Player Matchup

Chaac
Chaac
GetErected
Chaac
Level 137
God Stats
6W - 3L
1,685 SR
Queue Stats
283W - 254L
1,582 Elo+
Party 1
Eset
Eset
LeCheese2
Eset
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 51L
1,642 Elo+
Party 1
Hera
Hera
R30LA
Hera
Level 152
God Stats
2W - 1L
1,474 SR
Queue Stats
68W - 46L
1,617 Elo+
Solo
Merlin
Merlin
ResidualArc
Merlin
Level 143
God Stats
3W - 4L
1,232 SR
Queue Stats
157W - 163L
1,577 Elo+
Party 1
Bacchus
Bacchus
SimplyIsa_
Bacchus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,445 Elo+
Party 1
Team Averages
Level 119
1,478 SR
1,573 Elo+

VS

Team Averages
Level 143
1,544 SR
1,540 Elo+
Olorun
Olorun
Ichifro
Olorun
Level 142
God Stats
0W - 2L
1,394 SR
Queue Stats
126W - 114L
1,613 Elo+
Solo
Osiris
Osiris
StirIing
Osiris
Level 155
God Stats
4W - 2L
1,955 SR
Queue Stats
172W - 176L
1,578 Elo+
Party 2
Vulcan
Vulcan
XploitX2
Vulcan
Level 107
God Stats
3W - 2L
1,691 SR
Queue Stats
174W - 179L
1,549 Elo+
Party 2
Cthulhu
Cthulhu
jareal0101
Cthulhu
Level 129
God Stats
2W - 2L
1,481 SR
Queue Stats
249W - 245L
1,503 Elo+
Solo
Izanami
Izanami
lkyoryukamikaze
Izanami
Level 183
God Stats
0W - 1L
1,199 SR
Queue Stats
41W - 52L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
7 / 2 / 5
9,798
980
16,491
14,930
10,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Eset
14
0 / 1 / 9
8,360
836
2,303
9,189
8,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hera
R30LA
Hera
14
3 / 2 / 6
8,184
818
10,889
7,124
3,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
14
3 / 2 / 8
8,564
856
8,492
6,911
3,544
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
SimplyIsa_
Bacchus
14
3 / 2 / 9
8,818
882
7,513
13,670
19,548
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ichifro
Olorun
13
2 / 3 / 3
7,685
769
8,225
11,220
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
StirIing
Osiris
14
4 / 3 / 2
8,951
895
6,913
10,331
14,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
XploitX2
Vulcan
13
1 / 4 / 3
7,584
758
10,931
7,580
3,421
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
jareal0101
Cthulhu
16
2 / 3 / 6
9,220
922
8,402
13,353
16,413
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 4 / 3
7,422
742
6,798
10,949
5,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
16
Kills
9
9
Deaths
17
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
2
5
4.75
L
Olorun
Ichifro
Olorun
2
3
3
1.17
W
Eset
0
1
9
4.5
W
Hera
R30LA
Hera
3
2
6
3
W
Merlin
3
2
8
3.5
W
Bacchus
SimplyIsa_
Bacchus
3
2
9
3.75
L
Osiris
StirIing
Osiris
4
3
2
1.67
L
Vulcan
XploitX2
Vulcan
1
4
3
0.63
L
Cthulhu
jareal0101
Cthulhu
2
3
6
1.67
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,688
Damage
41,269
51,824
Taken
53,433
46,027
Mitigated
45,510
20,436
Healing
17,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
16,491
1,444
2,499
5,938
14,930
10,502
46
8,654
6,276
0
38,572
L
Olorun
Ichifro
Olorun
8,225
4,333
3,752
4,978
11,220
5,491
1,370
6,634
4,586
16,518
0
W
Eset
2,303
522
1,559
2,069
9,189
8,780
149
5,045
4,144
6,308
0
W
Hera
R30LA
Hera
10,889
2,279
8
966
7,124
3,653
271
4,402
2,722
21,811
1,025
W
Merlin
8,492
531
427
539
6,911
3,544
922
3,472
3,439
24,593
0
W
Bacchus
SimplyIsa_
Bacchus
7,513
1,148
2,555
3,876
13,670
19,548
15
5,827
7,843
10,414
191
L
Osiris
StirIing
Osiris
6,913
818
454
917
10,331
14,947
13
6,029
4,302
0
11,566
L
Vulcan
XploitX2
Vulcan
10,931
67
1,463
836
7,580
3,421
104
2,998
4,529
20,366
0
L
Cthulhu
jareal0101
Cthulhu
8,402
277
1,106
2,347
13,353
16,413
15
8,934
4,260
19,972
541
L
6,798
4,547
0
1,896
10,949
5,238
1,076
3,619
7,330
0
23,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,724
Gold Earned
40,862
136
Minions Killed
107
0
Camps Cleared
0
1,097,156
Distance Traveled
930,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,798
980
58
6
0
243,100
0
L
Olorun
7,685
769
17
2
0
172,126
0
W
Eset
8,360
836
8
1
0
202,021
0
W
Hera
8,184
818
31
3
0
222,617
0
W
Merlin
8,564
856
35
4
0
225,802
0
W
Bacchus
8,818
882
4
0
0
203,616
0
L
Osiris
8,951
895
1
0
0
197,116
0
L
Vulcan
7,584
758
18
2
0
207,417
0
L
Cthulhu
9,220
922
35
4
0
191,162
0
L
Izanami
7,422
742
36
4
0
162,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role