Player Matchup

Ymir
Ymir
BLN Aurora
Ymir
Level 124
God Stats
5W - 9L
1,281 SR
Queue Stats
191W - 212L
1,371 Elo+
Solo
Hun Batz
Hun Batz
Rantanplan1502
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,307 Elo+
Solo
Sol
Sol
Sambalko
Sol
Level 98
God Stats
1W - 1L
1,764 SR
Queue Stats
62W - 69L
1,454 Elo+
Solo
Xing Tian
Xing Tian
Zaiji
Xing Tian
Level 146
God Stats
15W - 10L
1,599 SR
Queue Stats
474W - 477L
1,439 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
gerqper
Morgan Le Fay
Level 113
God Stats
1W - 2L
1,472 SR
Queue Stats
34W - 37L
1,459 Elo+
Solo
Team Averages
Level 101
1,523 SR
1,406 Elo+

VS

Team Averages
Level 140
1,535 SR
1,406 Elo+
The Morrigan
The Morrigan
HashibaToyotomi
The Morrigan
Level 261
God Stats
21W - 25L
1,490 SR
Queue Stats
1,499W - 1,558L
1,365 Elo+
Solo
Izanami
Izanami
Kronbloms
Izanami
Level 148
God Stats
3W - 3L
1,730 SR
Queue Stats
201W - 215L
1,405 Elo+
Solo
Bacchus
Bacchus
Super_Djoystik
Bacchus
Level 120
God Stats
14W - 8L
1,660 SR
Queue Stats
476W - 485L
1,374 Elo+
Solo
Atlas
Atlas
UWUkittenNyan
Atlas
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,362 Elo+
Solo
Hachiman
Hachiman
desdesire
Hachiman
Level 105
God Stats
1W - 2L
1,293 SR
Queue Stats
156W - 162L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 6
9,925
662
7,453
25,294
23,990
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
5
0 / 0 / 0
6,892
459
0
339
81
18
3 / 6 / 4
9,945
663
19,525
15,363
7,271
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xing Tian
Zaiji
Xing Tian
17
5 / 7 / 3
10,526
702
11,668
20,440
21,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
gerqper
Morgan Le Fay
20
2 / 4 / 5
10,716
714
15,507
14,005
8,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HashibaToyotomi
The Morrigan
19
8 / 1 / 6
11,963
798
10,160
5,752
2,961
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Kronbloms
Izanami
19
6 / 2 / 8
11,585
772
18,939
12,580
6,539
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
2 / 3 / 9
10,882
725
8,440
17,874
23,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
3 / 3 / 14
12,951
863
12,788
17,010
29,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
desdesire
Hachiman
18
1 / 2 / 13
10,752
717
15,951
12,241
6,260
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
70
11
Kills
20
20
Deaths
11
18
Assists
50
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
W
The Morrigan
HashibaToyotomi
The Morrigan
8
1
6
11
W
Izanami
Kronbloms
Izanami
6
2
8
5
L
Hun Batz
0
0
0
0
L
3
6
4
0.83
W
2
3
9
2.17
W
3
3
14
3.33
L
Xing Tian
Zaiji
Xing Tian
5
7
3
0.93
W
Hachiman
desdesire
Hachiman
1
2
13
3.75
L
Morgan Le Fay
gerqper
Morgan Le Fay
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,153
Damage
66,278
75,441
Taken
65,457
61,541
Mitigated
68,386
23,942
Healing
21,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,453
292
1,462
9,790
25,294
23,990
0
7,919
17,375
20,360
756
W
The Morrigan
HashibaToyotomi
The Morrigan
10,160
1,450
254
2,237
5,752
2,961
2,056
4,459
1,250
19,473
1,711
W
Izanami
Kronbloms
Izanami
18,939
10,986
2,812
3,190
12,580
6,539
3,550
11,531
1,049
0
36,708
L
Hun Batz
0
0
0
0
339
81
0
339
0
0
0
L
19,525
3,619
973
4,281
15,363
7,271
0
7,749
7,614
43,639
0
W
8,440
434
1,661
4,803
17,874
23,588
217
14,188
3,686
17,261
326
W
12,788
4,827
0
1,061
17,010
29,038
603
12,645
4,365
34,477
300
L
Xing Tian
Zaiji
Xing Tian
11,668
401
958
2,163
20,440
21,621
0
6,475
13,965
22,848
300
W
Hachiman
desdesire
Hachiman
15,951
5,590
2,912
2,133
12,241
6,260
872
10,389
1,852
0
33,683
L
Morgan Le Fay
gerqper
Morgan Le Fay
15,507
323
967
3,348
14,005
8,578
0
7,338
6,667
42,911
1,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,004
Gold Earned
58,133
141
Minions Killed
177
0
Camps Cleared
0
1,368,687
Distance Traveled
1,450,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,925
662
22
1
0
209,184
0
W
The Morrigan
11,963
798
27
2
0
301,600
0
W
Izanami
11,585
772
46
3
0
281,501
0
L
Hun Batz
6,892
459
0
0
0
343,148
0
L
Sol
9,945
663
40
3
0
259,788
0
W
Bacchus
10,882
725
12
1
0
316,942
0
W
Atlas
12,951
863
39
3
0
285,780
0
L
Xing Tian
10,526
702
15
1
0
280,856
0
W
Hachiman
10,752
717
53
4
0
264,884
0
L
Morgan Le Fay
10,716
714
64
4
0
275,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role