Player Matchup

Cthulhu
Cthulhu
Bronze III
Kai69DerBrecher
Cthulhu
Bronze III
Level 99
God Stats
1W - 4L
1,131 SR
Queue Stats
1W - 13L
1,253 MMR
Party 2
Loki
Loki
Bronze III
Karel69Gott
Loki
Bronze III
Level 123
God Stats
1W - 8L
1,510 SR
Queue Stats
1W - 13L
1,334 MMR
Party 2
He Bo
He Bo
Bronze III
YUAIM
He Bo
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,253 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,380 SR
1,280 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,598 SR
1,040 MMR
Kuzenbo
Kuzenbo
Silver III
Alzius
Kuzenbo
Silver III
Level 153
God Stats
2W - 2L
1,299 SR
Queue Stats
23W - 39L
1,108 MMR
Party 1
Discordia
Discordia
Silver IV
BigOglan
Discordia
Silver IV
Level 149
God Stats
21W - 19L
1,547 SR
Queue Stats
29W - 37L
944 MMR
Solo
Artemis
Artemis
Silver III
Dannaa
Artemis
Silver III
Level 86
God Stats
1W - 0L
1,947 SR
Queue Stats
24W - 38L
1,067 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 1
10,556
660
10,606
14,720
13,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 8 / 5
9,328
583
7,572
16,719
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

He Bo
YUAIM
He Bo
17
2 / 5 / 1
11,165
698
4,863
13,158
5,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Nu WaAchillesBastetNe ZhaCerberus

VS

Bans
ThothCernunnosHerculesTsukuyomiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Alzius
Kuzenbo
18
5 / 0 / 8
11,623
726
11,998
16,293
22,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
BigOglan
Discordia
18
7 / 2 / 5
12,270
767
19,903
9,294
3,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Dannaa
Artemis
14
2 / 4 / 7
10,516
657
8,074
10,651
4,380
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
14
14
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Alzius
Kuzenbo
5
0
8
9
W
Discordia
BigOglan
Discordia
7
2
5
4.75
W
Artemis
Dannaa
Artemis
2
4
7
1.38
L
4
1
1
4.5
L
0
8
5
0.31
L
He Bo
YUAIM
He Bo
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,041
Damage
39,975
44,597
Taken
36,238
24,188
Mitigated
30,504
5,536
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Alzius
Kuzenbo
11,998
5,211
0
5,874
16,293
22,248
120
6,576
9,102
28,930
913
W
Discordia
BigOglan
Discordia
19,903
1,669
340
1,637
9,294
3,876
539
4,142
4,773
86,019
1,011
W
Artemis
Dannaa
Artemis
8,074
2,545
0
1,579
10,651
4,380
1,990
3,731
6,726
0
37,143
L
10,606
239
232
3,000
14,720
13,053
0
9,575
5,021
41,953
625
L
7,572
1,973
0
184
16,719
6,098
0
10,971
5,635
0
18,339
L
He Bo
YUAIM
He Bo
4,863
104
0
2,120
13,158
5,037
0
10,359
2,710
34,087
633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,049
Gold Earned
34,409
145
Minions Killed
183
0
Camps Cleared
0
834,518
Distance Traveled
840,354
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,623
726
21
1
0
320,199
2
W
Discordia
12,270
767
117
7
0
288,222
5
W
Artemis
10,516
657
45
3
0
231,933
0
L
Cthulhu
10,556
660
73
5
0
293,373
5
L
Loki
9,328
583
14
1
0
271,933
0
L
He Bo
11,165
698
58
4
0
269,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role