Player Matchup

Mulan
Mulan
Harribo_14
Mulan
Level 58
God Stats
16W - 19L
1,472 SR
Queue Stats
104W - 147L
1,383 Elo+
Party 2
Mercury
Mercury
Jerfi50
Mercury
Level 59
God Stats
11W - 9L
1,336 SR
Queue Stats
107W - 121L
1,428 Elo+
Solo
Scylla
Scylla
MLP_Marius
Scylla
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 168L
1,392 Elo+
Party 2
Medusa
Medusa
Traps_kokosnuss
Medusa
Level 20
God Stats
3W - 1L
1,870 SR
Queue Stats
22W - 35L
1,332 Elo+
Party 2
Kuzenbo
Kuzenbo
ocropoib
Kuzenbo
Level 61
God Stats
2W - 2L
1,503 SR
Queue Stats
80W - 76L
1,394 Elo+
Solo
Team Averages
Level 52
1,536 SR
1,386 Elo+

VS

Team Averages
Level 47
1,525 SR
1,391 Elo+
Da Ji
Da Ji
Chinacram
Da Ji
Level 29
God Stats
2W - 2L
1,179 SR
Queue Stats
77W - 90L
1,393 Elo+
Party 3
Ix Chel
Ix Chel
LilYeaha
Ix Chel
Level 48
God Stats
18W - 16L
1,511 SR
Queue Stats
84W - 94L
1,356 Elo+
Party 1
Horus
Horus
NoAlex
Horus
Level 53
God Stats
8W - 4L
1,805 SR
Queue Stats
99W - 118L
1,454 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SethAoki
Cu Chulainn
Level 59
God Stats
2W - 0L
1,707 SR
Queue Stats
114W - 127L
1,425 Elo+
Party 3
Anhur
Anhur
emirjiujitsuboss
Anhur
Level 45
God Stats
25W - 36L
1,422 SR
Queue Stats
167W - 194L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
1 / 6 / 0
6,463
462
5,926
13,960
8,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Jerfi50
Mercury
12
0 / 5 / 0
6,305
450
1,350
12,567
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
MLP_Marius
Scylla
11
0 / 4 / 0
5,887
421
1,166
7,087
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 3 / 0
5,974
427
6,397
7,840
2,698
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
ocropoib
Kuzenbo
10
0 / 0 / 1
6,454
461
3,241
7,431
6,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Chinacram
Da Ji
13
7 / 0 / 3
8,027
573
6,960
9,635
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ix Chel
LilYeaha
Ix Chel
15
4 / 0 / 2
9,104
650
6,257
6,859
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
NoAlex
Horus
11
1 / 0 / 3
7,329
524
4,227
8,531
6,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
SethAoki
Cu Chulainn
15
5 / 1 / 2
9,520
680
11,179
12,731
13,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 1 / 3
7,506
536
3,602
5,277
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
18
18
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Chinacram
Da Ji
7
0
3
8.5
L
Mulan
1
6
0
0.17
L
Mercury
Jerfi50
Mercury
0
5
0
0
W
Ix Chel
LilYeaha
Ix Chel
4
0
2
5
L
Scylla
MLP_Marius
Scylla
0
4
0
0
W
Horus
NoAlex
Horus
1
0
3
2.5
W
Cu Chulainn
SethAoki
Cu Chulainn
5
1
2
6
L
1
3
0
0.33
W
1
1
3
2.5
L
Kuzenbo
ocropoib
Kuzenbo
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,080
Damage
32,225
48,885
Taken
43,033
25,230
Mitigated
29,082
6,406
Healing
18,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Chinacram
Da Ji
6,960
1,289
0
5,247
9,635
4,054
0
347
9,288
0
54,928
L
Mulan
5,926
1,620
0
2,228
13,960
8,351
0
878
13,016
0
40,095
L
Mercury
Jerfi50
Mercury
1,350
665
0
250
12,567
5,383
0
1,371
11,016
0
54,465
W
Ix Chel
LilYeaha
Ix Chel
6,257
397
1,040
3,121
6,859
3,211
726
1,094
5,765
74,036
2,083
L
Scylla
MLP_Marius
Scylla
1,166
162
0
565
7,087
2,275
0
3,368
3,381
31,040
0
W
Horus
NoAlex
Horus
4,227
2,138
1,754
4,068
8,531
6,651
0
1,738
6,793
0
31,661
W
Cu Chulainn
SethAoki
Cu Chulainn
11,179
2,563
0
1,780
12,731
13,010
203
0
12,731
590
66,248
L
6,397
2,317
196
1,321
7,840
2,698
610
268
7,570
0
45,995
W
3,602
1,686
0
1,037
5,277
2,156
0
1,228
4,049
0
53,266
L
Kuzenbo
ocropoib
Kuzenbo
3,241
1,060
0
1,846
7,431
6,523
276
0
7,431
19,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,083
Gold Earned
41,486
314
Minions Killed
454
0
Camps Cleared
0
1,333,122
Distance Traveled
1,422,216
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,027
573
83
6
0
302,329
0
L
Mulan
6,463
462
72
5
0
229,205
1
L
Mercury
6,305
450
93
7
0
336,808
0
W
Ix Chel
9,104
650
133
10
0
300,424
0
L
Scylla
5,887
421
51
4
0
232,176
0
W
Horus
7,329
524
42
3
0
297,922
4
W
Cu Chulainn
9,520
680
98
7
0
270,638
1
L
Medusa
5,974
427
74
5
0
262,086
0
W
Anhur
7,506
536
98
7
0
250,903
2
L
Kuzenbo
6,454
461
24
2
0
272,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role