Player Matchup

Zeus
Zeus
Darcaura
Zeus
Level 3
God Stats
0W - 3L
1,339 SR
Queue Stats
0W - 4L
1,292 Elo+
Solo
Arachne
Arachne
Lynkin66
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,127 Elo+
Party 2
Cerberus
Cerberus
Mr_No_Face
Cerberus
Level 6
God Stats
0W - 2L
1,178 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 2
Izanami
Izanami
Opi_Wan_Cannoli
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,064 Elo+
Party 2
Janus
Janus
SolracTOP
Janus
Level 6
God Stats
0W - 2L
1,271 SR
Queue Stats
9W - 13L
1,578 Elo+
Solo
Team Averages
Level 11
1,358 SR
1,268 Elo+

VS

Team Averages
Level 107
1,619 SR
1,740 Elo+
Serqet
Serqet
Cosmosaur
Serqet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 1L
1,770 Elo+
Party 1
Zeus
Zeus
F3AR3D__APEX
Zeus
Level 27
God Stats
2W - 0L
1,741 SR
Queue Stats
13W - 23L
1,149 Elo+
Solo
Geb
Geb
LordFrigid
Geb
Level 135
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 10L
1,730 Elo+
Party 1
Rama
Rama
LordLivid
Rama
Level 187
God Stats
6W - 1L
1,856 SR
Queue Stats
127W - 11L
1,844 Elo+
Party 1
Guan Yu
Guan Yu
natli
Guan Yu
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
560W - 30L
2,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
0 / 8 / 0
6,990
777
1,901
8,751
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Lynkin66
Arachne
12
1 / 7 / 0
7,326
814
3,990
11,740
5,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Cerberus
Mr_No_Face
Cerberus
13
1 / 7 / 0
7,794
866
4,059
17,412
12,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 7 / 1
7,488
832
3,173
11,214
3,192
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
SolracTOP
Janus
13
0 / 4 / 0
7,697
855
6,450
8,620
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Cosmosaur
Serqet
17
10 / 0 / 9
10,500
1,167
13,649
9,079
6,282
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 8
8,519
947
3,258
3,200
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 13
8,560
951
4,133
8,484
9,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
17
17 / 0 / 9
11,356
1,262
22,872
7,914
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
natli
Guan Yu
15
4 / 0 / 19
9,141
1,016
9,286
11,148
12,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
91
2
Kills
33
33
Deaths
2
1
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Serqet
Cosmosaur
Serqet
10
0
9
14.5
L
Zeus
0
8
0
0
W
1
1
8
5
W
1
1
13
7.5
W
Rama
17
0
9
21.5
L
Arachne
Lynkin66
Arachne
1
7
0
0.14
L
Cerberus
Mr_No_Face
Cerberus
1
7
0
0.14
L
0
7
1
0.07
L
Janus
SolracTOP
Janus
0
4
0
0
W
Guan Yu
natli
Guan Yu
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,573
Damage
53,198
57,737
Taken
39,825
25,471
Mitigated
33,888
4,802
Healing
12,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Cosmosaur
Serqet
13,649
2,844
0
1,075
9,079
6,282
0
2,855
5,981
0
45,239
L
Zeus
1,901
460
0
0
8,751
1,366
0
387
8,223
12,430
0
W
3,258
0
0
0
3,200
1,253
2,030
852
2,348
18,060
0
W
4,133
775
0
690
8,484
9,924
852
1,665
6,595
16,455
429
W
Rama
22,872
18,262
0
4,428
7,914
3,524
1,620
3,575
4,189
0
52,968
L
Arachne
Lynkin66
Arachne
3,990
3,241
0
471
11,740
5,636
0
818
10,329
0
8,230
L
Cerberus
Mr_No_Face
Cerberus
4,059
620
612
3,398
17,412
12,215
0
2,834
14,486
12,300
0
L
3,173
1,879
0
321
11,214
3,192
0
2,172
8,847
0
15,102
L
Janus
SolracTOP
Janus
6,450
229
0
0
8,620
3,062
0
1,832
6,392
23,315
0
W
Guan Yu
natli
Guan Yu
9,286
825
3,016
3,630
11,148
12,905
26
2,586
8,302
741
15,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,295
Gold Earned
48,076
137
Minions Killed
258
0
Camps Cleared
0
794,321
Distance Traveled
1,094,204
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,500
1,167
83
9
0
249,399
1
L
Zeus
6,990
777
21
2
0
126,349
0
W
Zeus
8,519
947
49
5
0
177,606
0
W
Geb
8,560
951
21
2
0
213,483
0
W
Rama
11,356
1,262
83
9
0
223,122
0
L
Arachne
7,326
814
8
1
0
165,674
0
L
Cerberus
7,794
866
33
4
0
161,815
0
L
Izanami
7,488
832
29
3
0
152,883
0
L
Janus
7,697
855
46
5
0
187,600
0
W
Guan Yu
9,141
1,016
22
2
0
230,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role