Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
JhonandJhonny
Ullr
Level 63
God Stats
1W - 4L
1,263 SR
Queue Stats
2W - 10L
1,188 Elo+
Solo
Janus
Janus
TheHugbear
Janus
Level 201
God Stats
3W - 1L
1,698 SR
Queue Stats
104W - 86L
1,617 Elo+
Solo
Mulan
Mulan
thanoss112
Mulan
Level 127
God Stats
31W - 15L
1,240 SR
Queue Stats
591W - 408L
1,642 Elo+
Party 1
Team Averages
Level 123
1,440 SR
1,489 Elo+

VS

Team Averages
Level 144
1,540 SR
1,511 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Denisremix97
Hercules
Level 162
God Stats
2W - 5L
1,751 SR
Queue Stats
151W - 145L
1,555 Elo+
Solo
Nut
Nut
Habsun
Nut
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Sh4dowForc3
Kuzenbo
Level 158
God Stats
2W - 4L
1,310 SR
Queue Stats
133W - 116L
1,542 Elo+
Solo
Tiamat
Tiamat
Thamiega
Tiamat
Level 126
God Stats
6W - 4L
1,638 SR
Queue Stats
139W - 166L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 0 / 4
5,329
1,066
3,471
5,668
5,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
 
Nu Wa
9
1 / 1 / 4
5,050
1,010
3,614
2,640
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
2 / 0 / 4
5,132
1,026
1,559
2,442
1,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
10
1 / 0 / 5
5,329
1,066
5,097
2,405
916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
10
1 / 2 / 6
5,287
1,057
5,070
6,052
4,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
1 / 0 / 2
5,159
1,032
4,519
3,834
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Denisremix97
Hercules
9
0 / 3 / 3
4,817
963
5,253
6,675
4,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nut
Habsun
Nut
7
0 / 1 / 1
4,406
881
257
1,392
396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kuzenbo
Sh4dowForc3
Kuzenbo
11
1 / 0 / 2
5,449
1,090
2,914
5,553
4,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Thamiega
Tiamat
9
1 / 3 / 1
5,006
1,001
1,909
3,719
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
7
Kills
3
3
Deaths
7
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
4
4
W
Nu Wa
 
Nu Wa
1
1
4
3
L
Tsukuyomi
 
Tsukuyomi
1
0
2
2
L
Hercules
Denisremix97
Hercules
0
3
3
0.5
L
Nut
Habsun
Nut
0
1
1
0.5
W
2
0
4
4
L
Kuzenbo
Sh4dowForc3
Kuzenbo
1
0
2
2
L
Tiamat
Thamiega
Tiamat
1
3
1
0.5
W
Janus
1
0
5
3.5
W
Mulan
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,811
Damage
14,852
19,207
Taken
21,173
12,782
Mitigated
13,216
4,067
Healing
4,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,471
167
0
2,237
5,668
5,202
0
1,281
4,302
11,680
0
W
Nu Wa
 
Nu Wa
3,614
826
0
250
2,640
830
77
857
1,704
9,379
0
L
Tsukuyomi
 
Tsukuyomi
4,519
884
0
579
3,834
2,052
0
1,570
1,969
0
13,125
L
Hercules
Denisremix97
Hercules
5,253
1,616
0
1,221
6,675
4,352
0
3,575
2,573
0
10,138
L
Nut
Habsun
Nut
257
160
0
56
1,392
396
0
649
582
0
821
W
1,559
536
0
0
2,442
1,013
0
450
1,951
0
8,027
L
Kuzenbo
Sh4dowForc3
Kuzenbo
2,914
1,199
0
1,822
5,553
4,588
0
3,000
1,953
11,647
1,213
L
Tiamat
Thamiega
Tiamat
1,909
217
0
349
3,719
1,828
0
2,159
1,331
10,961
0
W
Janus
5,097
282
0
620
2,405
916
35
935
1,469
19,600
0
W
Mulan
5,070
962
0
960
6,052
4,821
0
1,090
4,763
0
9,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,127
Gold Earned
24,837
126
Minions Killed
99
0
Camps Cleared
0
571,304
Distance Traveled
477,551
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,329
1,066
28
6
0
125,903
0
W
Nu Wa
5,050
1,010
22
4
0
109,899
2
L
Tsukuyomi
5,159
1,032
31
6
0
128,824
0
L
Hercules
4,817
963
15
3
0
105,662
0
L
Nut
4,406
881
4
1
0
25,386
0
W
Ullr
5,132
1,026
17
3
0
112,343
0
L
Kuzenbo
5,449
1,090
18
4
0
117,819
0
L
Tiamat
5,006
1,001
31
6
0
99,860
0
W
Janus
5,329
1,066
47
9
0
113,071
0
W
Mulan
5,287
1,057
12
2
0
110,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role