
Level 70
1,420 SR
1,531 Elo+

VS

Team Averages
Level 79
1,450 SR
1,469 Elo+
Erlang Shen
Erlang Shen
BelialJns
Erlang Shen
Level 106
God Stats
7W - 8L
1,552 SR
Queue Stats
275W - 305L
1,444 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Gokiiburi
Cu Chulainn
Level 66
God Stats
6W - 6L
1,726 SR
Queue Stats
280W - 269L
1,544 Elo+
Solo
Thor
Thor
LepperSasuke
Thor
Level 89
God Stats
0W - 4L
1,152 SR
Queue Stats
147W - 137L
1,462 Elo+
Solo
Anhur
Anhur
TurretOPmain
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,321 Elo+
Party 3
Zhong Kui
Zhong Kui
aairlift
Zhong Kui
Level 118
God Stats
1W - 4L
1,321 SR
Queue Stats
216W - 206L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 3
8,185
630
8,920
11,911
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
12
0 / 3 / 5
7,063
543
4,900
15,424
10,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
11
0 / 0 / 4
6,782
522
2,585
9,577
8,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Quenille
Jing Wei
11
1 / 1 / 2
6,403
493
6,037
5,821
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 1 / 6
8,426
648
8,072
7,128
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BelialJns
Erlang Shen
12
1 / 1 / 0
6,268
482
4,509
11,090
5,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Gokiiburi
Cu Chulainn
13
3 / 3 / 0
7,493
576
16,051
13,808
11,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 1
6,339
488
1,932
11,585
4,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 1
5,841
449
2,749
9,262
6,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
aairlift
Zhong Kui
10
1 / 4 / 0
6,209
478
6,055
9,655
7,629
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
6
6
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BelialJns
Erlang Shen
1
1
0
1
W
8
1
3
9.5
W
Bakasura
0
3
5
0.83
L
Cu Chulainn
Gokiiburi
Cu Chulainn
3
3
0
1
W
Horus
0
0
4
2
L
1
2
1
0.75
W
Jing Wei
Quenille
Jing Wei
1
1
2
2
L
0
2
1
0.25
L
Zhong Kui
aairlift
Zhong Kui
1
4
0
0.25
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,514
Damage
31,296
49,861
Taken
55,400
29,103
Mitigated
35,680
22,097
Healing
16,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BelialJns
Erlang Shen
4,509
1,990
0
5,181
11,090
5,806
0
39
10,901
0
48,195
W
8,920
2,960
0
4,052
11,911
5,069
376
1,558
10,353
0
53,783
W
Bakasura
4,900
3,489
0
5,689
15,424
10,150
480
1,738
13,686
0
31,174
L
Cu Chulainn
Gokiiburi
Cu Chulainn
16,051
1,993
0
2,185
13,808
11,652
0
1,423
11,609
10,729
62,805
W
Horus
2,585
1,453
1,781
4,350
9,577
8,241
146
301
9,276
0
16,237
L
1,932
836
0
4,038
11,585
4,146
0
2,493
8,868
0
49,702
W
Jing Wei
Quenille
Jing Wei
6,037
4,458
0
2,598
5,821
2,125
902
50
5,771
0
51,808
L
2,749
823
0
929
9,262
6,447
0
259
8,803
0
25,515
L
Zhong Kui
aairlift
Zhong Kui
6,055
1,112
0
3,998
9,655
7,629
0
3,237
6,350
43,500
0
W
8,072
944
804
2,823
7,128
3,518
714
5,009
2,119
66,982
989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,859
Gold Earned
32,150
395
Minions Killed
389
0
Camps Cleared
0
1,331,758
Distance Traveled
1,199,226
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,268
482
86
7
0
269,247
1
W
Loki
8,185
630
78
6
0
293,320
0
W
Bakasura
7,063
543
94
7
0
282,598
0
L
Cu Chulainn
7,493
576
114
9
0
230,341
2
W
Horus
6,782
522
20
2
0
256,233
0
L
Thor
6,339
488
81
6
0
299,759
1
W
Jing Wei
6,403
493
83
6
0
227,614
0
L
Anhur
5,841
449
30
2
0
230,634
2
L
Zhong Kui
6,209
478
78
6
0
169,245
2
W
Ra
8,426
648
120
9
0
271,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role