Player Matchup

Nemesis
Nemesis
DBLDBL07
Nemesis
Level 141
God Stats
38W - 39L
1,254 SR
Queue Stats
177W - 188L
1,393 Elo+
Party 1
Hel
Hel
IDontAutomobile
Hel
Level 155
God Stats
6W - 3L
1,701 SR
Queue Stats
167W - 178L
1,495 Elo+
Party 2
Chiron
Chiron
OIREEHC
Chiron
Level 144
God Stats
4W - 5L
1,254 SR
Queue Stats
239W - 266L
1,365 Elo+
Party 1
Tyr
Tyr
SWAT Hawaii
Tyr
Level 156
God Stats
1W - 1L
1,201 SR
Queue Stats
185W - 202L
1,514 Elo+
Party 2
Artio
Artio
Steiner43
Artio
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 197L
1,465 Elo+
Party 2
Team Averages
Level 148
1,382 SR
1,446 Elo+

VS

Team Averages
Level 69
1,389 SR
1,456 Elo+
Sobek
Sobek
CationicEight9
Sobek
Level 76
God Stats
8W - 5L
1,778 SR
Queue Stats
84W - 111L
1,470 Elo+
Party 3
Ymir
Ymir
Gory7621
Ymir
Level 64
God Stats
4W - 8L
1,116 SR
Queue Stats
266W - 249L
1,522 Elo+
Solo
Chiron
Chiron
PrepaidApple215
Chiron
Level 85
God Stats
2W - 6L
1,262 SR
Queue Stats
142W - 169L
1,455 Elo+
Party 3
Ra
Ra
jkage47
Ra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 122L
1,385 Elo+
Solo
Cu Chulainn
Cu Chulainn
pollotrom30000
Cu Chulainn
Level 81
God Stats
0W - 2L
1,291 SR
Queue Stats
75W - 103L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DBLDBL07
Nemesis
9
1 / 1 / 3
5,833
486
4,976
7,152
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 1
7,048
587
8,952
6,573
2,841
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chiron
OIREEHC
Chiron
9
1 / 3 / 2
5,755
480
5,537
8,764
3,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 1
6,687
557
5,703
11,088
12,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
Steiner43
Artio
9
1 / 0 / 3
6,000
500
2,675
7,604
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
6,614
551
5,660
10,210
9,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
13
4 / 0 / 1
7,223
602
5,433
9,286
4,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 2 / 4
6,515
543
4,688
5,897
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 3 / 1
6,437
536
1,308
7,185
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
pollotrom30000
Cu Chulainn
11
1 / 1 / 1
6,742
562
7,433
12,836
10,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
6
Kills
6
6
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
0
3
2.5
W
Nemesis
DBLDBL07
Nemesis
1
1
3
2.5
L
Ymir
4
0
1
4.5
W
3
1
1
3.5
W
Chiron
OIREEHC
Chiron
1
3
2
0.67
L
0
2
4
1
W
0
1
1
0.5
W
Artio
Steiner43
Artio
1
0
3
2.5
L
0
3
1
0.17
L
Cu Chulainn
pollotrom30000
Cu Chulainn
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,843
Damage
24,522
41,181
Taken
45,414
26,575
Mitigated
29,297
16,730
Healing
11,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,660
469
203
4,474
10,210
9,415
270
1,946
8,168
21,766
672
W
Nemesis
DBLDBL07
Nemesis
4,976
2,750
0
338
7,152
2,729
170
1,840
5,312
0
28,234
L
Ymir
5,433
1,053
0
2,017
9,286
4,834
0
3,272
6,014
54,648
3,619
W
8,952
438
1,917
2,974
6,573
2,841
711
3,070
3,457
59,501
486
W
Chiron
OIREEHC
Chiron
5,537
1,879
387
2,539
8,764
3,017
255
2,950
5,814
0
29,977
L
4,688
1,285
346
1,316
5,897
2,039
728
494
5,368
0
44,295
W
5,703
1,262
0
5,186
11,088
12,437
120
663
10,425
0
52,829
W
Artio
Steiner43
Artio
2,675
569
375
3,014
7,604
5,551
84
3,013
4,591
14,257
695
L
1,308
237
252
2,726
7,185
2,357
0
5,028
2,157
42,358
0
L
Cu Chulainn
pollotrom30000
Cu Chulainn
7,433
1,262
0
531
12,836
10,652
0
538
11,549
0
49,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,323
Gold Earned
33,531
276
Minions Killed
348
0
Camps Cleared
0
1,222,848
Distance Traveled
1,193,404
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,614
551
28
2
0
233,074
8
W
Nemesis
5,833
486
37
3
0
247,553
2
L
Ymir
7,223
602
88
7
0
269,422
0
W
Hel
7,048
587
92
8
0
245,970
3
W
Chiron
5,755
480
41
3
0
231,161
0
L
Chiron
6,515
543
81
7
0
237,234
0
W
Tyr
6,687
557
85
7
0
253,588
2
W
Artio
6,000
500
21
2
0
244,576
3
L
Ra
6,437
536
78
7
0
208,894
0
L
Cu Chulainn
6,742
562
73
6
0
244,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role