Player Matchup

Skadi
Skadi
Diamond V
TheWiseOIdMan
Skadi
Diamond V
Level 79
God Stats
25W - 16L
1,687 SR
Queue Stats
89W - 75L
1,846 MMR
Party 1
Serqet
Serqet
Platinum I
dreamk28
Serqet
Platinum I
Level 155
God Stats
39W - 30L
1,689 SR
Queue Stats
196W - 189L
2,002 MMR
Party 1
Jormungandr
Jormungandr
Platinum III
zacherry85
Jormungandr
Platinum III
Level 121
God Stats
179W - 138L
1,698 SR
Queue Stats
342W - 350L
1,947 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,691 SR
1,931 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,660 SR
1,889 MMR
Neith
Neith
Platinum I
IFLORIDAIBOY
Neith
Platinum I
Level 200
God Stats
15W - 12L
1,694 SR
Queue Stats
258W - 210L
1,798 MMR
Solo
Hercules
Hercules
Platinum II
Somthiing
Hercules
Platinum II
Level 89
God Stats
23W - 20L
1,635 SR
Queue Stats
32W - 26L
1,979 MMR
Solo
Ra
Ra
Platinum III
VisionaryJayy
Ra
Platinum III
Level 103
God Stats
3W - 2L
1,651 SR
Queue Stats
34W - 27L
1,890 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,953
689
11,574
12,960
5,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serqet
dreamk28
Serqet
13
2 / 2 / 2
8,611
662
8,325
14,890
8,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
zacherry85
Jormungandr
13
2 / 5 / 3
8,536
657
7,627
17,318
17,766
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesAtlasNe ZhaKuzenboThoth

VS

Bans
ChironXbalanqueGaneshaAnhurXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 10
9,386
722
9,016
9,891
3,809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Somthiing
Hercules
15
4 / 1 / 6
9,786
753
14,710
18,261
18,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 1 / 3
10,191
784
15,245
8,228
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
11
11
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
3
10
2
W
Hercules
Somthiing
Hercules
4
1
6
7
L
1
4
4
0.75
W
6
1
3
7.5
L
Serqet
dreamk28
Serqet
2
2
2
1.5
L
Jormungandr
zacherry85
Jormungandr
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,526
Damage
38,971
45,168
Taken
36,380
31,609
Mitigated
26,050
6,389
Healing
15,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,016
3,430
0
2,170
9,891
3,809
1,385
2,249
6,835
0
39,373
W
Hercules
Somthiing
Hercules
14,710
4,746
0
7,270
18,261
18,622
1,181
3,607
14,626
0
34,486
L
11,574
4,136
0
776
12,960
5,475
0
4,787
7,711
0
50,308
W
15,245
1,321
2,097
4,183
8,228
3,619
640
1,784
6,037
51,138
0
L
Serqet
dreamk28
Serqet
8,325
1,623
0
2,732
14,890
8,368
0
5,573
8,692
0
27,801
L
Jormungandr
zacherry85
Jormungandr
7,627
1,560
0
2,881
17,318
17,766
0
4,347
12,320
28,968
828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,100
Gold Earned
29,363
150
Minions Killed
172
0
Camps Cleared
0
751,694
Distance Traveled
770,247
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,386
722
54
4
0
226,606
7
W
Hercules
9,786
753
42
3
0
283,321
0
L
Skadi
8,953
689
75
6
0
236,738
2
W
Ra
10,191
784
76
6
0
260,320
1
L
Serqet
8,611
662
39
3
0
291,091
5
L
Jormungandr
8,536
657
36
3
0
223,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role