Player Matchup

Sol
Sol
ByrneBlood
Sol
Level 138
God Stats
1W - 1L
1,431 SR
Queue Stats
39W - 44L
1,532 Elo+
Party 1
Bellona
Bellona
CrisMason_pr
Bellona
Level 195
God Stats
2W - 1L
1,477 SR
Queue Stats
88W - 98L
1,511 Elo+
Party 1
Charybdis
Charybdis
Queen-Anne115
Charybdis
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
83W - 94L
1,497 Elo+
Party 1
He Bo
He Bo
SouthernViking6
He Bo
Level 106
God Stats
2W - 1L
1,289 SR
Queue Stats
65W - 47L
1,525 Elo+
Solo
Cthulhu
Cthulhu
TROYAMAN_
Cthulhu
Level 137
God Stats
4W - 2L
1,475 SR
Queue Stats
125W - 134L
1,468 Elo+
Party 1
Team Averages
Level 140
1,435 SR
1,506 Elo+

VS

Team Averages
Level 95
1,422 SR
1,578 Elo+
Chernobog
Chernobog
BoofPacker
Chernobog
Level 92
God Stats
2W - 5L
1,381 SR
Queue Stats
54W - 45L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
Venizard
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,699 Elo+
Party 2
Hercules
Hercules
chungsus
Hercules
Level 88
God Stats
3W - 6L
1,499 SR
Queue Stats
56W - 49L
1,521 Elo+
Party 2
Da Ji
Da Ji
monaachromatic
Da Ji
Level 82
God Stats
2W - 6L
1,230 SR
Queue Stats
18W - 17L
1,543 Elo+
Party 2
Kukulkan
Kukulkan
snakie400
Kukulkan
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 230L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 3
9,905
660
5,404
5,282
2,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
CrisMason_pr
Bellona
16
7 / 0 / 3
10,124
675
11,256
14,332
15,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Queen-Anne115
Charybdis
13
0 / 1 / 5
7,538
503
4,670
8,623
3,445
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 2 / 5
8,398
560
9,645
10,619
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TROYAMAN_
Cthulhu
13
2 / 0 / 7
7,425
495
7,642
12,614
8,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BoofPacker
Chernobog
13
2 / 1 / 1
7,707
514
9,140
8,127
3,091
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Venizard
Cthulhu
11
0 / 3 / 3
6,946
463
6,971
13,678
9,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
chungsus
Hercules
11
1 / 6 / 1
6,986
466
7,403
15,660
11,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 0
7,086
472
4,838
14,073
5,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
snakie400
Kukulkan
14
0 / 4 / 0
7,608
507
2,614
9,691
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
17
Kills
3
3
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BoofPacker
Chernobog
2
1
1
2.5
W
3
0
3
4.5
W
Bellona
CrisMason_pr
Bellona
7
0
3
8.5
W
Charybdis
Queen-Anne115
Charybdis
0
1
5
2.5
W
5
2
5
3.75
W
Cthulhu
TROYAMAN_
Cthulhu
2
0
7
5.5
L
Cthulhu
Venizard
Cthulhu
0
3
3
0.5
L
Hercules
chungsus
Hercules
1
6
1
0.25
L
0
3
0
0
L
Kukulkan
snakie400
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,617
Damage
30,966
51,470
Taken
61,229
32,591
Mitigated
33,657
20,411
Healing
19,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BoofPacker
Chernobog
9,140
6,467
0
3,395
8,127
3,091
0
3,998
4,129
0
65,468
W
5,404
2,397
0
3,719
5,282
2,288
646
1,522
3,715
70,233
7,138
W
Bellona
CrisMason_pr
Bellona
11,256
5,011
0
6,391
14,332
15,539
216
967
12,811
0
70,780
W
Charybdis
Queen-Anne115
Charybdis
4,670
2,319
0
1,778
8,623
3,445
406
2,911
5,712
0
50,523
W
9,645
662
0
5,454
10,619
3,245
0
715
9,860
69,565
0
W
Cthulhu
TROYAMAN_
Cthulhu
7,642
171
721
2,348
12,614
8,074
49
3,399
9,136
42,897
136
L
Cthulhu
Venizard
Cthulhu
6,971
371
1,569
3,225
13,678
9,306
232
5,621
8,057
28,062
1,154
L
Hercules
chungsus
Hercules
7,403
3,101
0
4,077
15,660
11,158
179
4,982
10,678
0
41,841
L
4,838
1,289
0
5,945
14,073
5,876
0
2,930
11,143
0
59,688
L
Kukulkan
snakie400
Kukulkan
2,614
252
0
1,386
9,691
4,226
0
4,874
4,817
68,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,390
Gold Earned
36,333
491
Minions Killed
454
0
Camps Cleared
0
1,590,355
Distance Traveled
1,479,152
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,707
514
103
7
0
317,639
0
W
Sol
9,905
660
129
9
0
306,046
4
W
Bellona
10,124
675
112
7
0
324,751
2
W
Charybdis
7,538
503
89
6
0
271,227
1
W
He Bo
8,398
560
101
7
0
337,641
0
W
Cthulhu
7,425
495
60
4
0
350,690
2
L
Cthulhu
6,946
463
34
2
0
284,873
0
L
Hercules
6,986
466
83
6
0
277,870
0
L
Da Ji
7,086
472
90
6
0
317,522
0
L
Kukulkan
7,608
507
144
10
0
281,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role