Player Matchup

Ah Puch
Ah Puch
Hhydra420
Ah Puch
Level 88
God Stats
6W - 2L
1,865 SR
Queue Stats
197W - 191L
1,496 Elo+
Party 1
Ullr
Ullr
L0JIX
Ullr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,322 Elo+
Solo
Ymir
Ymir
Large_Adult_Son
Ymir
Level 146
God Stats
3W - 2L
1,847 SR
Queue Stats
271W - 294L
1,485 Elo+
Party 1
Janus
Janus
Mutta97
Janus
Level 154
God Stats
5W - 6L
1,527 SR
Queue Stats
267W - 282L
1,496 Elo+
Party 1
King Arthur
King Arthur
NxuS Gunss
King Arthur
Level 113
God Stats
3W - 5L
1,264 SR
Queue Stats
817W - 829L
1,488 Elo+
Solo
Team Averages
Level 121
1,601 SR
1,457 Elo+

VS

Team Averages
Level 137
1,540 SR
1,517 Elo+
Athena
Athena
 
Athena
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DaltyBlue
Hercules
Level 142
God Stats
2W - 0L
1,658 SR
Queue Stats
10W - 7L
1,570 Elo+
Solo
Rama
Rama
KrogerBrand
Rama
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 64L
1,528 Elo+
Solo
Bellona
Bellona
L_decOy
Bellona
Level 89
God Stats
3W - 3L
1,544 SR
Queue Stats
327W - 331L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Hhydra420
Ah Puch
11
0 / 2 / 4
5,542
924
4,939
4,866
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
L0JIX
Ullr
10
1 / 1 / 3
5,611
935
2,952
3,469
1,410
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

9
0 / 3 / 3
5,228
871
1,586
7,010
6,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Mutta97
Janus
12
4 / 3 / 2
6,786
1,131
7,352
4,488
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
NxuS Gunss
King Arthur
11
2 / 4 / 5
6,257
1,043
5,083
7,696
7,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 1 / 10
6,876
1,146
2,965
13,299
8,724
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
 
Chronos
5
0 / 0 / 0
4,964
827
0
58
20
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
DaltyBlue
Hercules
11
3 / 2 / 9
7,142
1,190
4,412
8,420
8,477
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 1 / 4
8,210
1,368
7,399
4,175
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
L_decOy
Bellona
12
2 / 3 / 10
6,603
1,101
8,606
8,561
8,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
7
Kills
13
13
Deaths
7
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
1
10
5
W
Chronos
 
Chronos
0
0
0
0
W
Hercules
DaltyBlue
Hercules
3
2
9
3.75
L
Ah Puch
Hhydra420
Ah Puch
0
2
4
1
W
8
1
4
10
L
Ullr
L0JIX
Ullr
1
1
3
2.5
W
Bellona
L_decOy
Bellona
2
3
10
2.33
L
0
3
3
0.5
L
Janus
Mutta97
Janus
4
3
2
1.67
L
King Arthur
NxuS Gunss
King Arthur
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,912
Damage
23,382
27,529
Taken
34,513
21,531
Mitigated
27,617
5,158
Healing
16,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,965
734
1,663
7,058
13,299
8,724
350
4,427
8,661
9,049
1,208
W
Chronos
 
Chronos
0
0
0
0
58
20
0
58
0
0
0
W
Hercules
DaltyBlue
Hercules
4,412
1,728
0
3,417
8,420
8,477
98
3,183
5,123
0
5,380
L
Ah Puch
Hhydra420
Ah Puch
4,939
352
331
1,377
4,866
4,211
0
530
4,162
10,606
0
W
7,399
5,490
0
1,446
4,175
1,637
2,296
2,333
1,801
0
22,751
L
Ullr
L0JIX
Ullr
2,952
1,241
153
1,071
3,469
1,410
140
337
3,011
0
7,710
W
Bellona
L_decOy
Bellona
8,606
2,163
161
2,405
8,561
8,759
0
3,223
5,051
83
15,386
L
1,586
310
0
538
7,010
6,665
0
450
6,431
2,307
0
L
Janus
Mutta97
Janus
7,352
120
655
245
4,488
1,958
0
648
3,748
14,139
0
L
King Arthur
NxuS Gunss
King Arthur
5,083
622
141
647
7,696
7,287
0
839
6,662
0
10,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,424
Gold Earned
33,795
52
Minions Killed
75
0
Camps Cleared
0
555,543
Distance Traveled
547,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,876
1,146
16
3
0
173,861
0
W
Chronos
4,964
827
0
0
0
17,991
0
W
Hercules
7,142
1,190
0
0
0
122,544
0
L
Ah Puch
5,542
924
8
1
0
104,912
0
W
Rama
8,210
1,368
41
7
0
103,751
0
L
Ullr
5,611
935
11
2
0
97,050
0
W
Bellona
6,603
1,101
18
3
0
129,404
0
L
Ymir
5,228
871
3
1
0
105,340
0
L
Janus
6,786
1,131
20
3
0
134,457
0
L
King Arthur
6,257
1,043
10
2
0
113,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role