Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
JosheyJosh
Arachne
Level 89
God Stats
2W - 4L
1,587 SR
Queue Stats
116W - 115L
1,503 Elo+
Solo
Janus
Janus
Kllerclown18
Janus
Level 160
God Stats
3W - 7L
1,597 SR
Queue Stats
42W - 54L
1,471 Elo+
Party 2
Medusa
Medusa
Sickness6661
Medusa
Level 68
God Stats
1W - 7L
1,203 SR
Queue Stats
6W - 14L
1,126 Elo+
Solo
Mulan
Mulan
roheroe
Mulan
Level 185
God Stats
2W - 3L
1,490 SR
Queue Stats
41W - 55L
1,471 Elo+
Party 2
Team Averages
Level 129
1,475 SR
1,414 Elo+

VS

Team Averages
Level 101
1,580 SR
1,482 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
General Baby429
Awilix
Level 129
God Stats
4W - 0L
1,690 SR
Queue Stats
50W - 41L
1,403 Elo+
Party 3
Xbalanque
Xbalanque
NecroDragon97
Xbalanque
Level 86
God Stats
33W - 21L
1,659 SR
Queue Stats
314W - 316L
1,482 Elo+
Party 1
Nu Wa
Nu Wa
Tinolon02pp
Nu Wa
Level 63
God Stats
63W - 56L
1,551 SR
Queue Stats
257W - 253L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 2 / 0
3,831
426
2,308
5,287
3,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
JosheyJosh
Arachne
9
0 / 0 / 1
4,880
542
993
8,802
3,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 0 / 0
5,454
606
1,247
2,960
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
5
0 / 4 / 0
3,837
426
2,836
6,511
1,694
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
roheroe
Mulan
10
1 / 3 / 0
5,716
635
4,584
9,729
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 1 / 0
6,016
668
5,328
7,869
5,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
 
Sylvanus
9
1 / 0 / 3
5,035
559
1,333
5,489
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 1 / 1
5,133
570
3,610
6,463
2,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
NecroDragon97
Xbalanque
10
3 / 0 / 1
5,545
616
5,076
4,319
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 0 / 3
6,165
685
4,145
1,785
491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
8
9
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Cthulhu
 
Cthulhu
3
1
0
3
W
Sylvanus
 
Sylvanus
1
0
3
2.5
W
0
1
1
0.5
L
Arachne
JosheyJosh
Arachne
0
0
1
0.5
L
1
0
0
1
W
Xbalanque
NecroDragon97
Xbalanque
3
0
1
3.5
L
Medusa
0
4
0
0
W
1
0
3
2.5
L
Mulan
roheroe
Mulan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,968
Damage
19,492
33,289
Taken
25,925
13,522
Mitigated
13,498
9,589
Healing
11,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,308
135
53
694
5,287
3,494
0
825
4,386
12,534
0
W
Cthulhu
 
Cthulhu
5,328
863
0
1,092
7,869
5,500
0
0
7,869
35,425
841
W
Sylvanus
 
Sylvanus
1,333
431
1,030
2,909
5,489
3,405
555
1,012
4,477
16,289
6,844
W
3,610
1,416
0
3,930
6,463
2,346
0
1,036
5,345
0
43,047
L
Arachne
JosheyJosh
Arachne
993
638
0
4,371
8,802
3,386
0
624
7,977
0
35,612
L
1,247
142
0
500
2,960
734
0
1,708
985
36,969
0
W
Xbalanque
NecroDragon97
Xbalanque
5,076
2,412
0
1,548
4,319
1,756
351
1,262
3,057
0
40,823
L
Medusa
2,836
1,164
0
1,238
6,511
1,694
0
1,070
5,306
0
15,783
W
4,145
1,171
0
717
1,785
491
0
143
1,622
39,231
838
L
Mulan
roheroe
Mulan
4,584
1,014
0
2,733
9,729
4,214
0
4,784
4,061
0
36,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,718
Gold Earned
27,894
249
Minions Killed
316
0
Camps Cleared
0
909,712
Distance Traveled
970,097
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,831
426
18
2
0
139,771
4
W
Cthulhu
6,016
668
53
6
0
179,429
0
W
Sylvanus
5,035
559
49
5
0
160,893
4
W
Awilix
5,133
570
76
8
0
248,393
0
L
Arachne
4,880
542
64
7
0
243,434
0
L
Janus
5,454
606
91
10
0
200,917
0
W
Xbalanque
5,545
616
55
6
0
170,733
2
L
Medusa
3,837
426
12
1
0
153,658
0
W
Nu Wa
6,165
685
83
9
0
210,649
0
L
Mulan
5,716
635
64
7
0
171,932
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role