Player Matchup

Thor
Thor
Alcool70
Thor
Level 44
God Stats
1W - 2L
1,507 SR
Queue Stats
17W - 24L
1,380 Elo+
Party 1
Baron Samedi
Baron Samedi
COLOMBO_253
Baron Samedi
Level 96
God Stats
20W - 23L
1,709 SR
Queue Stats
254W - 265L
1,499 Elo+
Solo
Anubis
Anubis
CapitãoInstagram
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,400 Elo+
Party 1
Shiva
Shiva
DNíðhöggr
Shiva
Level 22
God Stats
5W - 5L
1,506 SR
Queue Stats
6W - 13L
1,305 Elo+
Party 1
Skadi
Skadi
Darkjosu
Skadi
Level 42
God Stats
1W - 2L
1,484 SR
Queue Stats
31W - 37L
1,409 Elo+
Solo
Team Averages
Level 47
1,541 SR
1,398 Elo+

VS

Team Averages
Level 87
1,605 SR
1,422 Elo+
Cupid
Cupid
DoctorE007
Cupid
Level 103
God Stats
7W - 2L
1,825 SR
Queue Stats
84W - 106L
1,385 Elo+
Solo
Kali
Kali
LordDootDoot
Kali
Level 97
God Stats
9W - 4L
1,428 SR
Queue Stats
89W - 110L
1,395 Elo+
Party 2
Surtr
Surtr
Ninja_Pickle01
Surtr
Level 45
God Stats
24W - 16L
1,616 SR
Queue Stats
84W - 100L
1,396 Elo+
Party 2
Ra
Ra
sluvine
Ra
Level 88
God Stats
108W - 95L
1,529 SR
Queue Stats
308W - 303L
1,441 Elo+
Solo
Horus
Horus
thehannah
Horus
Level 100
God Stats
29W - 24L
1,626 SR
Queue Stats
250W - 227L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
0 / 4 / 2
7,300
406
6,321
16,556
7,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
COLOMBO_253
Baron Samedi
13
0 / 5 / 4
7,094
394
4,407
12,219
12,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 2 / 0
7,171
398
6,297
6,152
2,721
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
3 / 2 / 0
9,233
513
11,767
19,588
18,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
Darkjosu
Skadi
15
2 / 2 / 1
8,511
473
5,990
8,573
3,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
1 / 1 / 2
9,212
512
5,123
8,126
3,424
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 1 / 5
10,163
565
7,483
18,102
9,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 3 / 2
10,141
563
10,952
17,626
12,711
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 4 / 6
10,121
562
14,326
9,686
4,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
thehannah
Horus
14
1 / 0 / 9
9,378
521
4,344
16,588
15,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
15
15
Deaths
9
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thor
0
4
2
0.25
L
Baron Samedi
COLOMBO_253
Baron Samedi
0
5
4
0.4
L
2
2
0
1
L
3
2
0
1.5
L
Skadi
Darkjosu
Skadi
2
2
1
1.25
W
Cupid
1
1
2
2
W
5
1
5
7.5
W
2
3
2
1
W
6
4
6
2.25
W
Horus
thehannah
Horus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,782
Damage
42,228
63,088
Taken
70,128
44,986
Mitigated
45,255
17,935
Healing
27,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
6,321
1,363
0
6,412
16,556
7,060
0
4,211
11,987
0
59,103
L
Baron Samedi
COLOMBO_253
Baron Samedi
4,407
286
295
2,312
12,219
12,859
0
4,057
7,821
44,369
0
L
6,297
212
0
2,111
6,152
2,721
0
2,143
3,607
40,381
0
L
11,767
2,478
35
6,117
19,588
18,584
0
3,460
15,978
0
82,008
L
Skadi
Darkjosu
Skadi
5,990
2,401
0
653
8,573
3,762
376
1,289
7,218
0
55,585
W
Cupid
5,123
2,033
84
3,088
8,126
3,424
5,882
1,018
7,108
0
60,040
W
7,483
4,172
0
5,827
18,102
9,625
2,767
1,449
16,496
0
77,813
W
10,952
4,463
0
5,768
17,626
12,711
1,537
552
16,185
10,622
64,750
W
14,326
1,002
1,734
2,780
9,686
4,463
1,329
3,922
5,764
82,214
910
W
Horus
thehannah
Horus
4,344
1,765
2,459
5,892
16,588
15,032
519
3,763
12,625
0
32,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,309
Gold Earned
49,015
446
Minions Killed
507
0
Camps Cleared
0
1,469,157
Distance Traveled
1,761,583
4
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,300
406
88
5
0
331,942
4
L
Baron Samedi
7,094
394
46
3
0
315,733
0
L
Anubis
7,171
398
60
3
0
207,623
0
L
Shiva
9,233
513
147
8
0
322,129
0
L
Skadi
8,511
473
105
6
0
291,730
0
W
Cupid
9,212
512
129
7
0
333,934
1
W
Kali
10,163
565
98
5
0
396,079
2
W
Surtr
10,141
563
127
7
0
283,380
4
W
Ra
10,121
562
114
6
0
351,649
10
W
Horus
9,378
521
39
2
0
396,541
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role