Player Matchup

Ravana
Ravana
Gold III
Ferco169
Ravana
Gold III
Level 156
God Stats
11W - 8L
1,719 SR
Queue Stats
521W - 518L
1,438 MMR
Solo
Ymir
Ymir
Gold V
Krongh16
Ymir
Gold V
Level 107
God Stats
30W - 35L
1,496 SR
Queue Stats
93W - 112L
1,345 MMR
Party 2
Danzaburou
Danzaburou
Gold III
ULTRASANTI
Danzaburou
Gold III
Level 144
God Stats
20W - 11L
1,673 SR
Queue Stats
103W - 114L
1,517 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
W3tnut999
Sun Wukong
Gold III
Level 130
God Stats
13W - 13L
1,521 SR
Queue Stats
321W - 335L
1,443 MMR
Solo
Zeus
Zeus
Gold III
XHerculesSenpaiX
Zeus
Gold III
Level 242
God Stats
115W - 90L
1,579 SR
Queue Stats
516W - 535L
1,438 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,597 SR
1,436 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,661 SR
1,432 MMR
Chronos
Chronos
Bronze III
BIG senpai9571
Chronos
Bronze III
Level 84
God Stats
0W - 1L
1,930 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold III
Shanners8
Nu Wa
Gold III
Level 156
God Stats
35W - 30L
1,590 SR
Queue Stats
442W - 456L
1,415 MMR
Solo
Mercury
Mercury
Bronze IV
Soopkunyi
Mercury
Bronze IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,389 MMR
Solo
Horus
Horus
Gold V
TMGFred
Horus
Gold V
Level 125
God Stats
2W - 2L
1,422 SR
Queue Stats
29W - 34L
1,457 MMR
Solo
Osiris
Osiris
Gold V
YuRevoltIng
Osiris
Gold V
Level 69
God Stats
1W - 2L
1,862 SR
Queue Stats
44W - 52L
1,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ferco169
Ravana
17
11 / 1 / 4
10,958
609
14,483
11,092
6,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
15
3 / 1 / 8
9,945
553
2,535
14,218
12,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
ULTRASANTI
Danzaburou
17
7 / 0 / 8
10,977
610
11,350
9,785
4,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
W3tnut999
Sun Wukong
15
3 / 0 / 17
10,621
590
10,268
17,168
16,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 1 / 6
10,527
585
10,514
5,434
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CliodhnaThanatosHachimanKali

VS

Bans
AthenaKukulkanThorBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 1
7,568
420
5,890
12,710
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
Shanners8
Nu Wa
4
0 / 4 / 0
5,628
313
309
3,463
443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Soopkunyi
Mercury
15
2 / 4 / 1
8,468
470
2,953
15,111
6,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
TMGFred
Horus
8
0 / 5 / 1
6,902
383
1,735
14,349
10,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
11
0 / 7 / 1
7,508
417
8,936
20,887
16,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
7
28
Kills
3
3
Deaths
28
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Ravana
Ferco169
Ravana
11
1
4
13
W
Ymir
3
1
8
7
L
Nu Wa
Shanners8
Nu Wa
0
4
0
0
L
Mercury
Soopkunyi
Mercury
2
4
1
0.63
L
Horus
TMGFred
Horus
0
5
1
0.1
W
Danzaburou
ULTRASANTI
Danzaburou
7
0
8
11
W
Sun Wukong
W3tnut999
Sun Wukong
3
0
17
11.5
W
4
1
6
7
L
Osiris
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,150
Damage
19,823
57,697
Taken
66,520
41,549
Mitigated
38,578
24,994
Healing
9,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,890
669
0
196
12,710
3,977
0
2,628
9,983
45,014
0
W
Ravana
Ferco169
Ravana
14,483
4,194
0
5,612
11,092
6,104
942
2,091
9,001
0
104,353
W
Ymir
2,535
659
0
4,201
14,218
12,819
819
2,993
11,225
44,288
0
L
Nu Wa
Shanners8
Nu Wa
309
140
0
125
3,463
443
31
0
3,463
6,477
0
L
Mercury
Soopkunyi
Mercury
2,953
1,105
0
750
15,111
6,416
567
1,862
13,110
0
70,977
L
Horus
TMGFred
Horus
1,735
743
990
3,124
14,349
10,779
0
3,872
10,250
0
15,049
W
Danzaburou
ULTRASANTI
Danzaburou
11,350
6,572
0
4,874
9,785
4,553
4,767
2,137
7,648
0
102,786
W
Sun Wukong
W3tnut999
Sun Wukong
10,268
2,201
0
9,169
17,168
16,173
1,034
3,497
13,671
0
68,842
W
10,514
601
0
1,138
5,434
1,900
616
612
4,822
70,704
1,050
L
Osiris
8,936
3,268
0
4,538
20,887
16,963
0
4,938
15,344
0
52,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,028
Gold Earned
36,074
541
Minions Killed
297
0
Camps Cleared
0
1,802,370
Distance Traveled
1,445,358
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,568
420
79
4
0
307,887
5
W
Ravana
10,958
609
140
8
0
395,955
0
W
Ymir
9,945
553
54
3
0
354,508
2
L
Nu Wa
5,628
313
3
0
0
130,889
1
L
Mercury
8,468
470
107
6
0
410,520
7
L
Horus
6,902
383
22
1
0
258,022
0
W
Danzaburou
10,977
610
142
8
0
348,904
4
W
Sun Wukong
10,621
590
104
6
0
379,253
4
W
Zeus
10,527
585
101
6
0
323,750
4
L
Osiris
7,508
417
86
5
0
338,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role