Player Matchup

Danzaburou
Danzaburou
AK47Joker
Danzaburou
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
GoonDragoon
Cthulhu
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 5L
1,623 Elo+
Party 1
Kuzenbo
Kuzenbo
GoonTyphoon
Kuzenbo
Level 123
God Stats
6W - 3L
1,587 SR
Queue Stats
25W - 17L
1,523 Elo+
Party 1
Nemesis
Nemesis
TemtationDulux
Nemesis
Level 127
God Stats
6W - 2L
1,530 SR
Queue Stats
29W - 14L
1,568 Elo+
Party 1
Yemoja
Yemoja
WhiteSilence313
Yemoja
Level 174
God Stats
1W - 1L
1,304 SR
Queue Stats
139W - 153L
1,526 Elo+
Solo
Team Averages
Level 123
1,484 SR
1,565 Elo+

VS

Team Averages
Level 115
1,550 SR
1,517 Elo+
Neith
Neith
JefeTauren
Neith
Level 145
God Stats
2W - 2L
1,588 SR
Queue Stats
104W - 80L
1,508 Elo+
Party 2
Agni
Agni
Mr921Panda34
Agni
Level 84
God Stats
1W - 2L
1,542 SR
Queue Stats
69W - 85L
1,470 Elo+
Solo
Cthulhu
Cthulhu
Ninjasoviet
Cthulhu
Level 147
God Stats
40W - 24L
1,699 SR
Queue Stats
289W - 259L
1,524 Elo+
Solo
Tyr
Tyr
allano90
Tyr
Level 115
God Stats
3W - 8L
1,380 SR
Queue Stats
176W - 144L
1,565 Elo+
Solo
Thor
Thor
elporro
Thor
Level 84
God Stats
35W - 31L
1,541 SR
Queue Stats
100W - 72L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AK47Joker
Danzaburou
8
0 / 0 / 0
4,165
595
1,238
4,248
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
GoonDragoon
Cthulhu
9
1 / 0 / 1
4,909
701
1,464
3,611
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
GoonTyphoon
Kuzenbo
9
1 / 0 / 0
5,378
768
1,826
4,059
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 0 / 1
4,383
626
1,679
5,222
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 0 / 0
4,393
628
748
3,701
1,975
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 0 / 0
4,376
625
1,985
1,845
629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 1 / 0
4,492
642
1,373
2,137
601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Ninjasoviet
Cthulhu
7
0 / 0 / 0
3,710
530
3,570
4,126
2,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 1 / 0
3,574
511
960
2,806
922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
elporro
Thor
8
0 / 1 / 0
4,086
584
898
5,669
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AK47Joker
Danzaburou
0
0
0
0
W
Cthulhu
GoonDragoon
Cthulhu
1
0
1
1.5
W
Kuzenbo
GoonTyphoon
Kuzenbo
1
0
0
1
L
Neith
0
0
0
0
L
0
1
0
0
L
Cthulhu
Ninjasoviet
Cthulhu
0
0
0
0
W
1
0
1
1.5
W
0
0
0
0
L
0
1
0
0
L
Thor
elporro
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,955
Damage
8,786
20,841
Taken
16,583
9,622
Mitigated
6,690
6,057
Healing
5,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AK47Joker
Danzaburou
1,238
781
0
1,135
4,248
1,293
0
1,352
2,652
0
28,558
W
Cthulhu
GoonDragoon
Cthulhu
1,464
59
0
500
3,611
1,535
0
452
3,159
31,259
0
W
Kuzenbo
GoonTyphoon
Kuzenbo
1,826
524
0
500
4,059
2,857
0
954
2,920
22,407
3,606
L
Neith
1,985
599
0
514
1,845
629
0
556
1,289
0
34,833
L
1,373
161
0
107
2,137
601
0
579
1,380
25,474
506
L
Cthulhu
Ninjasoviet
Cthulhu
3,570
382
0
1,207
4,126
2,594
0
631
3,434
16,744
0
W
1,679
494
0
907
5,222
1,962
0
869
4,353
0
29,727
W
748
141
1,457
1,558
3,701
1,975
0
734
2,866
10,903
0
L
960
320
0
940
2,806
922
0
966
1,658
0
9,890
L
Thor
elporro
Thor
898
288
0
2,823
5,669
1,944
0
653
4,962
0
28,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,228
Gold Earned
20,238
245
Minions Killed
222
0
Camps Cleared
0
747,289
Distance Traveled
709,017
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,165
595
58
8
0
136,339
0
W
Cthulhu
4,909
701
64
9
0
155,701
0
W
Kuzenbo
5,378
768
56
8
0
135,001
0
L
Neith
4,376
625
62
9
0
132,276
0
L
Agni
4,492
642
66
9
0
160,409
2
L
Cthulhu
3,710
530
23
3
0
185,212
4
W
Nemesis
4,383
626
51
7
0
189,601
0
W
Yemoja
4,393
628
16
2
0
130,647
3
L
Tyr
3,574
511
23
3
0
66,864
0
L
Thor
4,086
584
48
7
0
164,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role